Sweden-Number/dlls/winemac.drv/cocoa_app.m

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/*
* MACDRV Cocoa application class
*
* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#import <Carbon/Carbon.h>
#import "cocoa_app.h"
#import "cocoa_event.h"
#import "cocoa_window.h"
int macdrv_err_on;
@interface WineApplication ()
@property (readwrite, copy, nonatomic) NSEvent* lastFlagsChanged;
@property (copy, nonatomic) NSArray* cursorFrames;
@property (retain, nonatomic) NSTimer* cursorTimer;
@end
@implementation WineApplication
@synthesize keyboardType, lastFlagsChanged;
@synthesize orderedWineWindows;
@synthesize cursorFrames, cursorTimer;
- (id) init
{
self = [super init];
if (self != nil)
{
eventQueues = [[NSMutableArray alloc] init];
eventQueuesLock = [[NSLock alloc] init];
keyWindows = [[NSMutableArray alloc] init];
orderedWineWindows = [[NSMutableArray alloc] init];
originalDisplayModes = [[NSMutableDictionary alloc] init];
if (!eventQueues || !eventQueuesLock || !keyWindows || !orderedWineWindows ||
!originalDisplayModes)
{
[self release];
return nil;
}
}
return self;
}
- (void) dealloc
{
[cursorTimer release];
[cursorFrames release];
[originalDisplayModes release];
[orderedWineWindows release];
[keyWindows release];
[eventQueues release];
[eventQueuesLock release];
[super dealloc];
}
- (void) transformProcessToForeground
{
if ([self activationPolicy] != NSApplicationActivationPolicyRegular)
{
NSMenu* mainMenu;
NSMenu* submenu;
NSString* bundleName;
NSString* title;
NSMenuItem* item;
[self setActivationPolicy:NSApplicationActivationPolicyRegular];
[self activateIgnoringOtherApps:YES];
mainMenu = [[[NSMenu alloc] init] autorelease];
submenu = [[[NSMenu alloc] initWithTitle:@"Wine"] autorelease];
bundleName = [[NSBundle mainBundle] objectForInfoDictionaryKey:(NSString*)kCFBundleNameKey];
if ([bundleName length])
title = [NSString stringWithFormat:@"Quit %@", bundleName];
else
title = @"Quit";
item = [submenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
[item setKeyEquivalentModifierMask:NSCommandKeyMask | NSAlternateKeyMask];
item = [[[NSMenuItem alloc] init] autorelease];
[item setTitle:@"Wine"];
[item setSubmenu:submenu];
[mainMenu addItem:item];
submenu = [[[NSMenu alloc] initWithTitle:@"Window"] autorelease];
[submenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@""];
[submenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""];
[submenu addItem:[NSMenuItem separatorItem]];
[submenu addItemWithTitle:@"Bring All to Front" action:@selector(arrangeInFront:) keyEquivalent:@""];
item = [[[NSMenuItem alloc] init] autorelease];
[item setTitle:@"Window"];
[item setSubmenu:submenu];
[mainMenu addItem:item];
[self setMainMenu:mainMenu];
[self setWindowsMenu:submenu];
}
}
- (BOOL) registerEventQueue:(WineEventQueue*)queue
{
[eventQueuesLock lock];
[eventQueues addObject:queue];
[eventQueuesLock unlock];
return TRUE;
}
- (void) unregisterEventQueue:(WineEventQueue*)queue
{
[eventQueuesLock lock];
[eventQueues removeObjectIdenticalTo:queue];
[eventQueuesLock unlock];
}
- (void) computeEventTimeAdjustmentFromTicks:(unsigned long long)tickcount uptime:(uint64_t)uptime_ns
{
eventTimeAdjustment = (tickcount / 1000.0) - (uptime_ns / (double)NSEC_PER_SEC);
}
- (double) ticksForEventTime:(NSTimeInterval)eventTime
{
return (eventTime + eventTimeAdjustment) * 1000;
}
/* Invalidate old focus offers across all queues. */
- (void) invalidateGotFocusEvents
{
WineEventQueue* queue;
windowFocusSerial++;
[eventQueuesLock lock];
for (queue in eventQueues)
{
[queue discardEventsMatchingMask:event_mask_for_type(WINDOW_GOT_FOCUS)
forWindow:nil];
}
[eventQueuesLock unlock];
}
- (void) windowGotFocus:(WineWindow*)window
{
macdrv_event event;
[NSApp invalidateGotFocusEvents];
event.type = WINDOW_GOT_FOCUS;
event.window = (macdrv_window)[window retain];
event.window_got_focus.serial = windowFocusSerial;
if (triedWindows)
event.window_got_focus.tried_windows = [triedWindows retain];
else
event.window_got_focus.tried_windows = [[NSMutableSet alloc] init];
[window.queue postEvent:&event];
}
- (void) windowRejectedFocusEvent:(const macdrv_event*)event
{
if (event->window_got_focus.serial == windowFocusSerial)
{
triedWindows = (NSMutableSet*)event->window_got_focus.tried_windows;
[triedWindows addObject:(WineWindow*)event->window];
for (NSWindow* window in [keyWindows arrayByAddingObjectsFromArray:[self orderedWindows]])
{
if (![triedWindows containsObject:window] && [window canBecomeKeyWindow])
{
[window makeKeyWindow];
break;
}
}
triedWindows = nil;
}
}
- (void) keyboardSelectionDidChange
{
TISInputSourceRef inputSource;
inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (inputSource)
{
CFDataRef uchr;
uchr = TISGetInputSourceProperty(inputSource,
kTISPropertyUnicodeKeyLayoutData);
if (uchr)
{
macdrv_event event;
WineEventQueue* queue;
event.type = KEYBOARD_CHANGED;
event.window = NULL;
event.keyboard_changed.keyboard_type = self.keyboardType;
event.keyboard_changed.iso_keyboard = (KBGetLayoutType(self.keyboardType) == kKeyboardISO);
event.keyboard_changed.uchr = CFDataCreateCopy(NULL, uchr);
if (event.keyboard_changed.uchr)
{
[eventQueuesLock lock];
for (queue in eventQueues)
{
CFRetain(event.keyboard_changed.uchr);
[queue postEvent:&event];
}
[eventQueuesLock unlock];
CFRelease(event.keyboard_changed.uchr);
}
}
CFRelease(inputSource);
}
}
- (CGFloat) primaryScreenHeight
{
if (!primaryScreenHeightValid)
{
NSArray* screens = [NSScreen screens];
if ([screens count])
{
primaryScreenHeight = NSHeight([[screens objectAtIndex:0] frame]);
primaryScreenHeightValid = TRUE;
}
else
return 1280; /* arbitrary value */
}
return primaryScreenHeight;
}
- (NSPoint) flippedMouseLocation:(NSPoint)point
{
/* This relies on the fact that Cocoa's mouse location points are
actually off by one (precisely because they were flipped from
Quartz screen coordinates using this same technique). */
point.y = [self primaryScreenHeight] - point.y;
return point;
}
- (void) wineWindow:(WineWindow*)window
ordered:(NSWindowOrderingMode)order
relativeTo:(WineWindow*)otherWindow
{
NSUInteger index;
switch (order)
{
case NSWindowAbove:
[window retain];
[orderedWineWindows removeObjectIdenticalTo:window];
if (otherWindow)
{
index = [orderedWineWindows indexOfObjectIdenticalTo:otherWindow];
if (index == NSNotFound)
index = 0;
}
else
{
index = 0;
for (otherWindow in orderedWineWindows)
{
if ([otherWindow levelWhenActive] <= [window levelWhenActive])
break;
index++;
}
}
[orderedWineWindows insertObject:window atIndex:index];
[window release];
break;
case NSWindowBelow:
[window retain];
[orderedWineWindows removeObjectIdenticalTo:window];
if (otherWindow)
{
index = [orderedWineWindows indexOfObjectIdenticalTo:otherWindow];
if (index == NSNotFound)
index = [orderedWineWindows count];
}
else
{
index = 0;
for (otherWindow in orderedWineWindows)
{
if ([otherWindow levelWhenActive] < [window levelWhenActive])
break;
index++;
}
}
[orderedWineWindows insertObject:window atIndex:index];
[window release];
break;
case NSWindowOut:
default:
break;
}
}
- (void) sendDisplaysChanged:(BOOL)activating
{
macdrv_event event;
WineEventQueue* queue;
event.type = DISPLAYS_CHANGED;
event.window = NULL;
event.displays_changed.activating = activating;
[eventQueuesLock lock];
for (queue in eventQueues)
[queue postEvent:&event];
[eventQueuesLock unlock];
}
// We can compare two modes directly using CFEqual, but that may require that
// they are identical to a level that we don't need. In particular, when the
// OS switches between the integrated and discrete GPUs, the set of display
// modes can change in subtle ways. We're interested in whether two modes
// match in their most salient features, even if they aren't identical.
- (BOOL) mode:(CGDisplayModeRef)mode1 matchesMode:(CGDisplayModeRef)mode2
{
NSString *encoding1, *encoding2;
uint32_t ioflags1, ioflags2, different;
double refresh1, refresh2;
if (CGDisplayModeGetWidth(mode1) != CGDisplayModeGetWidth(mode2)) return FALSE;
if (CGDisplayModeGetHeight(mode1) != CGDisplayModeGetHeight(mode2)) return FALSE;
encoding1 = [(NSString*)CGDisplayModeCopyPixelEncoding(mode1) autorelease];
encoding2 = [(NSString*)CGDisplayModeCopyPixelEncoding(mode2) autorelease];
if (![encoding1 isEqualToString:encoding2]) return FALSE;
ioflags1 = CGDisplayModeGetIOFlags(mode1);
ioflags2 = CGDisplayModeGetIOFlags(mode2);
different = ioflags1 ^ ioflags2;
if (different & (kDisplayModeValidFlag | kDisplayModeSafeFlag | kDisplayModeStretchedFlag |
kDisplayModeInterlacedFlag | kDisplayModeTelevisionFlag))
return FALSE;
refresh1 = CGDisplayModeGetRefreshRate(mode1);
if (refresh1 == 0) refresh1 = 60;
refresh2 = CGDisplayModeGetRefreshRate(mode2);
if (refresh2 == 0) refresh2 = 60;
if (fabs(refresh1 - refresh2) > 0.1) return FALSE;
return TRUE;
}
- (CGDisplayModeRef)modeMatchingMode:(CGDisplayModeRef)mode forDisplay:(CGDirectDisplayID)displayID
{
CGDisplayModeRef ret = NULL;
NSArray *modes = [(NSArray*)CGDisplayCopyAllDisplayModes(displayID, NULL) autorelease];
for (id candidateModeObject in modes)
{
CGDisplayModeRef candidateMode = (CGDisplayModeRef)candidateModeObject;
if ([self mode:candidateMode matchesMode:mode])
{
ret = candidateMode;
break;
}
}
return ret;
}
- (BOOL) setMode:(CGDisplayModeRef)mode forDisplay:(CGDirectDisplayID)displayID
{
BOOL ret = FALSE;
NSNumber* displayIDKey = [NSNumber numberWithUnsignedInt:displayID];
CGDisplayModeRef currentMode, originalMode;
currentMode = CGDisplayCopyDisplayMode(displayID);
if (!currentMode) // Invalid display ID
return FALSE;
if ([self mode:mode matchesMode:currentMode]) // Already there!
{
CGDisplayModeRelease(currentMode);
return TRUE;
}
mode = [self modeMatchingMode:mode forDisplay:displayID];
if (!mode)
{
CGDisplayModeRelease(currentMode);
return FALSE;
}
originalMode = (CGDisplayModeRef)[originalDisplayModes objectForKey:displayIDKey];
if (!originalMode)
originalMode = currentMode;
if ([self mode:mode matchesMode:originalMode])
{
if ([originalDisplayModes count] == 1) // If this is the last changed display, do a blanket reset
{
CGRestorePermanentDisplayConfiguration();
CGReleaseAllDisplays();
[originalDisplayModes removeAllObjects];
ret = TRUE;
}
else // ... otherwise, try to restore just the one display
{
if (CGDisplaySetDisplayMode(displayID, mode, NULL) == CGDisplayNoErr)
{
[originalDisplayModes removeObjectForKey:displayIDKey];
ret = TRUE;
}
}
}
else
{
if ([originalDisplayModes count] || CGCaptureAllDisplays() == CGDisplayNoErr)
{
if (CGDisplaySetDisplayMode(displayID, mode, NULL) == CGDisplayNoErr)
{
[originalDisplayModes setObject:(id)originalMode forKey:displayIDKey];
ret = TRUE;
}
else if (![originalDisplayModes count])
{
CGRestorePermanentDisplayConfiguration();
CGReleaseAllDisplays();
}
}
}
CGDisplayModeRelease(currentMode);
if (ret)
{
[orderedWineWindows enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(id obj, NSUInteger idx, BOOL *stop){
[(WineWindow*)obj adjustWindowLevel];
}];
}
return ret;
}
- (BOOL) areDisplaysCaptured
{
return ([originalDisplayModes count] > 0);
}
- (void) hideCursor
{
if (!cursorHidden)
{
[NSCursor hide];
cursorHidden = TRUE;
}
}
- (void) unhideCursor
{
if (cursorHidden)
{
[NSCursor unhide];
cursorHidden = FALSE;
}
}
- (void) setCursor
{
NSDictionary* frame = [cursorFrames objectAtIndex:cursorFrame];
CGImageRef cgimage = (CGImageRef)[frame objectForKey:@"image"];
NSImage* image = [[NSImage alloc] initWithCGImage:cgimage size:NSZeroSize];
CFDictionaryRef hotSpotDict = (CFDictionaryRef)[frame objectForKey:@"hotSpot"];
CGPoint hotSpot;
NSCursor* cursor;
if (!CGPointMakeWithDictionaryRepresentation(hotSpotDict, &hotSpot))
hotSpot = CGPointZero;
cursor = [[NSCursor alloc] initWithImage:image hotSpot:NSPointFromCGPoint(hotSpot)];
[image release];
[cursor set];
[self unhideCursor];
[cursor release];
}
- (void) nextCursorFrame:(NSTimer*)theTimer
{
NSDictionary* frame;
NSTimeInterval duration;
NSDate* date;
cursorFrame++;
if (cursorFrame >= [cursorFrames count])
cursorFrame = 0;
[self setCursor];
frame = [cursorFrames objectAtIndex:cursorFrame];
duration = [[frame objectForKey:@"duration"] doubleValue];
date = [[theTimer fireDate] dateByAddingTimeInterval:duration];
[cursorTimer setFireDate:date];
}
- (void) setCursorWithFrames:(NSArray*)frames
{
if (self.cursorFrames == frames)
return;
self.cursorFrames = frames;
cursorFrame = 0;
[cursorTimer invalidate];
self.cursorTimer = nil;
if ([frames count])
{
if ([frames count] > 1)
{
NSDictionary* frame = [frames objectAtIndex:0];
NSTimeInterval duration = [[frame objectForKey:@"duration"] doubleValue];
NSDate* date = [NSDate dateWithTimeIntervalSinceNow:duration];
self.cursorTimer = [[[NSTimer alloc] initWithFireDate:date
interval:1000000
target:self
selector:@selector(nextCursorFrame:)
userInfo:nil
repeats:YES] autorelease];
[[NSRunLoop currentRunLoop] addTimer:cursorTimer forMode:NSRunLoopCommonModes];
}
[self setCursor];
}
}
/*
* ---------- NSApplication method overrides ----------
*/
- (void) sendEvent:(NSEvent*)anEvent
{
NSEventType type = [anEvent type];
if (type == NSFlagsChanged)
self.lastFlagsChanged = anEvent;
[super sendEvent:anEvent];
if (type == NSMouseMoved || type == NSLeftMouseDragged ||
type == NSRightMouseDragged || type == NSOtherMouseDragged)
{
WineWindow* targetWindow;
/* Because of the way -[NSWindow setAcceptsMouseMovedEvents:] works, the
event indicates its window is the main window, even if the cursor is
over a different window. Find the actual WineWindow that is under the
cursor and post the event as being for that window. */
if (type == NSMouseMoved)
{
CGPoint cgpoint = CGEventGetLocation([anEvent CGEvent]);
NSPoint point = [self flippedMouseLocation:NSPointFromCGPoint(cgpoint)];
NSInteger windowUnderNumber;
windowUnderNumber = [NSWindow windowNumberAtPoint:point
belowWindowWithWindowNumber:0];
targetWindow = (WineWindow*)[self windowWithWindowNumber:windowUnderNumber];
}
else
targetWindow = (WineWindow*)[anEvent window];
if ([targetWindow isKindOfClass:[WineWindow class]])
{
BOOL absolute = forceNextMouseMoveAbsolute || (targetWindow != lastTargetWindow);
forceNextMouseMoveAbsolute = FALSE;
[targetWindow postMouseMovedEvent:anEvent absolute:absolute];
lastTargetWindow = targetWindow;
}
else
lastTargetWindow = nil;
}
else if (type == NSLeftMouseDown || type == NSLeftMouseUp ||
type == NSRightMouseDown || type == NSRightMouseUp ||
type == NSOtherMouseDown || type == NSOtherMouseUp ||
type == NSScrollWheel)
{
// Since mouse button and scroll wheel events deliver absolute cursor
// position, the accumulating delta from move events is invalidated.
// Make sure next mouse move event starts over from an absolute baseline.
forceNextMouseMoveAbsolute = TRUE;
}
}
/*
* ---------- NSApplicationDelegate methods ----------
*/
- (void)applicationDidBecomeActive:(NSNotification *)notification
{
[orderedWineWindows enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(id obj, NSUInteger idx, BOOL *stop){
WineWindow* window = obj;
if ([window levelWhenActive] != [window level])
[window setLevel:[window levelWhenActive]];
}];
// If a Wine process terminates abruptly while it has the display captured
// and switched to a different resolution, Mac OS X will uncapture the
// displays and switch their resolutions back. However, the other Wine
// processes won't have their notion of the desktop rect changed back.
// This can lead them to refuse to draw or acknowledge clicks in certain
// portions of their windows.
//
// To solve this, we synthesize a displays-changed event whenever we're
// activated. This will provoke a re-synchronization of Wine's notion of
// the desktop rect with the actual state.
[self sendDisplaysChanged:TRUE];
// The cursor probably moved while we were inactive. Accumulated mouse
// movement deltas are invalidated. Make sure the next mouse move event
// starts over from an absolute baseline.
forceNextMouseMoveAbsolute = TRUE;
}
- (void)applicationDidChangeScreenParameters:(NSNotification *)notification
{
primaryScreenHeightValid = FALSE;
[self sendDisplaysChanged:FALSE];
// When the display configuration changes, the cursor position may jump.
// Accumulated mouse movement deltas are invalidated. Make sure the next
// mouse move event starts over from an absolute baseline.
forceNextMouseMoveAbsolute = TRUE;
}
- (void)applicationDidResignActive:(NSNotification *)notification
{
macdrv_event event;
WineEventQueue* queue;
[self invalidateGotFocusEvents];
event.type = APP_DEACTIVATED;
event.window = NULL;
[eventQueuesLock lock];
for (queue in eventQueues)
[queue postEvent:&event];
[eventQueuesLock unlock];
}
- (void)applicationWillFinishLaunching:(NSNotification *)notification
{
NSNotificationCenter* nc = [NSNotificationCenter defaultCenter];
[nc addObserverForName:NSWindowDidBecomeKeyNotification
object:nil
queue:nil
usingBlock:^(NSNotification *note){
NSWindow* window = [note object];
[keyWindows removeObjectIdenticalTo:window];
[keyWindows insertObject:window atIndex:0];
}];
[nc addObserverForName:NSWindowWillCloseNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification *note){
NSWindow* window = [note object];
[keyWindows removeObjectIdenticalTo:window];
[orderedWineWindows removeObjectIdenticalTo:window];
if (window == lastTargetWindow)
lastTargetWindow = nil;
}];
[nc addObserver:self
selector:@selector(keyboardSelectionDidChange)
name:NSTextInputContextKeyboardSelectionDidChangeNotification
object:nil];
/* The above notification isn't sent unless the NSTextInputContext
class has initialized itself. Poke it. */
[NSTextInputContext self];
self.keyboardType = LMGetKbdType();
}
- (void)applicationWillResignActive:(NSNotification *)notification
{
[orderedWineWindows enumerateObjectsWithOptions:NSEnumerationReverse usingBlock:^(id obj, NSUInteger idx, BOOL *stop){
WineWindow* window = obj;
NSInteger level = window.floating ? NSFloatingWindowLevel : NSNormalWindowLevel;
if ([window level] > level)
[window setLevel:level];
}];
}
@end
/***********************************************************************
* OnMainThread
*
* Run a block on the main thread synchronously.
*/
void OnMainThread(dispatch_block_t block)
{
dispatch_sync(dispatch_get_main_queue(), block);
}
/***********************************************************************
* OnMainThreadAsync
*
* Run a block on the main thread asynchronously.
*/
void OnMainThreadAsync(dispatch_block_t block)
{
dispatch_async(dispatch_get_main_queue(), block);
}
/***********************************************************************
* LogError
*/
void LogError(const char* func, NSString* format, ...)
{
va_list args;
va_start(args, format);
LogErrorv(func, format, args);
va_end(args);
}
/***********************************************************************
* LogErrorv
*/
void LogErrorv(const char* func, NSString* format, va_list args)
{
NSString* message = [[NSString alloc] initWithFormat:format arguments:args];
fprintf(stderr, "err:%s:%s", func, [message UTF8String]);
[message release];
}
/***********************************************************************
* macdrv_window_rejected_focus
*
* Pass focus to the next window that hasn't already rejected this same
* WINDOW_GOT_FOCUS event.
*/
void macdrv_window_rejected_focus(const macdrv_event *event)
{
OnMainThread(^{
[NSApp windowRejectedFocusEvent:event];
});
}
/***********************************************************************
* macdrv_get_keyboard_layout
*
* Returns the keyboard layout uchr data.
*/
CFDataRef macdrv_copy_keyboard_layout(CGEventSourceKeyboardType* keyboard_type, int* is_iso)
{
__block CFDataRef result = NULL;
OnMainThread(^{
TISInputSourceRef inputSource;
inputSource = TISCopyCurrentKeyboardLayoutInputSource();
if (inputSource)
{
CFDataRef uchr = TISGetInputSourceProperty(inputSource,
kTISPropertyUnicodeKeyLayoutData);
result = CFDataCreateCopy(NULL, uchr);
CFRelease(inputSource);
*keyboard_type = ((WineApplication*)NSApp).keyboardType;
*is_iso = (KBGetLayoutType(*keyboard_type) == kKeyboardISO);
}
});
return result;
}
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/***********************************************************************
* macdrv_beep
*
* Play the beep sound configured by the user in System Preferences.
*/
void macdrv_beep(void)
{
OnMainThreadAsync(^{
NSBeep();
});
}
/***********************************************************************
* macdrv_set_display_mode
*/
int macdrv_set_display_mode(const struct macdrv_display* display,
CGDisplayModeRef display_mode)
{
__block int ret;
OnMainThread(^{
ret = [NSApp setMode:display_mode forDisplay:display->displayID];
});
return ret;
}
/***********************************************************************
* macdrv_set_cursor
*
* Set the cursor.
*
* If name is non-NULL, it is a selector for a class method on NSCursor
* identifying the cursor to set. In that case, frames is ignored. If
* name is NULL, then frames is used.
*
* frames is an array of dictionaries. Each dictionary is a frame of
* an animated cursor. Under the key "image" is a CGImage for the
* frame. Under the key "duration" is a CFNumber time interval, in
* seconds, for how long that frame is presented before proceeding to
* the next frame. Under the key "hotSpot" is a CFDictionary encoding a
* CGPoint, to be decoded using CGPointMakeWithDictionaryRepresentation().
* This is the hot spot, measured in pixels down and to the right of the
* top-left corner of the image.
*
* If the array has exactly 1 element, the cursor is static, not
* animated. If frames is NULL or has 0 elements, the cursor is hidden.
*/
void macdrv_set_cursor(CFStringRef name, CFArrayRef frames)
{
SEL sel;
sel = NSSelectorFromString((NSString*)name);
if (sel)
{
OnMainThreadAsync(^{
NSCursor* cursor = [NSCursor performSelector:sel];
[NSApp setCursorWithFrames:nil];
[cursor set];
[NSApp unhideCursor];
});
}
else
{
NSArray* nsframes = (NSArray*)frames;
if ([nsframes count])
{
OnMainThreadAsync(^{
[NSApp setCursorWithFrames:nsframes];
});
}
else
{
OnMainThreadAsync(^{
[NSApp setCursorWithFrames:nil];
[NSApp hideCursor];
});
}
}
}
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/***********************************************************************
* macdrv_get_cursor_position
*
* Obtains the current cursor position. Returns zero on failure,
* non-zero on success.
*/
int macdrv_get_cursor_position(CGPoint *pos)
{
OnMainThread(^{
NSPoint location = [NSEvent mouseLocation];
location = [NSApp flippedMouseLocation:location];
*pos = NSPointToCGPoint(location);
});
return TRUE;
}