Sweden-Number/dlls/d3dx9_36/animation.c

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/*
* Animation Controller operations specific to D3DX9.
*
* Copyright (C) 2015 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3dx9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct d3dx9_animation_controller
{
ID3DXAnimationController ID3DXAnimationController_iface;
LONG ref;
UINT max_outputs;
UINT max_sets;
UINT max_tracks;
UINT max_events;
};
static inline struct d3dx9_animation_controller *impl_from_ID3DXAnimationController(ID3DXAnimationController *iface)
{
return CONTAINING_RECORD(iface, struct d3dx9_animation_controller, ID3DXAnimationController_iface);
}
static HRESULT WINAPI d3dx9_animation_controller_QueryInterface(ID3DXAnimationController *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXAnimationController))
{
iface->lpVtbl->AddRef(iface);
*out = iface;
return D3D_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedIncrement(&animation->ref);
TRACE("%p increasing refcount to %u.\n", animation, refcount);
return refcount;
}
static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedDecrement(&animation->ref);
TRACE("%p decreasing refcount to %u.\n", animation, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, animation);
}
return refcount;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
TRACE("iface %p.\n", iface);
return animation->max_outputs;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
TRACE("iface %p.\n", iface);
return animation->max_sets;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
TRACE("iface %p.\n", iface);
return animation->max_tracks;
}
static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface)
{
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
TRACE("iface %p.\n", iface);
return animation->max_events;
}
static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface,
const char *name, D3DXMATRIX *matrix, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation)
{
FIXME("iface %p, name %s, matrix %p, scale %p, rotation %p, translation %p stub.\n", iface, debugstr_a(name),
matrix, scale, rotation, translation);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationSet(ID3DXAnimationController *iface,
ID3DXAnimationSet *anim_set)
{
FIXME("iface %p, anim_set %p stub.\n", iface, anim_set);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_UnregisterAnimationSet(ID3DXAnimationController *iface,
ID3DXAnimationSet *anim_set)
{
FIXME("iface %p, anim_set %p stub.\n", iface, anim_set);
return E_NOTIMPL;
}
static UINT WINAPI d3dx9_animation_controller_GetNumAnimationSets(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
return 0;
}
static HRESULT WINAPI d3dx9_animation_controller_GetAnimationSet(ID3DXAnimationController *iface,
UINT index, ID3DXAnimationSet **anim_set)
{
FIXME("iface %p, index %u, anim_set %p stub.\n", iface, index, anim_set);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_GetAnimationSetByName(ID3DXAnimationController *iface,
const char *name, ID3DXAnimationSet **anim_set)
{
FIXME("iface %p, name %s, anim_set %p stub.\n", iface, debugstr_a(name), anim_set);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_AdvanceTime(ID3DXAnimationController *iface, double time_delta,
ID3DXAnimationCallbackHandler *callback_handler)
{
FIXME("iface %p, time_delta %.16e, callback_handler %p stub.\n", iface, time_delta, callback_handler);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_Reset(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
return E_NOTIMPL;
}
static double WINAPI d3dx9_animation_controller_GetTime(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
return 0.0;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackAnimationSet(ID3DXAnimationController *iface,
UINT track, ID3DXAnimationSet *anim_set)
{
FIXME("iface %p, track %u, anim_set %p stub.\n", iface, track, anim_set);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_GetTrackAnimationSet(ID3DXAnimationController *iface,
UINT track, ID3DXAnimationSet **anim_set)
{
FIXME("iface %p, track %u, anim_set %p stub.\n", iface, track, anim_set);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackPriority(ID3DXAnimationController *iface,
UINT track, D3DXPRIORITY_TYPE priority)
{
FIXME("iface %p, track %u, priority %u stub.\n", iface, track, priority);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackSpeed(ID3DXAnimationController *iface,
UINT track, float speed)
{
FIXME("iface %p, track %u, speed %.8e stub.\n", iface, track, speed);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackWeight(ID3DXAnimationController *iface,
UINT track, float weight)
{
FIXME("iface %p, track %u, weight %.8e stub.\n", iface, track, weight);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackPosition(ID3DXAnimationController *iface,
UINT track, double position)
{
FIXME("iface %p, track %u, position %.16e stub.\n", iface, track, position);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackEnable(ID3DXAnimationController *iface,
UINT track, BOOL enable)
{
FIXME("iface %p, track %u, enable %#x stub.\n", iface, track, enable);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetTrackDesc(ID3DXAnimationController *iface,
UINT track, D3DXTRACK_DESC *desc)
{
FIXME("iface %p, track %u, desc %p stub.\n", iface, track, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_GetTrackDesc(ID3DXAnimationController *iface,
UINT track, D3DXTRACK_DESC *desc)
{
FIXME("iface %p, track %u, desc %p stub.\n", iface, track, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_SetPriorityBlend(ID3DXAnimationController *iface,
float blend_weight)
{
FIXME("iface %p, blend_weight %.8e stub.\n", iface, blend_weight);
return E_NOTIMPL;
}
static float WINAPI d3dx9_animation_controller_GetPriorityBlend(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
return 0.0f;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackSpeed(ID3DXAnimationController *iface,
UINT track, float new_speed, double start_time, double duration, D3DXTRANSITION_TYPE transition)
{
FIXME("iface %p, track %u, new_speed %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
track, new_speed, start_time, duration, transition);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackWeight(ID3DXAnimationController *iface,
UINT track, float new_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition)
{
FIXME("iface %p, track %u, new_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
track, new_weight, start_time, duration, transition);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackPosition(ID3DXAnimationController *iface,
UINT track, double new_position, double start_time)
{
FIXME("iface %p, track %u, new_position %.16e, start_time %.16e stub.\n", iface,
track, new_position, start_time);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackEnable(ID3DXAnimationController *iface,
UINT track, BOOL new_enable, double start_time)
{
FIXME("iface %p, track %u, new_enable %#x, start_time %.16e stub.\n", iface,
track, new_enable, start_time);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackBlend(ID3DXAnimationController *iface,
float new_blend_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition)
{
FIXME("iface %p, new_blend_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
new_blend_weight, start_time, duration, transition);
return 0;
}
static HRESULT WINAPI d3dx9_animation_controller_UnkeyEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event)
{
FIXME("iface %p, event %u stub.\n", iface, event);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_UnkeyAllTrackEvents(ID3DXAnimationController *iface, UINT track)
{
FIXME("iface %p, track %u stub.\n", iface, track);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_UnkeyAllPriorityBlends(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
return E_NOTIMPL;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetCurrentTrackEvent(ID3DXAnimationController *iface,
UINT track, D3DXEVENT_TYPE event_type)
{
FIXME("iface %p, track %u, event_type %u stub.\n", iface, track, event_type);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetCurrentPriorityBlend(ID3DXAnimationController *iface)
{
FIXME("iface %p stub.\n", iface);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingTrackEvent(ID3DXAnimationController *iface,
UINT track, D3DXEVENTHANDLE event)
{
FIXME("iface %p, track %u, event %u stub.\n", iface, track, event);
return 0;
}
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingPriorityBlend(ID3DXAnimationController *iface,
D3DXEVENTHANDLE event)
{
FIXME("iface %p, event %u stub.\n", iface, event);
return 0;
}
static HRESULT WINAPI d3dx9_animation_controller_ValidateEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event)
{
FIXME("iface %p, event %u stub.\n", iface, event);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_GetEventDesc(ID3DXAnimationController *iface,
D3DXEVENTHANDLE event, D3DXEVENT_DESC *desc)
{
FIXME("iface %p, event %u, desc %p stub.\n", iface, event, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_animation_controller_CloneAnimationController(ID3DXAnimationController *iface, UINT max_outputs,
UINT max_sets, UINT max_tracks, UINT max_events, ID3DXAnimationController **anim_controller)
{
FIXME("iface %p, max_outputs %u, max_sets %u, max_tracks %u, max_events %u, anim_controller %p stub.\n",
iface, max_outputs, max_sets, max_tracks, max_events, anim_controller);
return E_NOTIMPL;
}
static const struct ID3DXAnimationControllerVtbl d3dx9_animation_controller_vtbl =
{
d3dx9_animation_controller_QueryInterface,
d3dx9_animation_controller_AddRef,
d3dx9_animation_controller_Release,
d3dx9_animation_controller_GetMaxNumAnimationOutputs,
d3dx9_animation_controller_GetMaxNumAnimationSets,
d3dx9_animation_controller_GetMaxNumTracks,
d3dx9_animation_controller_GetMaxNumEvents,
d3dx9_animation_controller_RegisterAnimationOutput,
d3dx9_animation_controller_RegisterAnimationSet,
d3dx9_animation_controller_UnregisterAnimationSet,
d3dx9_animation_controller_GetNumAnimationSets,
d3dx9_animation_controller_GetAnimationSet,
d3dx9_animation_controller_GetAnimationSetByName,
d3dx9_animation_controller_AdvanceTime,
d3dx9_animation_controller_Reset,
d3dx9_animation_controller_GetTime,
d3dx9_animation_controller_SetTrackAnimationSet,
d3dx9_animation_controller_GetTrackAnimationSet,
d3dx9_animation_controller_SetTrackPriority,
d3dx9_animation_controller_SetTrackSpeed,
d3dx9_animation_controller_SetTrackWeight,
d3dx9_animation_controller_SetTrackPosition,
d3dx9_animation_controller_SetTrackEnable,
d3dx9_animation_controller_SetTrackDesc,
d3dx9_animation_controller_GetTrackDesc,
d3dx9_animation_controller_SetPriorityBlend,
d3dx9_animation_controller_GetPriorityBlend,
d3dx9_animation_controller_KeyTrackSpeed,
d3dx9_animation_controller_KeyTrackWeight,
d3dx9_animation_controller_KeyTrackPosition,
d3dx9_animation_controller_KeyTrackEnable,
d3dx9_animation_controller_KeyTrackBlend,
d3dx9_animation_controller_UnkeyEvent,
d3dx9_animation_controller_UnkeyAllTrackEvents,
d3dx9_animation_controller_UnkeyAllPriorityBlends,
d3dx9_animation_controller_GetCurrentTrackEvent,
d3dx9_animation_controller_GetCurrentPriorityBlend,
d3dx9_animation_controller_GetUpcomingTrackEvent,
d3dx9_animation_controller_GetUpcomingPriorityBlend,
d3dx9_animation_controller_ValidateEvent,
d3dx9_animation_controller_GetEventDesc,
d3dx9_animation_controller_CloneAnimationController
};
HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT max_sets,
UINT max_tracks, UINT max_events, ID3DXAnimationController **controller)
{
struct d3dx9_animation_controller *object;
TRACE("max_outputs %u, max_sets %u, max_tracks %u, max_events %u, controller %p.\n",
max_outputs, max_sets, max_tracks, max_events, controller);
if (!max_outputs || !max_sets || !max_tracks || !max_events || !controller)
return D3D_OK;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl;
object->ref = 1;
object->max_outputs = max_outputs;
object->max_sets = max_sets;
object->max_tracks = max_tracks;
object->max_events = max_events;
*controller = &object->ID3DXAnimationController_iface;
return D3D_OK;
}