/*
* Win32 built-in DLLs definitions
*
* Copyright 1997 Alexandre Julliard
*/
#ifndef __WINE_BUILTIN32_H
#define __WINE_BUILTIN32_H
typedef void (*ENTRYPOINT32)();
typedef struct
{
const char *name; /* DLL name */
const char* filename; /* DLL file name */
int base; /* Ordinal base */
int nb_funcs; /* Number of functions */
int nb_names; /* Number of function names */
int nb_imports; /* Number of imported DLLs */
int fwd_size; /* Total size of forward names */
const ENTRYPOINT32 *functions; /* Pointer to function table */
const char * const *names; /* Pointer to names table */
const unsigned short *ordinals; /* Pointer to ordinals table */
const unsigned char *args; /* Pointer to argument lengths */
const unsigned int *argtypes; /* Pointer to argument types bitmask */
const char * const *imports; /* Pointer to imports */
const ENTRYPOINT32 dllentrypoint;/* Pointer to LibMain function */
int characteristics;
const void *rsrc; /* Resource descriptor */
} BUILTIN32_DESCRIPTOR;
extern ENTRYPOINT32 BUILTIN32_GetEntryPoint( char *buffer, void *relay,
unsigned int *typemask );
extern void BUILTIN32_RegisterDLL( const BUILTIN32_DESCRIPTOR *descr );
extern void BUILTIN32_Unimplemented( const BUILTIN32_DESCRIPTOR *descr,
int ordinal );
extern void BUILTIN32_SwitchRelayDebug(int onoff);
#endif /* __WINE_BUILTIN32_H */