158 lines
6.4 KiB
C
158 lines
6.4 KiB
C
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/*
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* IWineD3DBaseTexture Implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
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/* *******************************************
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IWineD3DBaseTexture IUnknown parts follow
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******************************************* */
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HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
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{
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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WARN("(%p)->(%s,%p) should not be called\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture *iface) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
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IUnknown_AddRef(This->resource.parent);
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return InterlockedIncrement(&This->resource.ref);
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}
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ULONG WINAPI IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture *iface) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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ULONG ref;
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TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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if (ref == 0) {
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IWineD3DDevice_Release(This->resource.wineD3DDevice);
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HeapFree(GetProcessHeap(), 0, This);
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} else {
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IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
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}
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return ref;
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}
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/* ****************************************************
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IWineD3DBaseTexture IWineD3DResource parts follow
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**************************************************** */
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HRESULT WINAPI IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture *iface, IWineD3DDevice** ppDevice) {
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return IWineD3DResource_GetDevice((IWineD3DResource *)iface, ppDevice);
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}
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HRESULT WINAPI IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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return IWineD3DResource_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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return IWineD3DResource_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) {
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return IWineD3DResource_FreePrivateData((IWineD3DResource *)iface, refguid);
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}
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DWORD WINAPI IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD PriorityNew) {
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return IWineD3DResource_SetPriority((IWineD3DResource *)iface, PriorityNew);
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}
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DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *iface) {
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return IWineD3DResource_GetPriority((IWineD3DResource *)iface);
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}
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void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
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return IWineD3DResource_PreLoad((IWineD3DResource *)iface);
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}
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D3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {
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return IWineD3DResource_GetType((IWineD3DResource *)iface);
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}
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HRESULT WINAPI IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture *iface, IUnknown **pParent) {
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return IWineD3DResource_GetParent((IWineD3DResource *)iface, pParent);
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}
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/* ******************************************************
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IWineD3DBaseTexture IWineD3DBaseTexture parts follow
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****************************************************** */
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DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return 0;
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}
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DWORD WINAPI IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
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return This->baseTexture.levels;
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}
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HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3D_OK;
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}
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D3DTEXTUREFILTERTYPE WINAPI IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return D3DTEXF_NONE;
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}
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void WINAPI IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface) {
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return ;
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}
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IWineD3DBaseTextureVtbl IWineD3DBaseTexture_Vtbl =
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{
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IWineD3DBaseTextureImpl_QueryInterface,
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IWineD3DBaseTextureImpl_AddRef,
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IWineD3DBaseTextureImpl_Release,
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IWineD3DBaseTextureImpl_GetParent,
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IWineD3DBaseTextureImpl_GetDevice,
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IWineD3DBaseTextureImpl_SetPrivateData,
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IWineD3DBaseTextureImpl_GetPrivateData,
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IWineD3DBaseTextureImpl_FreePrivateData,
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IWineD3DBaseTextureImpl_SetPriority,
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IWineD3DBaseTextureImpl_GetPriority,
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IWineD3DBaseTextureImpl_PreLoad,
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IWineD3DBaseTextureImpl_GetType,
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IWineD3DBaseTextureImpl_SetLOD,
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IWineD3DBaseTextureImpl_GetLOD,
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IWineD3DBaseTextureImpl_GetLevelCount,
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IWineD3DBaseTextureImpl_SetAutoGenFilterType,
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IWineD3DBaseTextureImpl_GetAutoGenFilterType,
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IWineD3DBaseTextureImpl_GenerateMipSubLevels
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};
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