Sweden-Number/dlls/d3dcompiler_43/utils.c

262 lines
6.6 KiB
C
Raw Normal View History

/*
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
#define WINE_D3DCOMPILER_TO_STR(x) case x: return #x
const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part)
{
switch(part)
{
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_OUTPUT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_ALL_SIGNATURE_BLOB);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_DEBUG_INFO);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_LEGACY_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_PREPASS_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_XNA_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_ALTERNATE_SHADER);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_DETAILS);
WINE_D3DCOMPILER_TO_STR(D3D_BLOB_TEST_COMPILE_PERF);
default:
FIXME("Unrecognized D3D_BLOB_PART %#x\n", part);
return "unrecognized";
}
}
#undef WINE_D3DCOMPILER_TO_STR
void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
void write_dword_unknown(char **ptr, DWORD d)
{
FIXME("Writing unknown DWORD 0x%08x\n", d);
write_dword(ptr, d);
}
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size)
{
TRACE("dxbc %p, tag %s, size %#x.\n", dxbc, debugstr_an((const char *)&tag, 4), data_size);
if (dxbc->count >= dxbc->size)
{
struct dxbc_section *new_sections;
DWORD new_size = dxbc->size << 1;
new_sections = HeapReAlloc(GetProcessHeap(), 0, dxbc->sections, new_size * sizeof(*dxbc->sections));
if (!new_sections)
{
ERR("Failed to allocate dxbc section memory\n");
return E_OUTOFMEMORY;
}
dxbc->sections = new_sections;
dxbc->size = new_size;
}
dxbc->sections[dxbc->count].tag = tag;
dxbc->sections[dxbc->count].data_size = data_size;
dxbc->sections[dxbc->count].data = data;
++dxbc->count;
return S_OK;
}
HRESULT dxbc_init(struct dxbc *dxbc, UINT size)
{
TRACE("dxbc %p, size %u.\n", dxbc, size);
/* use a good starting value for the size if none specified */
if (!size) size = 2;
dxbc->sections = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*dxbc->sections));
if (!dxbc->sections)
{
ERR("Failed to allocate dxbc section memory\n");
return E_OUTOFMEMORY;
}
dxbc->size = size;
dxbc->count = 0;
return S_OK;
}
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
{
const char *ptr = data;
HRESULT hr;
unsigned int i;
DWORD tag, total_size, chunk_count;
if (!data)
{
WARN("No data supplied.\n");
return E_FAIL;
}
read_dword(&ptr, &tag);
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return E_FAIL;
}
/* checksum? */
skip_dword_unknown(&ptr, 4);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
if (data_size != total_size)
{
WARN("Wrong size supplied.\n");
return D3DERR_INVALIDCALL;
}
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
hr = dxbc_init(dxbc, chunk_count);
if (FAILED(hr))
{
WARN("Failed to init dxbc\n");
return hr;
}
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
chunk_ptr = data + chunk_offset;
read_dword(&chunk_ptr, &chunk_tag);
read_dword(&chunk_ptr, &chunk_size);
hr = dxbc_add_section(dxbc, chunk_tag, chunk_ptr, chunk_size);
if (FAILED(hr))
{
WARN("Failed to add section to dxbc\n");
return hr;
}
}
return hr;
}
void dxbc_destroy(struct dxbc *dxbc)
{
TRACE("dxbc %p.\n", dxbc);
HeapFree(GetProcessHeap(), 0, dxbc->sections);
}
HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob)
{
DWORD size = 32, offset = size + 4 * dxbc->count;
ID3DBlob *object;
HRESULT hr;
char *ptr;
unsigned int i;
TRACE("dxbc %p, blob %p.\n", dxbc, blob);
for (i = 0; i < dxbc->count; ++i)
{
size += 12 + dxbc->sections[i].data_size;
}
hr = D3DCreateBlob(size, &object);
if (FAILED(hr))
{
WARN("Failed to create blob\n");
return hr;
}
ptr = ID3D10Blob_GetBufferPointer(object);
write_dword(&ptr, TAG_DXBC);
/* signature(?) */
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
/* seems to be always 1 */
write_dword_unknown(&ptr, 1);
/* DXBC size */
write_dword(&ptr, size);
/* chunk count */
write_dword(&ptr, dxbc->count);
/* write the chunk offsets */
for (i = 0; i < dxbc->count; ++i)
{
write_dword(&ptr, offset);
offset += 8 + dxbc->sections[i].data_size;
}
/* write the chunks */
for (i = 0; i < dxbc->count; ++i)
{
write_dword(&ptr, dxbc->sections[i].tag);
write_dword(&ptr, dxbc->sections[i].data_size);
memcpy(ptr, dxbc->sections[i].data, dxbc->sections[i].data_size);
ptr += dxbc->sections[i].data_size;
}
TRACE("Created ID3DBlob %p\n", object);
*blob = object;
return S_OK;
}