Sweden-Number/dlls/dpnet/tests/thread.c

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/*
* Copyright 2016 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WIN32_LEAN_AND_MEAN
#include <stdio.h>
#include <dplay8.h>
#include "wine/test.h"
#include "dpnet_test.h"
static const GUID appguid = { 0xcd0c3d4b, 0xe15e, 0x4cf2, { 0x9e, 0xa8, 0x6e, 0x1d, 0x65, 0x48, 0xc5, 0xa5 } };
static int cnt_thread_create = 0;
static int cnt_thread_destroy = 0;
static int cnt_complete = 0;
static HANDLE enumevent = NULL;
static HRESULT WINAPI DirectPlayThreadHandler(void *context, DWORD message_id, void *buffer)
{
switch(message_id)
{
case DPN_MSGID_CREATE_THREAD:
cnt_thread_create++;
break;
case DPN_MSGID_DESTROY_THREAD:
cnt_thread_destroy++;
break;
case DPN_MSGID_ASYNC_OP_COMPLETE:
cnt_complete++;
if(cnt_complete >= 2)
SetEvent(enumevent);
default:
trace("DirectPlayThreadHandler: 0x%08x\n", message_id);
}
return S_OK;
}
static void create_threadpool(void)
{
HRESULT hr;
IDirectPlay8ThreadPool *pool1 = NULL;
IDirectPlay8ThreadPool *pool2 = NULL;
DWORD threadcnt = 10;
hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool1);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool2);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, NULL, 0);
ok(hr == DPNERR_INVALIDPARAM, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Initialize(pool2, NULL, &DirectPlayThreadHandler, 0);
todo_wine ok(hr == DPNERR_ALREADYINITIALIZED, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
ok(threadcnt == 0, "got %d\n", threadcnt);
hr = IDirectPlay8ThreadPool_SetThreadCount(pool1, -1, 5, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(cnt_thread_create == 5, "got %d\n", threadcnt);
hr = IDirectPlay8ThreadPool_SetThreadCount(pool2, -1, 5, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(cnt_thread_create == 5, "got %d\n", threadcnt);
/* Thead count must be zero before DoWork can be called. */
hr = IDirectPlay8ThreadPool_DoWork(pool1, 100, 0);
todo_wine ok(hr == DPNERR_NOTREADY, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(threadcnt == 5, "got %d\n", threadcnt);
hr = IDirectPlay8ThreadPool_SetThreadCount(pool1, -1, 0, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(cnt_thread_destroy == 5, "got %d\n", threadcnt);
hr = IDirectPlay8ThreadPool_DoWork(pool1, 100, 0);
ok(hr == DPN_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Close(pool1, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Close(pool2, 0);
todo_wine ok(hr == DPNERR_UNINITIALIZED, "got 0x%08x\n", hr);
IDirectPlay8ThreadPool_Release(pool1);
IDirectPlay8ThreadPool_Release(pool2);
}
static void test_enum_hosts(void)
{
HRESULT hr;
IDirectPlay8Client* client = NULL;
IDirectPlay8Address *host = NULL;
IDirectPlay8Address *local = NULL;
IDirectPlay8ThreadPool *pool1 = NULL;
DPN_APPLICATION_DESC appdesc;
DPNHANDLE async = 0, async2 = 0;
static const WCHAR localhost[] = {'1','2','7','.','0','.','0','.','1',0};
DWORD threadcnt;
enumevent = CreateEventA( NULL, TRUE, FALSE, NULL);
memset( &appdesc, 0, sizeof(DPN_APPLICATION_DESC) );
appdesc.dwSize = sizeof( DPN_APPLICATION_DESC );
appdesc.guidApplication = appguid;
hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool1);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
ok(hr == DPNERR_ALREADYINITIALIZED, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
ok(threadcnt == 0, "got %d\n", threadcnt);
hr = CoCreateInstance(&CLSID_DirectPlay8Client, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectPlay8Client, (void **)&client);
ok(hr == S_OK, "CoCreateInstance failed with 0x%x\n", hr);
hr = IDirectPlay8Client_Initialize(client, NULL, DirectPlayThreadHandler, 0);
ok(hr == S_OK, "IDirectPlay8Client_Initialize failed with %x\n", hr);
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(threadcnt == 1, "got %d\n", threadcnt);
hr = CoCreateInstance( &CLSID_DirectPlay8Address, NULL, CLSCTX_ALL, &IID_IDirectPlay8Address, (LPVOID*)&local);
ok(hr == S_OK, "IDirectPlay8Address failed with 0x%08x\n", hr);
hr = IDirectPlay8Address_SetSP(local, &CLSID_DP8SP_TCPIP);
ok(hr == S_OK, "IDirectPlay8Address_SetSP failed with 0x%08x\n", hr);
hr = CoCreateInstance( &CLSID_DirectPlay8Address, NULL, CLSCTX_ALL, &IID_IDirectPlay8Address, (LPVOID*)&host);
ok(hr == S_OK, "IDirectPlay8Address failed with 0x%08x\n", hr);
hr = IDirectPlay8Address_SetSP(host, &CLSID_DP8SP_TCPIP);
ok(hr == S_OK, "IDirectPlay8Address_SetSP failed with 0x%08x\n", hr);
hr = IDirectPlay8Address_AddComponent(host, DPNA_KEY_HOSTNAME, localhost, sizeof(localhost),
DPNA_DATATYPE_STRING);
ok(hr == S_OK, "IDirectPlay8Address failed with 0x%08x\n", hr);
hr = IDirectPlay8Client_EnumHosts(client, &appdesc, host, local, NULL, 0, INFINITE, 0, INFINITE, NULL, &async, 0);
ok(hr == DPNSUCCESS_PENDING, "IDirectPlay8Client_EnumHosts failed with 0x%08x\n", hr);
todo_wine ok(async, "No Handle returned\n");
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(threadcnt == 6, "got %d\n", threadcnt);
hr = IDirectPlay8Client_EnumHosts(client, &appdesc, host, local, NULL, 0, INFINITE, 0, INFINITE, NULL, &async2, 0);
ok(hr == DPNSUCCESS_PENDING, "IDirectPlay8Client_EnumHosts failed with 0x%08x\n", hr);
WaitForSingleObject(enumevent, 1000);
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(threadcnt == 6, "got %d\n", threadcnt);
hr = IDirectPlay8Client_CancelAsyncOperation(client, async, 0);
ok(hr == S_OK, "IDirectPlay8Client_CancelAsyncOperation failed with 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(threadcnt == 6, "got %d\n", threadcnt);
hr = IDirectPlay8Client_CancelAsyncOperation(client, async2, 0);
ok(hr == S_OK, "IDirectPlay8Client_CancelAsyncOperation failed with 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
todo_wine ok(threadcnt == 6, "got %d\n", threadcnt);
IDirectPlay8Address_Release(local);
IDirectPlay8Address_Release(host);
hr = IDirectPlay8ThreadPool_Close(pool1, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
IDirectPlay8Client_Release(client);
IDirectPlay8ThreadPool_Release(pool1);
CloseHandle(enumevent);
}
static void test_singleton(void)
{
HRESULT hr;
IDirectPlay8ThreadPool *pool1, *pool2;
hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool1);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool2);
ok(hr == S_OK, "got 0x%08x\n", hr);
ok(pool1 != pool2, "same pointer returned.\n");
hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Initialize(pool2, NULL, &DirectPlayThreadHandler, 0);
todo_wine ok(hr == DPNERR_ALREADYINITIALIZED, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Close(pool1, 0);
ok(hr == S_OK, "got 0x%08x\n", hr);
hr = IDirectPlay8ThreadPool_Close(pool2, 0);
todo_wine ok(hr == DPNERR_UNINITIALIZED, "got 0x%08x\n", hr);
IDirectPlay8ThreadPool_Release(pool1);
IDirectPlay8ThreadPool_Release(pool2);
}
START_TEST(thread)
{
HRESULT hr;
BOOL firewall_enabled;
char path[MAX_PATH];
if(!GetSystemDirectoryA(path, MAX_PATH))
{
skip("Failed to get systems directory\n");
return;
}
strcat(path, "\\dpnet.dll");
if (!winetest_interactive && is_stub_dll(path))
{
win_skip("dpnet is a stub dll, skipping tests\n");
return;
}
if ((firewall_enabled = is_firewall_enabled()) && !is_process_elevated())
{
skip("no privileges, skipping tests to avoid firewall dialog\n");
return;
}
if (firewall_enabled)
{
HRESULT hr = set_firewall(APP_ADD);
if (hr != S_OK)
{
skip("can't authorize app in firewall %08x\n", hr);
return;
}
}
hr = CoInitialize(0);
ok(hr == S_OK, "failed to init com\n");
if(hr != S_OK)
return;
create_threadpool();
test_enum_hosts();
test_singleton();
CoUninitialize();
}