46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
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#ifndef _SERVER_ASYNC_
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#define _SERVER_ASYNC_
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#include <sys/time.h>
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#include "object.h"
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struct async_queue;
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struct async
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{
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struct object *obj;
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struct thread *thread;
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void *func;
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void *overlapped;
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unsigned int status;
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struct timeval when;
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struct timeout_user *timeout;
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struct async *next,*prev;
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struct async_queue *q;
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};
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struct async_queue
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{
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struct async *head;
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struct async *tail;
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};
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void destroy_async( struct async *async );
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void destroy_async_queue( struct async_queue *q );
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void async_notify(struct async *async, int status);
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struct async *find_async(struct async_queue *q, struct thread *thread, void *overlapped);
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void async_insert(struct async_queue *q, struct async *async);
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struct async *create_async(struct object *obj, struct thread *thread,
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void *func, void *overlapped);
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void async_add_timeout(struct async *async, int timeout);
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static inline void init_async_queue(struct async_queue *q)
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{
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q->head = q->tail = NULL;
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}
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#define IS_READY(q) (((q).head) && ((q).head->status==STATUS_PENDING))
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#endif /* _SERVER_ASYNC_ */
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