Sweden-Number/dlls/d3dx9_36/d3dx9_36_private.h

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/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef __WINE_D3DX9_36_PRIVATE_H
#define __WINE_D3DX9_36_PRIVATE_H
#include <stdarg.h>
#define COBJMACROS
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3dx9.h"
/* for internal use */
HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
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/* ID3DXFont */
typedef struct ID3DXFontImpl
{
/* IUnknown fields */
const ID3DXFontVtbl *lpVtbl;
LONG ref;
/* ID3DXFont fields */
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IDirect3DDevice9 *device;
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D3DXFONT_DESCW desc;
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HDC hdc;
HFONT hfont;
} ID3DXFontImpl;
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/*ID3DXSprite */
typedef struct _SPRITE {
LPDIRECT3DTEXTURE9 texture;
UINT texw, texh;
RECT rect;
D3DXVECTOR3 center;
D3DXVECTOR3 pos;
D3DCOLOR color;
} SPRITE;
typedef struct ID3DXSpriteImpl
{
/* IUnknown fields */
const ID3DXSpriteVtbl *lpVtbl;
LONG ref;
/* ID3DXSprite fields */
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IDirect3DDevice9 *device;
IDirect3DVertexDeclaration9 *vdecl;
IDirect3DStateBlock9 *stateblock;
D3DXMATRIX transform;
D3DXMATRIX view;
DWORD flags;
BOOL ready;
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/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
DWORD texfilter_caps;
DWORD maxanisotropy;
DWORD alphacmp_caps;
SPRITE *sprites;
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int sprite_count; /* number of sprites to be drawn */
int allocated_sprites; /* number of (pre-)allocated sprites */
} ID3DXSpriteImpl;
#endif /* __WINE_D3DX9_36_PRIVATE_H */