90 lines
2.3 KiB
C
90 lines
2.3 KiB
C
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/*
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* Direct3D wine internal private include file
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_WINED3D_PRIVATE_H
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#define __WINE_WINED3D_PRIVATE_H
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "d3d8.h"
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#include "d3d8types.h"
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#include "wine/wined3d_interface.h"
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/*****************************************************************************
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* IDirect3DVertexShaderDeclaration implementation structure
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*/
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struct IDirect3DVertexShaderDeclarationImpl {
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/* The device */
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/*IDirect3DDeviceImpl* device;*/
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/** precomputed fvf if simple declaration */
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DWORD fvf[MAX_STREAMS];
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DWORD allFVF;
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/** dx8 compatible Declaration fields */
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DWORD* pDeclaration8;
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DWORD declaration8Length;
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};
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/*****************************************************************************
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* IDirect3DVertexShader implementation structure
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*/
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struct IDirect3DVertexShaderImpl {
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/* The device */
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/*IDirect3DDeviceImpl* device;*/
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DWORD* function;
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UINT functionLength;
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DWORD usage;
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DWORD version;
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/* run time datas */
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VSHADERDATA* data;
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VSHADERINPUTDATA input;
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VSHADEROUTPUTDATA output;
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};
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/*****************************************************************************
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* IDirect3DPixelShader implementation structure
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*/
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struct IDirect3DPixelShaderImpl {
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/* The device */
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/*IDirect3DDeviceImpl* device;*/
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DWORD* function;
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UINT functionLength;
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DWORD version;
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/* run time datas */
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PSHADERDATA* data;
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PSHADERINPUTDATA input;
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PSHADEROUTPUTDATA output;
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};
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#endif
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