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/*
* IDirect3DDevice9 implementation
*
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* Copyright 2002 - 2005 Jason Edmeades
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* Copyright 2002 - 2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
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*
* This library is free software ; you can redistribute it and / or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation ; either
* version 2.1 of the License , or ( at your option ) any later version .
*
* This library is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* Lesser General Public License for more details .
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
# include "config.h"
# include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL ( d3d9 ) ;
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/* IDirect3D IUnknown parts follow: */
HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface ( LPDIRECT3DDEVICE9 iface , REFIID riid , LPVOID * ppobj ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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if ( IsEqualGUID ( riid , & IID_IUnknown )
| | IsEqualGUID ( riid , & IID_IDirect3DDevice9 ) ) {
IDirect3DDevice9Impl_AddRef ( iface ) ;
* ppobj = This ;
return D3D_OK ;
}
WARN ( " (%p)->(%s,%p),not found \n " , This , debugstr_guid ( riid ) , ppobj ) ;
return E_NOINTERFACE ;
}
ULONG WINAPI IDirect3DDevice9Impl_AddRef ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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ULONG ref = InterlockedIncrement ( & This - > ref ) ;
TRACE ( " (%p) : AddRef from %ld \n " , This , ref - 1 ) ;
return ref ;
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}
ULONG WINAPI IDirect3DDevice9Impl_Release ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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ULONG ref = InterlockedDecrement ( & This - > ref ) ;
TRACE ( " (%p) : ReleaseRef to %ld \n " , This , ref ) ;
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if ( ref = = 0 ) {
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IWineD3DDevice_Release ( This - > WineD3DDevice ) ;
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HeapFree ( GetProcessHeap ( ) , 0 , This ) ;
}
return ref ;
}
/* IDirect3DDevice Interface follow: */
HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) : Relay \n " , This ) ;
return IWineD3DDevice_TestCooperativeLevel ( This - > WineD3DDevice ) ;
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}
UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetAvailableTextureMem ( This - > WineD3DDevice ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) : relay \n " , This ) ;
return IWineD3DDevice_EvictManagedResources ( This - > WineD3DDevice ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D ( LPDIRECT3DDEVICE9 iface , IDirect3D9 * * ppD3D9 ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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HRESULT hr = D3D_OK ;
IWineD3D * pWineD3D ;
TRACE ( " (%p) Relay \n " , This ) ;
if ( NULL = = ppD3D9 ) {
return D3DERR_INVALIDCALL ;
}
hr = IWineD3DDevice_GetDirect3D ( This - > WineD3DDevice , & pWineD3D ) ;
if ( hr = = D3D_OK & & pWineD3D ! = NULL )
{
IWineD3DResource_GetParent ( ( IWineD3DResource * ) pWineD3D , ( IUnknown * * ) ppD3D9 ) ;
IWineD3DResource_Release ( ( IWineD3DResource * ) pWineD3D ) ;
} else {
FIXME ( " Call to IWineD3DDevice_GetDirect3D failed \n " ) ;
* ppD3D9 = NULL ;
}
TRACE ( " (%p) returning %p \b " , This , * ppD3D9 ) ;
return hr ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps ( LPDIRECT3DDEVICE9 iface , D3DCAPS9 * pCaps ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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HRESULT hrc = D3D_OK ;
WINED3DCAPS * pWineCaps ;
TRACE ( " (%p) : Relay pCaps %p \n " , This , pCaps ) ;
if ( NULL = = pCaps ) {
return D3DERR_INVALIDCALL ;
}
pWineCaps = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( WINED3DCAPS ) ) ;
if ( pWineCaps = = NULL ) {
return D3DERR_INVALIDCALL ; /* well this is what MSDN says to return */
}
D3D9CAPSTOWINECAPS ( pCaps , pWineCaps )
hrc = IWineD3DDevice_GetDeviceCaps ( This - > WineD3DDevice , pWineCaps ) ;
HeapFree ( GetProcessHeap ( ) , 0 , pWineCaps ) ;
TRACE ( " Returning %p %p \n " , This , pCaps ) ;
return hrc ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode ( LPDIRECT3DDEVICE9 iface , UINT iSwapChain , D3DDISPLAYMODE * pMode ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetDisplayMode ( This - > WineD3DDevice , iSwapChain , pMode ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters ( LPDIRECT3DDEVICE9 iface , D3DDEVICE_CREATION_PARAMETERS * pParameters ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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FIXME ( " (%p) copying to %p \n " , This , pParameters ) ;
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memcpy ( pParameters , & This - > CreateParms , sizeof ( D3DDEVICE_CREATION_PARAMETERS ) ) ;
return D3D_OK ;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties ( LPDIRECT3DDEVICE9 iface , UINT XHotSpot , UINT YHotSpot , IDirect3DSurface9 * pCursorBitmap ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IDirect3DSurface9Impl * pSurface = ( IDirect3DSurface9Impl * ) pCursorBitmap ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetCursorProperties ( This - > WineD3DDevice , XHotSpot , YHotSpot , ( IWineD3DSurface * ) pSurface - > wineD3DSurface ) ;
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}
void WINAPI IDirect3DDevice9Impl_SetCursorPosition ( LPDIRECT3DDEVICE9 iface , int XScreenSpace , int YScreenSpace , DWORD Flags ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetCursorPosition ( This - > WineD3DDevice , XScreenSpace , YScreenSpace , Flags ) ;
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}
BOOL WINAPI IDirect3DDevice9Impl_ShowCursor ( LPDIRECT3DDEVICE9 iface , BOOL bShow ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_ShowCursor ( This - > WineD3DDevice , bShow ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_Reset ( LPDIRECT3DDEVICE9 iface , D3DPRESENT_PARAMETERS * pPresentationParameters ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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WINED3DPRESENT_PARAMETERS localParameters ;
TRACE ( " (%p) Relay pPresentationParameters(%p) \n " , This , pPresentationParameters ) ;
localParameters . BackBufferWidth = & pPresentationParameters - > BackBufferWidth ;
localParameters . BackBufferHeight = & pPresentationParameters - > BackBufferHeight ;
localParameters . BackBufferFormat = & pPresentationParameters - > BackBufferFormat ;
localParameters . BackBufferCount = & pPresentationParameters - > BackBufferCount ;
localParameters . MultiSampleType = & pPresentationParameters - > MultiSampleType ;
localParameters . MultiSampleQuality = & pPresentationParameters - > MultiSampleQuality ;
localParameters . SwapEffect = & pPresentationParameters - > SwapEffect ;
localParameters . hDeviceWindow = & pPresentationParameters - > hDeviceWindow ;
localParameters . Windowed = & pPresentationParameters - > Windowed ;
localParameters . EnableAutoDepthStencil = & pPresentationParameters - > EnableAutoDepthStencil ;
localParameters . AutoDepthStencilFormat = & pPresentationParameters - > AutoDepthStencilFormat ;
localParameters . Flags = & pPresentationParameters - > Flags ;
localParameters . FullScreen_RefreshRateInHz = & pPresentationParameters - > FullScreen_RefreshRateInHz ;
localParameters . PresentationInterval = & pPresentationParameters - > PresentationInterval ;
return IWineD3DDevice_Reset ( This - > WineD3DDevice , & localParameters ) ;
}
HRESULT WINAPI IDirect3DDevice9Impl_Present ( LPDIRECT3DDEVICE9 iface , CONST RECT * pSourceRect , CONST RECT * pDestRect , HWND hDestWindowOverride , CONST RGNDATA *
pDirtyRegion ) {
IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_Present ( This - > WineD3DDevice , pSourceRect , pDestRect , hDestWindowOverride , pDirtyRegion ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer ( LPDIRECT3DDEVICE9 iface , UINT iSwapChain , UINT BackBuffer , D3DBACKBUFFER_TYPE Type , IDirect3DSurface9 * * ppBackBuffer ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IWineD3DSurface * retSurface = NULL ;
HRESULT rc = D3D_OK ;
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TRACE ( " (%p) Relay \n " , This ) ;
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rc = IWineD3DDevice_GetBackBuffer ( This - > WineD3DDevice , iSwapChain , BackBuffer , Type , ( IWineD3DSurface * * ) & retSurface ) ;
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if ( rc = = D3D_OK & & NULL ! = retSurface & & NULL ! = ppBackBuffer ) {
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IWineD3DSurface_GetParent ( retSurface , ( IUnknown * * ) ppBackBuffer ) ;
IWineD3DSurface_Release ( retSurface ) ;
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}
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return rc ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus ( LPDIRECT3DDEVICE9 iface , UINT iSwapChain , D3DRASTER_STATUS * pRasterStatus ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetRasterStatus ( This - > WineD3DDevice , iSwapChain , pRasterStatus ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode ( LPDIRECT3DDEVICE9 iface , BOOL bEnableDialogs ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetDialogBoxMode ( This - > WineD3DDevice , bEnableDialogs ) ;
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}
void WINAPI IDirect3DDevice9Impl_SetGammaRamp ( LPDIRECT3DDEVICE9 iface , UINT iSwapChain , DWORD Flags , CONST D3DGAMMARAMP * pRamp ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetGammaRamp ( This - > WineD3DDevice , iSwapChain , Flags , pRamp ) ;
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}
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void WINAPI IDirect3DDevice9Impl_GetGammaRamp ( LPDIRECT3DDEVICE9 iface , UINT iSwapChain , D3DGAMMARAMP * pRamp ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetGammaRamp ( This - > WineD3DDevice , iSwapChain , pRamp ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface ( LPDIRECT3DDEVICE9 iface , UINT Width , UINT Height , D3DFORMAT Format , BOOL Lockable , BOOL Discard , UINT Level , IDirect3DSurface9 * * ppSurface , D3DRESOURCETYPE Type , UINT Usage , D3DPOOL Pool , D3DMULTISAMPLE_TYPE MultiSample , DWORD MultisampleQuality , HANDLE * pSharedHandle ) {
HRESULT hrc ;
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IDirect3DSurface9Impl * object ;
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
if ( MultisampleQuality < 0 ) {
FIXME ( " MultisampleQuality out of range %ld, substituting 0 \n " , MultisampleQuality ) ;
/*FIXME: Find out what windows does with a MultisampleQuality < 0 */
MultisampleQuality = 0 ;
}
if ( MultisampleQuality > 0 ) {
FIXME ( " MultisampleQuality set to %ld, bstituting 0 \n " , MultisampleQuality ) ;
/*
MultisampleQuality
[ in ] Quality level . The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9 : : CheckDeviceMultiSampleType . Passing a larger value returns the error D3DERR_INVALIDCALL . The MultisampleQuality values of paired render targets , depth stencil surfaces , and the MultiSample type must all match .
*/
MultisampleQuality = 0 ;
}
/*FIXME: Check MAX bounds of MultisampleQuality*/
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/* Allocate the storage for the device */
object = HeapAlloc ( GetProcessHeap ( ) , HEAP_ZERO_MEMORY , sizeof ( IDirect3DSurface9Impl ) ) ;
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if ( NULL = = object ) {
FIXME ( " Allocation of memory failed \n " ) ;
* ppSurface = NULL ;
return D3DERR_OUTOFVIDEOMEMORY ;
}
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object - > lpVtbl = & Direct3DSurface9_Vtbl ;
object - > ref = 1 ;
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TRACE ( " (%p) : w(%d) h(%d) fmt(%d) surf@%p \n " , This , Width , Height , Format , * ppSurface ) ;
hrc = IWineD3DDevice_CreateSurface ( This - > WineD3DDevice , Width , Height , Format , Lockable , Discard , Level , & object - > wineD3DSurface , Type , Usage , Pool , MultiSample , MultisampleQuality , pSharedHandle , ( IUnknown * ) object ) ;
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if ( hrc ! = D3D_OK ) {
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/* free up object */
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FIXME ( " (%p) call to IWineD3DDevice_CreateRenderTarget failed \n " , This ) ;
HeapFree ( GetProcessHeap ( ) , 0 , object ) ;
* ppSurface = NULL ;
} else {
* ppSurface = ( LPDIRECT3DSURFACE9 ) object ;
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}
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return hrc ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget ( LPDIRECT3DDEVICE9 iface , UINT Width , UINT Height ,
D3DFORMAT Format , D3DMULTISAMPLE_TYPE MultiSample ,
DWORD MultisampleQuality , BOOL Lockable ,
IDirect3DSurface9 * * ppSurface , HANDLE * pSharedHandle ) {
TRACE ( " Relay \n " ) ;
/* Is this correct? */
return IDirect3DDevice9Impl_CreateSurface ( iface , Width , Height , Format , Lockable , FALSE /*Discard*/ , 0 /*Level*/ , ppSurface , D3DRTYPE_SURFACE , D3DUSAGE_RENDERTARGET , D3DPOOL_DEFAULT , MultiSample , MultisampleQuality , pSharedHandle ) ;
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface ( LPDIRECT3DDEVICE9 iface , UINT Width , UINT Height ,
D3DFORMAT Format , D3DMULTISAMPLE_TYPE MultiSample ,
DWORD MultisampleQuality , BOOL Discard ,
IDirect3DSurface9 * * ppSurface , HANDLE * pSharedHandle ) {
TRACE ( " Relay \n " ) ;
return IDirect3DDevice9Impl_CreateSurface ( iface , Width , Height , Format , TRUE /* Lockable */ , Discard , 0 /* Level */
, ppSurface , D3DRTYPE_SURFACE , D3DUSAGE_DEPTHSTENCIL ,
D3DPOOL_DEFAULT , MultiSample , MultisampleQuality , pSharedHandle ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface ( LPDIRECT3DDEVICE9 iface , IDirect3DSurface9 * pSourceSurface , CONST RECT * pSourceRect , IDirect3DSurface9 * pDestinationSurface , CONST POINT * pDestPoint ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_UpdateSurface ( This - > WineD3DDevice , ( ( IDirect3DSurface9Impl * ) pSourceSurface ) - > wineD3DSurface , pSourceRect , ( ( IDirect3DSurface9Impl * ) pDestinationSurface ) - > wineD3DSurface , pDestPoint ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture ( LPDIRECT3DDEVICE9 iface , IDirect3DBaseTexture9 * pSourceTexture , IDirect3DBaseTexture9 * pDestinationTexture ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_UpdateTexture ( This - > WineD3DDevice , ( ( IDirect3DBaseTexture9Impl * ) pSourceTexture ) - > wineD3DBaseTexture , ( ( IDirect3DBaseTexture9Impl * ) pDestinationTexture ) - > wineD3DBaseTexture ) ;
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}
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/* This isn't in MSDN!
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HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer ( LPDIRECT3DDEVICE9 iface , IDirect3DSurface9 * pDestSurface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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FIXME ( " (%p) : stub \n " , This ) ;
return D3D_OK ;
}
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*/
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HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData ( LPDIRECT3DDEVICE9 iface , IDirect3DSurface9 * pRenderTarget , IDirect3DSurface9 * pDestSurface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IDirect3DSurface9Impl * renderTarget = ( IDirect3DSurface9Impl * ) pRenderTarget ;
IDirect3DSurface9Impl * destSurface = ( IDirect3DSurface9Impl * ) pDestSurface ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetRenderTargetData ( This - > WineD3DDevice , renderTarget - > wineD3DSurface , destSurface - > wineD3DSurface ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData ( LPDIRECT3DDEVICE9 iface , UINT iSwapChain , IDirect3DSurface9 * pDestSurface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IDirect3DSurface9Impl * destSurface = ( IDirect3DSurface9Impl * ) pDestSurface ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetFrontBufferData ( This - > WineD3DDevice , iSwapChain , destSurface - > wineD3DSurface ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_StretchRect ( LPDIRECT3DDEVICE9 iface , IDirect3DSurface9 * pSourceSurface , CONST RECT * pSourceRect , IDirect3DSurface9 * pDestSurface , CONST RECT * pDestRect , D3DTEXTUREFILTERTYPE Filter ) {
IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_StretchRect ( This - > WineD3DDevice , ( ( IDirect3DSurface9Impl * ) pSourceSurface ) - > wineD3DSurface , pSourceRect , ( ( IDirect3DSurface9Impl * ) pDestSurface ) - > wineD3DSurface , pDestRect , Filter ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_ColorFill ( LPDIRECT3DDEVICE9 iface , IDirect3DSurface9 * pSurface , CONST RECT * pRect , D3DCOLOR color ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IDirect3DSurface9Impl * surface = ( IDirect3DSurface9Impl * ) pSurface ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_ColorFill ( This - > WineD3DDevice , surface - > wineD3DSurface , ( CONST D3DRECT * ) pRect , color ) ;
}
HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface ( LPDIRECT3DDEVICE9 iface , UINT Width , UINT Height , D3DFORMAT Format , D3DPOOL Pool , IDirect3DSurface9 * * ppSurface , HANDLE * pSharedHandle ) {
TRACE ( " Relay \n " ) ;
if ( Pool = = D3DPOOL_MANAGED ) {
FIXME ( " Attempting to create a managed offscreen plain surface \n " ) ;
return D3DERR_INVALIDCALL ;
}
/*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
' Off - screen plain surfaces are always lockable , regardless of their pool types . '
but then . . .
D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9 : : StretchRect and IDirect3DDevice9 : : ColorFill .
Why , their always lockable ?
should I change the usage to dynamic ?
*/
return IDirect3DDevice9Impl_CreateSurface ( iface , Width , Height , Format , TRUE /*Loackable*/ , FALSE /*Discard*/ , 0 /*Level*/ , ppSurface , D3DRTYPE_SURFACE , 0 /*Usage (undefined/none) */ , Pool , D3DMULTISAMPLE_NONE , 0 /*MultisampleQuality*/ , pSharedHandle ) ;
}
/* TODO: move to wineD3D */
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HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget ( LPDIRECT3DDEVICE9 iface , DWORD RenderTargetIndex , IDirect3DSurface9 * pRenderTarget ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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HRESULT hr = S_OK ;
/* If pRenderTarget == NULL, it seems to default to back buffer */
if ( pRenderTarget = = NULL ) pRenderTarget = ( IDirect3DSurface9 * ) This - > backBuffer ;
/* If we are trying to set what we already have, don't bother */
if ( ( IDirect3DSurface9Impl * ) pRenderTarget = = This - > renderTarget ) {
TRACE ( " Trying to do a NOP SetRenderTarget operation \n " ) ;
} else {
/* Otherwise, set the render target up */
TRACE ( " (%p) : newRender@%p (default is backbuffer=(%p)) \n " , This , pRenderTarget , This - > backBuffer ) ;
hr = E_FAIL ; /* not supported yet */
}
return hr ;
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}
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/* TODO: move to wineD3D */
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HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget ( LPDIRECT3DDEVICE9 iface , DWORD RenderTargetIndex , IDirect3DSurface9 * * ppRenderTarget ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p)->returning (%p) default is backbuffer=(%p) \n " , This , This - > renderTarget , This - > backBuffer ) ;
* ppRenderTarget = ( LPDIRECT3DSURFACE9 ) This - > renderTarget ;
IDirect3DSurface9Impl_AddRef ( ( LPDIRECT3DSURFACE9 ) * ppRenderTarget ) ;
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return D3D_OK ;
}
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/* TODO: move to wineD3D */
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HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface ( LPDIRECT3DDEVICE9 iface , IDirect3DSurface9 * pZStencilSurface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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HRESULT hr = S_OK ;
/* If we are trying to set what we already have, don't bother */
if ( ( IDirect3DSurface9Impl * ) pZStencilSurface = = This - > stencilBufferTarget ) {
TRACE ( " Trying to do a NOP SetDepthStencilSurface operation \n " ) ;
} else {
/* Otherwise, set the target up */
TRACE ( " (%p) : newDepthStencil@%p (default is stencilbuffer=(%p)) \n " , This , pZStencilSurface , This - > depthStencilBuffer ) ;
hr = E_FAIL ; /* not supported yet */
}
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return D3D_OK ;
}
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/* TODO: move to wineD3D */
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HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface ( LPDIRECT3DDEVICE9 iface , IDirect3DSurface9 * * ppZStencilSurface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p)->returning (%p) default is stencilbuffer=(%p) \n " , This , This - > stencilBufferTarget , This - > depthStencilBuffer ) ;
* ppZStencilSurface = ( LPDIRECT3DSURFACE9 ) This - > stencilBufferTarget ;
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if ( NULL ! = * ppZStencilSurface ) IDirect3DSurface9Impl_AddRef ( ( LPDIRECT3DSURFACE9 ) * ppZStencilSurface ) ;
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return D3D_OK ;
}
HRESULT WINAPI IDirect3DDevice9Impl_BeginScene ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_BeginScene ( This - > WineD3DDevice ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_EndScene ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_EndScene ( This - > WineD3DDevice ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_Clear ( LPDIRECT3DDEVICE9 iface , DWORD Count , CONST D3DRECT * pRects , DWORD Flags , D3DCOLOR Color , float Z , DWORD Stencil ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_Clear ( This - > WineD3DDevice , Count , pRects , Flags , Color , Z , Stencil ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetTransform ( LPDIRECT3DDEVICE9 iface , D3DTRANSFORMSTATETYPE State , CONST D3DMATRIX * lpMatrix ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetTransform ( This - > WineD3DDevice , State , lpMatrix ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetTransform ( LPDIRECT3DDEVICE9 iface , D3DTRANSFORMSTATETYPE State , D3DMATRIX * pMatrix ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetTransform ( This - > WineD3DDevice , State , pMatrix ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform ( LPDIRECT3DDEVICE9 iface , D3DTRANSFORMSTATETYPE State , CONST D3DMATRIX * pMatrix ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_MultiplyTransform ( This - > WineD3DDevice , State , pMatrix ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetViewport ( LPDIRECT3DDEVICE9 iface , CONST D3DVIEWPORT9 * pViewport ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetViewport ( This - > WineD3DDevice , ( const WINED3DVIEWPORT * ) pViewport ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetViewport ( LPDIRECT3DDEVICE9 iface , D3DVIEWPORT9 * pViewport ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetViewport ( This - > WineD3DDevice , ( WINED3DVIEWPORT * ) pViewport ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial ( LPDIRECT3DDEVICE9 iface , CONST D3DMATERIAL9 * pMaterial ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetMaterial ( This - > WineD3DDevice , ( const WINED3DMATERIAL * ) pMaterial ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial ( LPDIRECT3DDEVICE9 iface , D3DMATERIAL9 * pMaterial ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetMaterial ( This - > WineD3DDevice , ( WINED3DMATERIAL * ) pMaterial ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetLight ( LPDIRECT3DDEVICE9 iface , DWORD Index , CONST D3DLIGHT9 * pLight ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetLight ( This - > WineD3DDevice , Index , ( const WINED3DLIGHT * ) pLight ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetLight ( LPDIRECT3DDEVICE9 iface , DWORD Index , D3DLIGHT9 * pLight ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetLight ( This - > WineD3DDevice , Index , ( WINED3DLIGHT * ) pLight ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_LightEnable ( LPDIRECT3DDEVICE9 iface , DWORD Index , BOOL Enable ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetLightEnable ( This - > WineD3DDevice , Index , Enable ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable ( LPDIRECT3DDEVICE9 iface , DWORD Index , BOOL * pEnable ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetLightEnable ( This - > WineD3DDevice , Index , pEnable ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane ( LPDIRECT3DDEVICE9 iface , DWORD Index , CONST float * pPlane ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetClipPlane ( This - > WineD3DDevice , Index , pPlane ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane ( LPDIRECT3DDEVICE9 iface , DWORD Index , float * pPlane ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetClipPlane ( This - > WineD3DDevice , Index , pPlane ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState ( LPDIRECT3DDEVICE9 iface , D3DRENDERSTATETYPE State , DWORD Value ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetRenderState ( This - > WineD3DDevice , State , Value ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState ( LPDIRECT3DDEVICE9 iface , D3DRENDERSTATETYPE State , DWORD * pValue ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetRenderState ( This - > WineD3DDevice , State , pValue ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus ( LPDIRECT3DDEVICE9 iface , CONST D3DCLIPSTATUS9 * pClipStatus ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetClipStatus ( This - > WineD3DDevice , ( const WINED3DCLIPSTATUS * ) pClipStatus ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus ( LPDIRECT3DDEVICE9 iface , D3DCLIPSTATUS9 * pClipStatus ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetClipStatus ( This - > WineD3DDevice , ( WINED3DCLIPSTATUS * ) pClipStatus ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetTexture ( LPDIRECT3DDEVICE9 iface , DWORD Stage , IDirect3DBaseTexture9 * * ppTexture ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IWineD3DBaseTexture * retTexture = NULL ;
HRESULT rc = D3D_OK ;
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TRACE ( " (%p) Relay \n " , This ) ;
if ( ppTexture = = NULL ) {
return D3DERR_INVALIDCALL ;
}
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rc = IWineD3DDevice_GetTexture ( This - > WineD3DDevice , Stage , ( IWineD3DBaseTexture * * ) & retTexture ) ;
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if ( rc = = D3D_OK & & NULL ! = retTexture ) {
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IWineD3DBaseTexture_GetParent ( retTexture , ( IUnknown * * ) ppTexture ) ;
IWineD3DBaseTexture_Release ( retTexture ) ;
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} else {
FIXME ( " Call to get texture (%ld) failed (%p) \n " , Stage , retTexture ) ;
* ppTexture = NULL ;
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}
return rc ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetTexture ( LPDIRECT3DDEVICE9 iface , DWORD Stage , IDirect3DBaseTexture9 * pTexture ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay %ld %p \n " , This , Stage , pTexture ) ;
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return IWineD3DDevice_SetTexture ( This - > WineD3DDevice , Stage ,
pTexture = = NULL ? NULL : ( ( IDirect3DBaseTexture9Impl * ) pTexture ) - > wineD3DBaseTexture ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState ( LPDIRECT3DDEVICE9 iface , DWORD Stage , D3DTEXTURESTAGESTATETYPE Type , DWORD * pValue ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetTextureStageState ( This - > WineD3DDevice , Stage , Type , pValue ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState ( LPDIRECT3DDEVICE9 iface , DWORD Stage , D3DTEXTURESTAGESTATETYPE Type , DWORD Value ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetTextureStageState ( This - > WineD3DDevice , Stage , Type , Value ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState ( LPDIRECT3DDEVICE9 iface , DWORD Sampler , D3DSAMPLERSTATETYPE Type , DWORD * pValue ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetSamplerState ( This - > WineD3DDevice , Sampler , Type , pValue ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState ( LPDIRECT3DDEVICE9 iface , DWORD Sampler , D3DSAMPLERSTATETYPE Type , DWORD Value ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetSamplerState ( This - > WineD3DDevice , Sampler , Type , Value ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice ( LPDIRECT3DDEVICE9 iface , DWORD * pNumPasses ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_ValidateDevice ( This - > WineD3DDevice , pNumPasses ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries ( LPDIRECT3DDEVICE9 iface , UINT PaletteNumber , CONST PALETTEENTRY * pEntries ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetPaletteEntries ( This - > WineD3DDevice , PaletteNumber , pEntries ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries ( LPDIRECT3DDEVICE9 iface , UINT PaletteNumber , PALETTEENTRY * pEntries ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetPaletteEntries ( This - > WineD3DDevice , PaletteNumber , pEntries ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette ( LPDIRECT3DDEVICE9 iface , UINT PaletteNumber ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetCurrentTexturePalette ( This - > WineD3DDevice , PaletteNumber ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette ( LPDIRECT3DDEVICE9 iface , UINT * PaletteNumber ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetCurrentTexturePalette ( This - > WineD3DDevice , PaletteNumber ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect ( LPDIRECT3DDEVICE9 iface , CONST RECT * pRect ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetScissorRect ( This - > WineD3DDevice , pRect ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect ( LPDIRECT3DDEVICE9 iface , RECT * pRect ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetScissorRect ( This - > WineD3DDevice , pRect ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing ( LPDIRECT3DDEVICE9 iface , BOOL bSoftware ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetSoftwareVertexProcessing ( This - > WineD3DDevice , bSoftware ) ;
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}
BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetSoftwareVertexProcessing ( This - > WineD3DDevice ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode ( LPDIRECT3DDEVICE9 iface , float nSegments ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_SetNPatchMode ( This - > WineD3DDevice , nSegments ) ;
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}
float WINAPI IDirect3DDevice9Impl_GetNPatchMode ( LPDIRECT3DDEVICE9 iface ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetNPatchMode ( This - > WineD3DDevice ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive ( LPDIRECT3DDEVICE9 iface , D3DPRIMITIVETYPE PrimitiveType , UINT StartVertex , UINT PrimitiveCount ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_DrawPrimitive ( This - > WineD3DDevice , PrimitiveType , StartVertex , PrimitiveCount ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive ( LPDIRECT3DDEVICE9 iface , D3DPRIMITIVETYPE PrimitiveType ,
INT BaseVertexIndex , UINT MinVertexIndex , UINT NumVertices , UINT startIndex , UINT primCount ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_DrawIndexedPrimitive ( This - > WineD3DDevice , PrimitiveType , BaseVertexIndex , MinVertexIndex , NumVertices , startIndex , primCount ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP ( LPDIRECT3DDEVICE9 iface , D3DPRIMITIVETYPE PrimitiveType , UINT PrimitiveCount , CONST void * pVertexStreamZeroData , UINT VertexStreamZeroStride ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_DrawPrimitiveUP ( This - > WineD3DDevice , PrimitiveType , PrimitiveCount , pVertexStreamZeroData , VertexStreamZeroStride ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP ( LPDIRECT3DDEVICE9 iface , D3DPRIMITIVETYPE PrimitiveType , UINT MinVertexIndex ,
UINT NumVertexIndices , UINT PrimitiveCount , CONST void * pIndexData ,
D3DFORMAT IndexDataFormat , CONST void * pVertexStreamZeroData , UINT VertexStreamZeroStride ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_DrawIndexedPrimitiveUP ( This - > WineD3DDevice , PrimitiveType , MinVertexIndex , NumVertexIndices , PrimitiveCount ,
pIndexData , IndexDataFormat , pVertexStreamZeroData , VertexStreamZeroStride ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices ( LPDIRECT3DDEVICE9 iface , UINT SrcStartIndex , UINT DestIndex , UINT VertexCount , IDirect3DVertexBuffer9 * pDestBuffer , IDirect3DVertexDeclaration9 * pVertexDecl , DWORD Flags ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_ProcessVertices ( This - > WineD3DDevice , SrcStartIndex , DestIndex , VertexCount , ( ( IDirect3DVertexBuffer9Impl * ) pDestBuffer ) - > wineD3DVertexBuffer , ( ( IDirect3DVertexBuffer9Impl * ) pVertexDecl ) - > wineD3DVertexBuffer , Flags ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetFVF ( LPDIRECT3DDEVICE9 iface , DWORD FVF ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetFVF ( This - > WineD3DDevice , FVF ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_GetFVF ( LPDIRECT3DDEVICE9 iface , DWORD * pFVF ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_GetFVF ( This - > WineD3DDevice , pFVF ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource ( LPDIRECT3DDEVICE9 iface , UINT StreamNumber , IDirect3DVertexBuffer9 * pStreamData , UINT OffsetInBytes , UINT Stride ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetStreamSource ( This - > WineD3DDevice , StreamNumber ,
pStreamData = = NULL ? NULL : ( ( IDirect3DVertexBuffer9Impl * ) pStreamData ) - > wineD3DVertexBuffer ,
OffsetInBytes , Stride ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource ( LPDIRECT3DDEVICE9 iface , UINT StreamNumber , IDirect3DVertexBuffer9 * * pStream , UINT * OffsetInBytes , UINT * pStride ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IWineD3DVertexBuffer * retStream = NULL ;
HRESULT rc = D3D_OK ;
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TRACE ( " (%p) Relay \n " , This ) ;
if ( pStream = = NULL ) {
return D3DERR_INVALIDCALL ;
}
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rc = IWineD3DDevice_GetStreamSource ( This - > WineD3DDevice , StreamNumber , ( IWineD3DVertexBuffer * * ) & retStream , OffsetInBytes , pStride ) ;
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if ( rc = = D3D_OK & & NULL ! = retStream ) {
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IWineD3DVertexBuffer_GetParent ( retStream , ( IUnknown * * ) pStream ) ;
IWineD3DVertexBuffer_Release ( retStream ) ;
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} else {
FIXME ( " Call to GetStreamSource failed %p %p \n " , OffsetInBytes , pStride ) ;
* pStream = NULL ;
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}
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return rc ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq ( LPDIRECT3DDEVICE9 iface , UINT StreamNumber , UINT Divider ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
TRACE ( " (%p) Relay \n " , This ) ;
IWineD3DDevice_SetStreamSourceFreq ( This - > WineD3DDevice , StreamNumber , Divider ) ;
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return D3D_OK ;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq ( LPDIRECT3DDEVICE9 iface , UINT StreamNumber , UINT * Divider ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_GetStreamSourceFreq ( This - > WineD3DDevice , StreamNumber , Divider ) ;
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return D3D_OK ;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetIndices ( LPDIRECT3DDEVICE9 iface , IDirect3DIndexBuffer9 * pIndexData ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
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return IWineD3DDevice_SetIndices ( This - > WineD3DDevice ,
pIndexData = = NULL ? NULL : ( ( IDirect3DIndexBuffer9Impl * ) pIndexData ) - > wineD3DIndexBuffer ,
0 ) ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetIndices ( LPDIRECT3DDEVICE9 iface , IDirect3DIndexBuffer9 * * ppIndexData ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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IWineD3DIndexBuffer * retIndexData = NULL ;
HRESULT rc = D3D_OK ;
UINT tmp ;
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TRACE ( " (%p) Relay \n " , This ) ;
if ( ppIndexData = = NULL ) {
return D3DERR_INVALIDCALL ;
}
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rc = IWineD3DDevice_GetIndices ( This - > WineD3DDevice , & retIndexData , & tmp ) ;
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if ( rc = = D3D_OK & & NULL ! = retIndexData ) {
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IWineD3DVertexBuffer_GetParent ( retIndexData , ( IUnknown * * ) ppIndexData ) ;
IWineD3DVertexBuffer_Release ( retIndexData ) ;
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} else {
if ( rc ! = D3D_OK ) FIXME ( " Call to GetIndices failed \n " ) ;
* ppIndexData = NULL ;
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}
return rc ;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch ( LPDIRECT3DDEVICE9 iface , UINT Handle , CONST float * pNumSegs , CONST D3DRECTPATCH_INFO * pRectPatchInfo ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_DrawRectPatch ( This - > WineD3DDevice , Handle , pNumSegs , pRectPatchInfo ) ;
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}
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/*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch ( LPDIRECT3DDEVICE9 iface , UINT Handle , CONST float * pNumSegs , CONST D3DTRIPATCH_INFO * pTriPatchInfo ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_DrawTriPatch ( This - > WineD3DDevice , Handle , pNumSegs , pTriPatchInfo ) ;
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}
HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch ( LPDIRECT3DDEVICE9 iface , UINT Handle ) {
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IDirect3DDevice9Impl * This = ( IDirect3DDevice9Impl * ) iface ;
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TRACE ( " (%p) Relay \n " , This ) ;
return IWineD3DDevice_DeletePatch ( This - > WineD3DDevice , Handle ) ;
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}
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const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
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{
IDirect3DDevice9Impl_QueryInterface ,
IDirect3DDevice9Impl_AddRef ,
IDirect3DDevice9Impl_Release ,
IDirect3DDevice9Impl_TestCooperativeLevel ,
IDirect3DDevice9Impl_GetAvailableTextureMem ,
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IDirect3DDevice9Impl_EvictManagedResources ,
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IDirect3DDevice9Impl_GetDirect3D ,
IDirect3DDevice9Impl_GetDeviceCaps ,
IDirect3DDevice9Impl_GetDisplayMode ,
IDirect3DDevice9Impl_GetCreationParameters ,
IDirect3DDevice9Impl_SetCursorProperties ,
IDirect3DDevice9Impl_SetCursorPosition ,
IDirect3DDevice9Impl_ShowCursor ,
IDirect3DDevice9Impl_CreateAdditionalSwapChain ,
IDirect3DDevice9Impl_GetSwapChain ,
IDirect3DDevice9Impl_GetNumberOfSwapChains ,
IDirect3DDevice9Impl_Reset ,
IDirect3DDevice9Impl_Present ,
IDirect3DDevice9Impl_GetBackBuffer ,
IDirect3DDevice9Impl_GetRasterStatus ,
IDirect3DDevice9Impl_SetDialogBoxMode ,
IDirect3DDevice9Impl_SetGammaRamp ,
IDirect3DDevice9Impl_GetGammaRamp ,
IDirect3DDevice9Impl_CreateTexture ,
IDirect3DDevice9Impl_CreateVolumeTexture ,
IDirect3DDevice9Impl_CreateCubeTexture ,
IDirect3DDevice9Impl_CreateVertexBuffer ,
IDirect3DDevice9Impl_CreateIndexBuffer ,
IDirect3DDevice9Impl_CreateRenderTarget ,
IDirect3DDevice9Impl_CreateDepthStencilSurface ,
IDirect3DDevice9Impl_UpdateSurface ,
IDirect3DDevice9Impl_UpdateTexture ,
IDirect3DDevice9Impl_GetRenderTargetData ,
IDirect3DDevice9Impl_GetFrontBufferData ,
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IDirect3DDevice9Impl_StretchRect ,
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IDirect3DDevice9Impl_ColorFill ,
IDirect3DDevice9Impl_CreateOffscreenPlainSurface ,
IDirect3DDevice9Impl_SetRenderTarget ,
IDirect3DDevice9Impl_GetRenderTarget ,
IDirect3DDevice9Impl_SetDepthStencilSurface ,
IDirect3DDevice9Impl_GetDepthStencilSurface ,
IDirect3DDevice9Impl_BeginScene ,
IDirect3DDevice9Impl_EndScene ,
IDirect3DDevice9Impl_Clear ,
IDirect3DDevice9Impl_SetTransform ,
IDirect3DDevice9Impl_GetTransform ,
IDirect3DDevice9Impl_MultiplyTransform ,
IDirect3DDevice9Impl_SetViewport ,
IDirect3DDevice9Impl_GetViewport ,
IDirect3DDevice9Impl_SetMaterial ,
IDirect3DDevice9Impl_GetMaterial ,
IDirect3DDevice9Impl_SetLight ,
IDirect3DDevice9Impl_GetLight ,
IDirect3DDevice9Impl_LightEnable ,
IDirect3DDevice9Impl_GetLightEnable ,
IDirect3DDevice9Impl_SetClipPlane ,
IDirect3DDevice9Impl_GetClipPlane ,
IDirect3DDevice9Impl_SetRenderState ,
IDirect3DDevice9Impl_GetRenderState ,
IDirect3DDevice9Impl_CreateStateBlock ,
IDirect3DDevice9Impl_BeginStateBlock ,
IDirect3DDevice9Impl_EndStateBlock ,
IDirect3DDevice9Impl_SetClipStatus ,
IDirect3DDevice9Impl_GetClipStatus ,
IDirect3DDevice9Impl_GetTexture ,
IDirect3DDevice9Impl_SetTexture ,
IDirect3DDevice9Impl_GetTextureStageState ,
IDirect3DDevice9Impl_SetTextureStageState ,
IDirect3DDevice9Impl_GetSamplerState ,
IDirect3DDevice9Impl_SetSamplerState ,
IDirect3DDevice9Impl_ValidateDevice ,
IDirect3DDevice9Impl_SetPaletteEntries ,
IDirect3DDevice9Impl_GetPaletteEntries ,
IDirect3DDevice9Impl_SetCurrentTexturePalette ,
IDirect3DDevice9Impl_GetCurrentTexturePalette ,
IDirect3DDevice9Impl_SetScissorRect ,
IDirect3DDevice9Impl_GetScissorRect ,
IDirect3DDevice9Impl_SetSoftwareVertexProcessing ,
IDirect3DDevice9Impl_GetSoftwareVertexProcessing ,
IDirect3DDevice9Impl_SetNPatchMode ,
IDirect3DDevice9Impl_GetNPatchMode ,
IDirect3DDevice9Impl_DrawPrimitive ,
IDirect3DDevice9Impl_DrawIndexedPrimitive ,
IDirect3DDevice9Impl_DrawPrimitiveUP ,
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP ,
IDirect3DDevice9Impl_ProcessVertices ,
IDirect3DDevice9Impl_CreateVertexDeclaration ,
IDirect3DDevice9Impl_SetVertexDeclaration ,
IDirect3DDevice9Impl_GetVertexDeclaration ,
IDirect3DDevice9Impl_SetFVF ,
IDirect3DDevice9Impl_GetFVF ,
IDirect3DDevice9Impl_CreateVertexShader ,
IDirect3DDevice9Impl_SetVertexShader ,
IDirect3DDevice9Impl_GetVertexShader ,
IDirect3DDevice9Impl_SetVertexShaderConstantF ,
IDirect3DDevice9Impl_GetVertexShaderConstantF ,
IDirect3DDevice9Impl_SetVertexShaderConstantI ,
IDirect3DDevice9Impl_GetVertexShaderConstantI ,
IDirect3DDevice9Impl_SetVertexShaderConstantB ,
IDirect3DDevice9Impl_GetVertexShaderConstantB ,
IDirect3DDevice9Impl_SetStreamSource ,
IDirect3DDevice9Impl_GetStreamSource ,
IDirect3DDevice9Impl_SetStreamSourceFreq ,
IDirect3DDevice9Impl_GetStreamSourceFreq ,
IDirect3DDevice9Impl_SetIndices ,
IDirect3DDevice9Impl_GetIndices ,
IDirect3DDevice9Impl_CreatePixelShader ,
IDirect3DDevice9Impl_SetPixelShader ,
IDirect3DDevice9Impl_GetPixelShader ,
IDirect3DDevice9Impl_SetPixelShaderConstantF ,
IDirect3DDevice9Impl_GetPixelShaderConstantF ,
IDirect3DDevice9Impl_SetPixelShaderConstantI ,
IDirect3DDevice9Impl_GetPixelShaderConstantI ,
IDirect3DDevice9Impl_SetPixelShaderConstantB ,
IDirect3DDevice9Impl_GetPixelShaderConstantB ,
IDirect3DDevice9Impl_DrawRectPatch ,
IDirect3DDevice9Impl_DrawTriPatch ,
IDirect3DDevice9Impl_DeletePatch ,
IDirect3DDevice9Impl_CreateQuery
} ;
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/* Internal function called back during the CreateDevice to create a render target */
HRESULT WINAPI D3D9CB_CreateSurface ( IUnknown * device , UINT Width , UINT Height ,
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WINED3DFORMAT Format , DWORD Usage , D3DPOOL Pool , UINT Level ,
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IWineD3DSurface * * ppSurface , HANDLE * pSharedHandle ) {
HRESULT res = D3D_OK ;
IDirect3DSurface9Impl * d3dSurface = NULL ;
BOOL Lockable = TRUE ;
if ( ( Pool = = D3DPOOL_DEFAULT & & Usage ! = D3DUSAGE_DYNAMIC ) )
Lockable = FALSE ;
TRACE ( " relay \n " ) ;
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res = IDirect3DDevice9Impl_CreateSurface ( ( IDirect3DDevice9 * ) device , Width , Height , ( D3DFORMAT ) Format , Lockable , FALSE /*Discard*/ , Level , ( IDirect3DSurface9 * * ) & d3dSurface , D3DRTYPE_SURFACE , Usage , Pool , D3DMULTISAMPLE_NONE , 0 /* MultisampleQuality */ , pSharedHandle ) ;
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if ( res = = D3D_OK ) {
* ppSurface = d3dSurface - > wineD3DSurface ;
} else {
FIXME ( " (%p) IDirect3DDevice9_CreateSurface failed \n " , device ) ;
}
return res ;
}