Sweden-Number/dlls/ninput/tests/ninput.c

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/*
* Copyright 2018 Józef Kucia
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "interactioncontext.h"
#include "wine/test.h"
static void test_context(void)
{
HINTERACTIONCONTEXT context;
HRESULT hr;
hr = CreateInteractionContext(&context);
ok(hr == S_OK, "Failed to create context, hr %#x.\n", hr);
hr = DestroyInteractionContext(context);
ok(hr == S_OK, "Failed to destroy context, hr %#x.\n", hr);
hr = CreateInteractionContext(NULL);
ok(hr == E_POINTER, "Got hr %#x.\n", hr);
hr = DestroyInteractionContext(NULL);
ok(hr == E_HANDLE, "Got hr %#x.\n", hr);
}
static void test_properties(void)
{
HINTERACTIONCONTEXT context;
UINT32 value;
HRESULT hr;
hr = CreateInteractionContext(&context);
ok(hr == S_OK, "Failed to create context, hr %#x.\n", hr);
hr = GetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, &value);
ok(hr == S_OK, "Failed to get property, hr %#x.\n", hr);
ok(value == TRUE, "Got unexpected value %#x.\n", value);
hr = SetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, TRUE);
ok(hr == S_OK, "Failed to set property, hr %#x.\n", hr);
hr = GetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, &value);
ok(hr == S_OK, "Failed to get property, hr %#x.\n", hr);
ok(value == TRUE, "Got unexpected value %#x.\n", value);
hr = SetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, FALSE);
ok(hr == S_OK, "Failed to set property, hr %#x.\n", hr);
hr = GetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, &value);
ok(hr == S_OK, "Failed to get property, hr %#x.\n", hr);
ok(value == FALSE, "Got unexpected value %#x.\n", value);
hr = SetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, 2);
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
hr = SetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, 3);
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
hr = SetPropertyInteractionContext(context, 0xdeadbeef, 0);
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
hr = GetPropertyInteractionContext(context, 0xdeadbeef, &value);
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
hr = GetPropertyInteractionContext(context, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, NULL);
ok(hr == E_POINTER, "Got hr %#x.\n", hr);
hr = SetPropertyInteractionContext(NULL, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, FALSE);
ok(hr == E_HANDLE, "Got hr %#x.\n", hr);
hr = GetPropertyInteractionContext(NULL, INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS, &value);
ok(hr == E_HANDLE, "Got hr %#x.\n", hr);
hr = DestroyInteractionContext(context);
ok(hr == S_OK, "Failed to destroy context, hr %#x.\n", hr);
}
static void test_configuration(void)
{
HINTERACTIONCONTEXT context;
HRESULT hr;
static const INTERACTION_CONTEXT_CONFIGURATION config[] =
{
{
INTERACTION_ID_MANIPULATION,
INTERACTION_CONFIGURATION_FLAG_MANIPULATION |
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_X |
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_Y |
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_SCALING |
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_INERTIA |
INTERACTION_CONFIGURATION_FLAG_MANIPULATION_SCALING_INERTIA
},
};
hr = CreateInteractionContext(&context);
ok(hr == S_OK, "Failed to create context, hr %#x.\n", hr);
hr = SetInteractionConfigurationInteractionContext(NULL, 0, NULL);
ok(hr == E_HANDLE, "Got hr %#x.\n", hr);
hr = SetInteractionConfigurationInteractionContext(context, 0, NULL);
ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
hr = SetInteractionConfigurationInteractionContext(context, 1, NULL);
ok(hr == E_POINTER, "Got hr %#x.\n", hr);
hr = SetInteractionConfigurationInteractionContext(context, ARRAY_SIZE(config), config);
ok(hr == S_OK, "Failed to set configuration, hr %#x.\n", hr);
hr = DestroyInteractionContext(context);
ok(hr == S_OK, "Failed to destroy context, hr %#x.\n", hr);
}
START_TEST(ninput)
{
test_context();
test_properties();
test_configuration();
}