Sweden-Number/dlls/windows.gaming.input/provider.c

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/* WinRT Windows.Gaming.Input implementation
*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "private.h"
#include "initguid.h"
#include "ddk/hidsdi.h"
#include "dinput.h"
#include "provider.h"
#include "hidusage.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
DEFINE_GUID( device_path_guid, 0x00000000, 0x0000, 0x0000, 0x8d, 0x4a, 0x23, 0x90, 0x3f, 0xb6, 0xbd, 0xf8 );
static CRITICAL_SECTION provider_cs;
static CRITICAL_SECTION_DEBUG provider_cs_debug =
{
0, 0, &provider_cs,
{ &provider_cs_debug.ProcessLocksList, &provider_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": provider_cs") }
};
static CRITICAL_SECTION provider_cs = { &provider_cs_debug, -1, 0, 0, 0, 0 };
static struct list provider_list = LIST_INIT( provider_list );
struct provider
{
IWineGameControllerProvider IWineGameControllerProvider_iface;
IGameControllerProvider IGameControllerProvider_iface;
LONG ref;
IDirectInputDevice8W *dinput_device;
WCHAR device_path[MAX_PATH];
struct list entry;
struct WineGameControllerVibration vibration;
char *report_buf;
PHIDP_PREPARSED_DATA preparsed;
HIDP_VALUE_CAPS haptics_rumble_caps;
HIDP_VALUE_CAPS haptics_buzz_caps;
HIDP_VALUE_CAPS haptics_left_caps;
HIDP_VALUE_CAPS haptics_right_caps;
BYTE haptics_report;
HIDP_CAPS caps;
HANDLE device;
};
static inline struct provider *impl_from_IWineGameControllerProvider( IWineGameControllerProvider *iface )
{
return CONTAINING_RECORD( iface, struct provider, IWineGameControllerProvider_iface );
}
static HRESULT WINAPI wine_provider_QueryInterface( IWineGameControllerProvider *iface, REFIID iid, void **out )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IWineGameControllerProvider ))
{
IInspectable_AddRef( (*out = &impl->IWineGameControllerProvider_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IGameControllerProvider ))
{
IInspectable_AddRef( (*out = &impl->IGameControllerProvider_iface) );
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI wine_provider_AddRef( IWineGameControllerProvider *iface )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI wine_provider_Release( IWineGameControllerProvider *iface )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
if (!ref)
{
IDirectInputDevice8_Release( impl->dinput_device );
HidD_FreePreparsedData( impl->preparsed );
CloseHandle( impl->device );
free( impl->report_buf );
free( impl );
}
return ref;
}
static HRESULT WINAPI wine_provider_GetIids( IWineGameControllerProvider *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI wine_provider_GetRuntimeClassName( IWineGameControllerProvider *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI wine_provider_GetTrustLevel( IWineGameControllerProvider *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI wine_provider_get_Type( IWineGameControllerProvider *iface, WineGameControllerType *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVICEINSTANCEW instance = {.dwSize = sizeof(DIDEVICEINSTANCEW)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IDirectInputDevice8_GetDeviceInfo( impl->dinput_device, &instance ))) return hr;
switch (GET_DIDEVICE_TYPE( instance.dwDevType ))
{
case DI8DEVTYPE_GAMEPAD: *value = WineGameControllerType_Gamepad; break;
default: *value = WineGameControllerType_Joystick; break;
}
return S_OK;
}
static HRESULT WINAPI wine_provider_get_AxisCount( IWineGameControllerProvider *iface, INT32 *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
*value = caps.dwAxes;
return hr;
}
static HRESULT WINAPI wine_provider_get_ButtonCount( IWineGameControllerProvider *iface, INT32 *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
*value = caps.dwButtons;
return hr;
}
static HRESULT WINAPI wine_provider_get_SwitchCount( IWineGameControllerProvider *iface, INT32 *value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIDEVCAPS caps = {.dwSize = sizeof(DIDEVCAPS)};
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetCapabilities( impl->dinput_device, &caps )))
*value = caps.dwPOVs;
return hr;
}
static HRESULT WINAPI wine_provider_get_State( IWineGameControllerProvider *iface, struct WineGameControllerState *out )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
DIJOYSTATE2 state = {0};
UINT32 i = 0;
HRESULT hr;
TRACE( "iface %p, out %p.\n", iface, out );
if (FAILED(hr = IDirectInputDevice8_GetDeviceState( impl->dinput_device, sizeof(state), &state )))
{
WARN( "Failed to read device state, hr %#lx\n", hr );
return hr;
}
i = ARRAY_SIZE(state.rgbButtons);
while (i--) out->buttons[i] = (state.rgbButtons[i] != 0);
i = ARRAY_SIZE(state.rgdwPOV);
while (i--)
{
if (state.rgdwPOV[i] == ~0) out->switches[i] = GameControllerSwitchPosition_Center;
else out->switches[i] = state.rgdwPOV[i] * 8 / 36000 + 1;
}
i = 0;
out->axes[i++] = state.lX / 65535.;
out->axes[i++] = state.lY / 65535.;
out->axes[i++] = state.lZ / 65535.;
out->axes[i++] = state.lRx / 65535.;
out->axes[i++] = state.lRy / 65535.;
out->axes[i++] = state.lRz / 65535.;
out->axes[i++] = state.rglSlider[0] / 65535.;
out->axes[i++] = state.rglSlider[1] / 65535.;
out->axes[i++] = state.lVX / 65535.;
out->axes[i++] = state.lVY / 65535.;
out->axes[i++] = state.lVZ / 65535.;
out->axes[i++] = state.lVRx / 65535.;
out->axes[i++] = state.lVRy / 65535.;
out->axes[i++] = state.lVRz / 65535.;
out->axes[i++] = state.rglVSlider[0] / 65535.;
out->axes[i++] = state.rglVSlider[1] / 65535.;
out->axes[i++] = state.lAX / 65535.;
out->axes[i++] = state.lAY / 65535.;
out->axes[i++] = state.lAZ / 65535.;
out->axes[i++] = state.lARx / 65535.;
out->axes[i++] = state.lARy / 65535.;
out->axes[i++] = state.lARz / 65535.;
out->axes[i++] = state.rglASlider[0] / 65535.;
out->axes[i++] = state.rglASlider[1] / 65535.;
out->axes[i++] = state.lFX / 65535.;
out->axes[i++] = state.lFY / 65535.;
out->axes[i++] = state.lFZ / 65535.;
out->axes[i++] = state.lFRx / 65535.;
out->axes[i++] = state.lFRy / 65535.;
out->axes[i++] = state.lFRz / 65535.;
out->axes[i++] = state.rglFSlider[0] / 65535.;
out->axes[i++] = state.rglFSlider[1] / 65535.;
out->timestamp = GetTickCount64();
return S_OK;
}
static HRESULT WINAPI wine_provider_get_Vibration( IWineGameControllerProvider *iface, struct WineGameControllerVibration *out )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
TRACE( "iface %p, out %p.\n", iface, out );
*out = impl->vibration;
return S_OK;
}
static HRESULT WINAPI wine_provider_put_Vibration( IWineGameControllerProvider *iface, struct WineGameControllerVibration value )
{
struct provider *impl = impl_from_IWineGameControllerProvider( iface );
ULONG report_len = impl->caps.OutputReportByteLength;
PHIDP_PREPARSED_DATA preparsed = impl->preparsed;
char *report_buf = impl->report_buf;
USHORT collection;
NTSTATUS status;
BOOL ret;
TRACE( "iface %p, value %p.\n", iface, &value );
if (!memcmp( &impl->vibration, &value, sizeof(value) )) return S_OK;
impl->vibration = value;
status = HidP_InitializeReportForID( HidP_Output, impl->haptics_report, preparsed, report_buf, report_len );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_InitializeReportForID returned %#lx\n", status );
collection = impl->haptics_rumble_caps.LinkCollection;
status = HidP_SetUsageValue( HidP_Output, HID_USAGE_PAGE_HAPTICS, collection, HID_USAGE_HAPTICS_INTENSITY,
impl->vibration.rumble, preparsed, report_buf, report_len );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_SetUsageValue INTENSITY returned %#lx\n", status );
collection = impl->haptics_buzz_caps.LinkCollection;
status = HidP_SetUsageValue( HidP_Output, HID_USAGE_PAGE_HAPTICS, collection, HID_USAGE_HAPTICS_INTENSITY,
impl->vibration.buzz, preparsed, report_buf, report_len );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_SetUsageValue INTENSITY returned %#lx\n", status );
collection = impl->haptics_left_caps.LinkCollection;
status = HidP_SetUsageValue( HidP_Output, HID_USAGE_PAGE_HAPTICS, collection, HID_USAGE_HAPTICS_INTENSITY,
impl->vibration.left, preparsed, report_buf, report_len );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_SetUsageValue INTENSITY returned %#lx\n", status );
collection = impl->haptics_right_caps.LinkCollection;
status = HidP_SetUsageValue( HidP_Output, HID_USAGE_PAGE_HAPTICS, collection, HID_USAGE_HAPTICS_INTENSITY,
impl->vibration.right, preparsed, report_buf, report_len );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_SetUsageValue INTENSITY returned %#lx\n", status );
ret = HidD_SetOutputReport( impl->device, report_buf, report_len );
if (!ret) WARN( "HidD_SetOutputReport failed with error %lu\n", GetLastError() );
return S_OK;
}
static const struct IWineGameControllerProviderVtbl wine_provider_vtbl =
{
wine_provider_QueryInterface,
wine_provider_AddRef,
wine_provider_Release,
/* IInspectable methods */
wine_provider_GetIids,
wine_provider_GetRuntimeClassName,
wine_provider_GetTrustLevel,
/* IWineGameControllerProvider methods */
wine_provider_get_Type,
wine_provider_get_AxisCount,
wine_provider_get_ButtonCount,
wine_provider_get_SwitchCount,
wine_provider_get_State,
wine_provider_get_Vibration,
wine_provider_put_Vibration,
};
DEFINE_IINSPECTABLE( game_provider, IGameControllerProvider, struct provider, IWineGameControllerProvider_iface )
static HRESULT WINAPI game_provider_get_FirmwareVersionInfo( IGameControllerProvider *iface, GameControllerVersionInfo *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI game_provider_get_HardwareProductId( IGameControllerProvider *iface, UINT16 *value )
{
DIPROPDWORD vid_pid = {.diph = {.dwHeaderSize = sizeof(DIPROPHEADER), .dwSize = sizeof(DIPROPDWORD)}};
struct provider *impl = impl_from_IGameControllerProvider( iface );
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetProperty( impl->dinput_device, DIPROP_VIDPID, &vid_pid.diph )))
*value = HIWORD(vid_pid.dwData);
return hr;
}
static HRESULT WINAPI game_provider_get_HardwareVendorId( IGameControllerProvider *iface, UINT16 *value )
{
DIPROPDWORD vid_pid = {.diph = {.dwHeaderSize = sizeof(DIPROPHEADER), .dwSize = sizeof(DIPROPDWORD)}};
struct provider *impl = impl_from_IGameControllerProvider( iface );
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (SUCCEEDED(hr = IDirectInputDevice8_GetProperty( impl->dinput_device, DIPROP_VIDPID, &vid_pid.diph )))
*value = LOWORD(vid_pid.dwData);
return hr;
}
static HRESULT WINAPI game_provider_get_HardwareVersionInfo( IGameControllerProvider *iface, GameControllerVersionInfo *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static HRESULT WINAPI game_provider_get_IsConnected( IGameControllerProvider *iface, boolean *value )
{
FIXME( "iface %p, value %p stub!\n", iface, value );
return E_NOTIMPL;
}
static const struct IGameControllerProviderVtbl game_provider_vtbl =
{
game_provider_QueryInterface,
game_provider_AddRef,
game_provider_Release,
/* IInspectable methods */
game_provider_GetIids,
game_provider_GetRuntimeClassName,
game_provider_GetTrustLevel,
/* IGameControllerProvider methods */
game_provider_get_FirmwareVersionInfo,
game_provider_get_HardwareProductId,
game_provider_get_HardwareVendorId,
game_provider_get_HardwareVersionInfo,
game_provider_get_IsConnected,
};
static void check_haptics_caps( struct provider *provider, HANDLE device, PHIDP_PREPARSED_DATA preparsed,
HIDP_LINK_COLLECTION_NODE *collections, HIDP_VALUE_CAPS *caps )
{
USHORT count, report_len = provider->caps.FeatureReportByteLength;
ULONG parent = caps->LinkCollection, waveform = 0;
char *report_buf = provider->report_buf;
HIDP_VALUE_CAPS value_caps;
USAGE_AND_PAGE phy_usages;
NTSTATUS status;
while (collections[parent].LinkUsagePage != HID_USAGE_PAGE_HAPTICS ||
collections[parent].LinkUsage != HID_USAGE_HAPTICS_SIMPLE_CONTROLLER)
if (!(parent = collections[parent].Parent)) break;
if (collections[parent].LinkUsagePage != HID_USAGE_PAGE_HAPTICS ||
collections[parent].LinkUsage != HID_USAGE_HAPTICS_SIMPLE_CONTROLLER)
{
WARN( "Failed to find haptics simple controller collection\n" );
return;
}
phy_usages.UsagePage = collections[collections[parent].Parent].LinkUsagePage;
phy_usages.Usage = collections[collections[parent].Parent].LinkUsage;
status = HidP_InitializeReportForID( HidP_Feature, caps->ReportID, preparsed, report_buf, report_len );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_InitializeReportForID returned %#lx\n", status );
if (!HidD_GetFeature( device, report_buf, report_len ))
{
WARN( "Failed to get waveform list report, error %lu\n", GetLastError() );
return;
}
status = HidP_GetUsageValue( HidP_Feature, caps->UsagePage, caps->LinkCollection,
caps->NotRange.Usage, &waveform, preparsed, report_buf, report_len );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_GetUsageValue returned %#lx\n", status );
count = 1;
status = HidP_GetSpecificValueCaps( HidP_Output, HID_USAGE_PAGE_HAPTICS, parent,
HID_USAGE_HAPTICS_INTENSITY, &value_caps, &count, preparsed );
if (status != HIDP_STATUS_SUCCESS || !count) WARN( "Failed to get waveform intensity caps, status %#lx\n", status );
else if (phy_usages.UsagePage == HID_USAGE_PAGE_GENERIC && phy_usages.Usage == HID_USAGE_GENERIC_Z)
{
TRACE( "Found left rumble caps, report %u collection %u\n", value_caps.ReportID, value_caps.LinkCollection );
provider->haptics_report = value_caps.ReportID;
provider->haptics_left_caps = value_caps;
}
else if (phy_usages.UsagePage == HID_USAGE_PAGE_GENERIC && phy_usages.Usage == HID_USAGE_GENERIC_RZ)
{
TRACE( "Found right rumble caps, report %u collection %u\n", value_caps.ReportID, value_caps.LinkCollection );
provider->haptics_report = value_caps.ReportID;
provider->haptics_right_caps = value_caps;
}
else if (waveform == HID_USAGE_HAPTICS_WAVEFORM_RUMBLE)
{
TRACE( "Found rumble caps, report %u collection %u\n", value_caps.ReportID, value_caps.LinkCollection );
provider->haptics_report = value_caps.ReportID;
provider->haptics_rumble_caps = value_caps;
}
else if (waveform == HID_USAGE_HAPTICS_WAVEFORM_BUZZ)
{
TRACE( "Found buzz caps, report %u collection %u\n", value_caps.ReportID, value_caps.LinkCollection );
provider->haptics_report = value_caps.ReportID;
provider->haptics_buzz_caps = value_caps;
}
else FIXME( "Unsupported waveform type %#lx\n", waveform );
}
static void open_haptics_device( struct provider *provider )
{
HIDP_LINK_COLLECTION_NODE *collections;
PHIDP_PREPARSED_DATA preparsed = NULL;
ULONG i, size, coll_count = 0;
USHORT count, caps_count = 0;
HIDP_VALUE_CAPS caps[8];
NTSTATUS status;
HANDLE device;
device = CreateFileW( provider->device_path, GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,
NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, 0 );
if (device == INVALID_HANDLE_VALUE) return;
if (!HidD_GetPreparsedData( device, &preparsed )) goto failed;
if (HidP_GetCaps( preparsed, &provider->caps ) != HIDP_STATUS_SUCCESS) goto failed;
size = max( provider->caps.OutputReportByteLength, provider->caps.FeatureReportByteLength );
if (!(provider->report_buf = malloc( size ))) goto failed;
coll_count = provider->caps.NumberLinkCollectionNodes;
if (!(collections = malloc( sizeof(*collections) * coll_count ))) goto failed;
status = HidP_GetLinkCollectionNodes( collections, &coll_count, preparsed );
if (status != HIDP_STATUS_SUCCESS) WARN( "HidP_GetLinkCollectionNodes returned %#lx\n", status );
else for (i = 0; i < coll_count; ++i)
{
if (collections[i].LinkUsagePage != HID_USAGE_PAGE_HAPTICS) continue;
if (collections[i].LinkUsage == HID_USAGE_HAPTICS_WAVEFORM_LIST)
{
count = ARRAY_SIZE(caps) - caps_count;
status = HidP_GetSpecificValueCaps( HidP_Feature, HID_USAGE_PAGE_ORDINAL, i, 0,
caps + caps_count, &count, preparsed );
if (status == HIDP_STATUS_SUCCESS) caps_count += count;
}
}
for (i = 0; i < caps_count; ++i) check_haptics_caps( provider, device, preparsed, collections, caps + i );
free( collections );
provider->preparsed = preparsed;
provider->device = device;
return;
failed:
free( provider->report_buf );
provider->report_buf = NULL;
HidD_FreePreparsedData( preparsed );
CloseHandle( device );
}
void provider_create( const WCHAR *device_path )
{
IDirectInputDevice8W *dinput_device;
IGameControllerProvider *provider;
struct provider *impl, *entry;
GUID guid = device_path_guid;
IDirectInput8W *dinput;
BOOL found = FALSE;
const WCHAR *tmp;
HRESULT hr;
if (wcsnicmp( device_path, L"\\\\?\\HID#", 8 )) return;
if ((tmp = wcschr( device_path + 8, '#' )) && !wcsnicmp( tmp - 6, L"&IG_", 4 )) return;
TRACE( "device_path %s\n", debugstr_w( device_path ) );
*(const WCHAR **)&guid = device_path;
if (FAILED(DirectInput8Create( windows_gaming_input, DIRECTINPUT_VERSION, &IID_IDirectInput8W,
(void **)&dinput, NULL ))) return;
hr = IDirectInput8_CreateDevice( dinput, &guid, &dinput_device, NULL );
IDirectInput8_Release( dinput );
if (FAILED(hr)) return;
if (FAILED(hr = IDirectInputDevice8_SetCooperativeLevel( dinput_device, 0, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE ))) goto done;
if (FAILED(hr = IDirectInputDevice8_SetDataFormat( dinput_device, &c_dfDIJoystick2 ))) goto done;
if (FAILED(hr = IDirectInputDevice8_Acquire( dinput_device ))) goto done;
if (!(impl = calloc( 1, sizeof(*impl) ))) goto done;
impl->IWineGameControllerProvider_iface.lpVtbl = &wine_provider_vtbl;
impl->IGameControllerProvider_iface.lpVtbl = &game_provider_vtbl;
IDirectInputDevice_AddRef( dinput_device );
impl->dinput_device = dinput_device;
impl->ref = 1;
wcscpy( impl->device_path, device_path );
list_init( &impl->entry );
open_haptics_device( impl );
provider = &impl->IGameControllerProvider_iface;
TRACE( "created WineGameControllerProvider %p\n", provider );
EnterCriticalSection( &provider_cs );
LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry )
if ((found = !wcscmp( entry->device_path, device_path ))) break;
if (!found) list_add_tail( &provider_list, &impl->entry );
LeaveCriticalSection( &provider_cs );
if (found) IGameControllerProvider_Release( provider );
else manager_on_provider_created( provider );
done:
IDirectInputDevice_Release( dinput_device );
}
void provider_remove( const WCHAR *device_path )
{
IGameControllerProvider *provider;
struct provider *entry;
BOOL found = FALSE;
TRACE( "device_path %s\n", debugstr_w( device_path ) );
EnterCriticalSection( &provider_cs );
LIST_FOR_EACH_ENTRY( entry, &provider_list, struct provider, entry )
if ((found = !wcscmp( entry->device_path, device_path ))) break;
if (found) list_remove( &entry->entry );
LeaveCriticalSection( &provider_cs );
if (found)
{
provider = &entry->IGameControllerProvider_iface;
manager_on_provider_removed( provider );
IGameControllerProvider_Release( provider );
}
}