Sweden-Number/dlls/wined3d/adapter_vk.c

1973 lines
82 KiB
C
Raw Normal View History

/*
* Copyright 2018 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
#include "wine/vulkan_driver.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX), state_nop}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL), state_nop}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN), state_nop}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY), state_nop}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL), state_nop}},
{STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE), state_nop}},
{STATE_GRAPHICS_SHADER_RESOURCE_BINDING, {STATE_GRAPHICS_SHADER_RESOURCE_BINDING, state_nop}},
{STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING, state_nop}},
{STATE_COMPUTE_SHADER_RESOURCE_BINDING, {STATE_COMPUTE_SHADER_RESOURCE_BINDING, state_nop}},
{STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING, state_nop}},
{STATE_STREAM_OUTPUT, {STATE_STREAM_OUTPUT, state_nop}},
{STATE_BLEND, {STATE_BLEND, state_nop}},
{STATE_BLEND_FACTOR, {STATE_BLEND_FACTOR, state_nop}},
{STATE_STREAMSRC, {STATE_STREAMSRC, state_nop}},
{STATE_VDECL, {STATE_VDECL, state_nop}},
{STATE_RASTERIZER, {STATE_RASTERIZER, state_nop}},
{STATE_SCISSORRECT, {STATE_SCISSORRECT, state_nop}},
{STATE_POINTSPRITECOORDORIGIN, {STATE_POINTSPRITECOORDORIGIN, state_nop}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00), state_nop}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00)}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE), state_nop}},
{STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE)}},
{STATE_VIEWPORT, {STATE_VIEWPORT, state_nop}},
{STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}},
{STATE_RENDER(WINED3D_RS_ANTIALIAS), {STATE_RENDER(WINED3D_RS_ANTIALIAS), state_nop}},
{STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE), state_nop}},
{STATE_RENDER(WINED3D_RS_ZENABLE), {STATE_RENDER(WINED3D_RS_ZENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_WRAPU), {STATE_RENDER(WINED3D_RS_WRAPU), state_nop}},
{STATE_RENDER(WINED3D_RS_WRAPV), {STATE_RENDER(WINED3D_RS_WRAPV), state_nop}},
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}},
{STATE_RENDER(WINED3D_RS_MONOENABLE), {STATE_RENDER(WINED3D_RS_MONOENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_ROP2), {STATE_RENDER(WINED3D_RS_ROP2), state_nop}},
{STATE_RENDER(WINED3D_RS_PLANEMASK), {STATE_RENDER(WINED3D_RS_PLANEMASK), state_nop}},
{STATE_RENDER(WINED3D_RS_ZWRITEENABLE), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_LASTPIXEL), {STATE_RENDER(WINED3D_RS_LASTPIXEL), state_nop}},
{STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_SUBPIXEL), {STATE_RENDER(WINED3D_RS_SUBPIXEL), state_nop}},
{STATE_RENDER(WINED3D_RS_SUBPIXELX), {STATE_RENDER(WINED3D_RS_SUBPIXELX), state_nop}},
{STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), state_nop}},
{STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_nop}},
{STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_RENDER(WINED3D_RS_ANISOTROPY), state_nop}},
{STATE_RENDER(WINED3D_RS_FLUSHBATCH), {STATE_RENDER(WINED3D_RS_FLUSHBATCH), state_nop}},
{STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT), state_nop}},
{STATE_RENDER(WINED3D_RS_STENCILENABLE), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_STENCILFAIL), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_STENCILZFAIL), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_STENCILPASS), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_STENCILFUNC), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_STENCILREF), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_STENCILMASK), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_STENCILWRITEMASK), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILFAIL), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILZFAIL), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILPASS), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_BACK_STENCILFUNC), {STATE_RENDER(WINED3D_RS_ZENABLE)}},
{STATE_RENDER(WINED3D_RS_WRAP0), {STATE_RENDER(WINED3D_RS_WRAP0), state_nop}},
{STATE_RENDER(WINED3D_RS_WRAP1), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP2), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP3), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP4), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP5), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP6), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP7), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP8), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP9), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP10), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP11), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP12), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP13), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP14), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_WRAP15), {STATE_RENDER(WINED3D_RS_WRAP0)}},
{STATE_RENDER(WINED3D_RS_EXTENTS), {STATE_RENDER(WINED3D_RS_EXTENTS), state_nop}},
{STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING), state_nop}},
{STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE), state_nop}},
{STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_nop}},
{STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), state_nop}},
{STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_RENDER(WINED3D_RS_NORMALDEGREE), state_nop}},
{STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION), state_nop}},
{STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS), state_nop}},
{STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), {STATE_RENDER(WINED3D_RS_MULTISAMPLEMASK), state_nop}},
{STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN), state_nop}},
{STATE_RENDER(WINED3D_RS_ZVISIBLE), {STATE_RENDER(WINED3D_RS_ZVISIBLE), state_nop}},
/* Samplers */
{STATE_SAMPLER(0), {STATE_SAMPLER(0), state_nop}},
{STATE_SAMPLER(1), {STATE_SAMPLER(1), state_nop}},
{STATE_SAMPLER(2), {STATE_SAMPLER(2), state_nop}},
{STATE_SAMPLER(3), {STATE_SAMPLER(3), state_nop}},
{STATE_SAMPLER(4), {STATE_SAMPLER(4), state_nop}},
{STATE_SAMPLER(5), {STATE_SAMPLER(5), state_nop}},
{STATE_SAMPLER(6), {STATE_SAMPLER(6), state_nop}},
{STATE_SAMPLER(7), {STATE_SAMPLER(7), state_nop}},
{STATE_SAMPLER(8), {STATE_SAMPLER(8), state_nop}},
{STATE_SAMPLER(9), {STATE_SAMPLER(9), state_nop}},
{STATE_SAMPLER(10), {STATE_SAMPLER(10), state_nop}},
{STATE_SAMPLER(11), {STATE_SAMPLER(11), state_nop}},
{STATE_SAMPLER(12), {STATE_SAMPLER(12), state_nop}},
{STATE_SAMPLER(13), {STATE_SAMPLER(13), state_nop}},
{STATE_SAMPLER(14), {STATE_SAMPLER(14), state_nop}},
{STATE_SAMPLER(15), {STATE_SAMPLER(15), state_nop}},
{STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_SAMPLER(16), state_nop}},
{STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_SAMPLER(17), state_nop}},
{STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_SAMPLER(18), state_nop}},
{STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_SAMPLER(19), state_nop}},
{STATE_BASEVERTEXINDEX, {STATE_STREAMSRC}},
{STATE_FRAMEBUFFER, {STATE_FRAMEBUFFER, state_nop}},
{STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL), state_nop}},
{STATE_SHADER(WINED3D_SHADER_TYPE_HULL), {STATE_SHADER(WINED3D_SHADER_TYPE_HULL), state_nop}},
{STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN), state_nop}},
{STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY), state_nop}},
{STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE), state_nop}},
{0}, /* Terminate */
};
static inline const struct wined3d_adapter_vk *wined3d_adapter_vk_const(const struct wined3d_adapter *adapter)
{
return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
}
static const char *debug_vk_version(uint32_t version)
{
return wine_dbg_sprintf("%u.%u.%u",
VK_VERSION_MAJOR(version), VK_VERSION_MINOR(version), VK_VERSION_PATCH(version));
}
static HRESULT hresult_from_vk_result(VkResult vr)
{
switch (vr)
{
case VK_SUCCESS:
return S_OK;
case VK_ERROR_OUT_OF_HOST_MEMORY:
WARN("Out of host memory.\n");
return E_OUTOFMEMORY;
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
WARN("Out of device memory.\n");
return E_OUTOFMEMORY;
case VK_ERROR_DEVICE_LOST:
WARN("Device lost.\n");
return E_FAIL;
case VK_ERROR_EXTENSION_NOT_PRESENT:
WARN("Extension not present.\n");
return E_FAIL;
default:
FIXME("Unhandled VkResult %d.\n", vr);
return E_FAIL;
}
}
#ifdef USE_WIN32_VULKAN
static BOOL wined3d_load_vulkan(struct wined3d_vk_info *vk_info)
{
struct vulkan_ops *vk_ops = &vk_info->vk_ops;
if (!(vk_info->vulkan_lib = LoadLibraryA("vulkan-1.dll")))
{
WARN("Failed to load vulkan-1.dll.\n");
return FALSE;
}
vk_ops->vkGetInstanceProcAddr = (void *)GetProcAddress(vk_info->vulkan_lib, "vkGetInstanceProcAddr");
if (!vk_ops->vkGetInstanceProcAddr)
{
FreeLibrary(vk_info->vulkan_lib);
return FALSE;
}
return TRUE;
}
static void wined3d_unload_vulkan(struct wined3d_vk_info *vk_info)
{
if (vk_info->vulkan_lib)
{
FreeLibrary(vk_info->vulkan_lib);
vk_info->vulkan_lib = NULL;
}
}
#else
static BOOL wined3d_load_vulkan(struct wined3d_vk_info *vk_info)
{
struct vulkan_ops *vk_ops = &vk_info->vk_ops;
const struct vulkan_funcs *vk_funcs;
HDC dc;
dc = GetDC(0);
vk_funcs = __wine_get_vulkan_driver(dc, WINE_VULKAN_DRIVER_VERSION);
ReleaseDC(0, dc);
if (!vk_funcs)
return FALSE;
vk_ops->vkGetInstanceProcAddr = (void *)vk_funcs->p_vkGetInstanceProcAddr;
return TRUE;
}
static void wined3d_unload_vulkan(struct wined3d_vk_info *vk_info) {}
#endif
static void adapter_vk_destroy(struct wined3d_adapter *adapter)
{
struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk(adapter);
struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
VK_CALL(vkDestroyInstance(vk_info->instance, NULL));
wined3d_unload_vulkan(vk_info);
wined3d_adapter_cleanup(&adapter_vk->a);
heap_free(adapter_vk);
}
static HRESULT wined3d_select_vulkan_queue_family(const struct wined3d_adapter_vk *adapter_vk,
uint32_t *queue_family_index)
{
VkPhysicalDevice physical_device = adapter_vk->physical_device;
const struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
VkQueueFamilyProperties *queue_properties;
uint32_t count, i;
VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, NULL));
if (!(queue_properties = heap_calloc(count, sizeof(*queue_properties))))
return E_OUTOFMEMORY;
VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, queue_properties));
for (i = 0; i < count; ++i)
{
if (queue_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
{
*queue_family_index = i;
heap_free(queue_properties);
return WINED3D_OK;
}
}
heap_free(queue_properties);
WARN("Failed to find graphics queue.\n");
return E_FAIL;
}
static void wined3d_disable_vulkan_features(VkPhysicalDeviceFeatures *features)
{
features->depthBounds = VK_FALSE;
features->alphaToOne = VK_FALSE;
features->textureCompressionETC2 = VK_FALSE;
features->textureCompressionASTC_LDR = VK_FALSE;
features->shaderStorageImageMultisample = VK_FALSE;
features->shaderUniformBufferArrayDynamicIndexing = VK_FALSE;
features->shaderSampledImageArrayDynamicIndexing = VK_FALSE;
features->shaderStorageBufferArrayDynamicIndexing = VK_FALSE;
features->shaderStorageImageArrayDynamicIndexing = VK_FALSE;
features->shaderInt16 = VK_FALSE;
features->shaderResourceResidency = VK_FALSE;
features->shaderResourceMinLod = VK_FALSE;
features->sparseBinding = VK_FALSE;
features->sparseResidencyBuffer = VK_FALSE;
features->sparseResidencyImage2D = VK_FALSE;
features->sparseResidencyImage3D = VK_FALSE;
features->sparseResidency2Samples = VK_FALSE;
features->sparseResidency4Samples = VK_FALSE;
features->sparseResidency8Samples = VK_FALSE;
features->sparseResidency16Samples = VK_FALSE;
features->sparseResidencyAliased = VK_FALSE;
features->inheritedQueries = VK_FALSE;
}
static struct wined3d_allocator_chunk *wined3d_allocator_vk_create_chunk(struct wined3d_allocator *allocator,
struct wined3d_context *context, unsigned int memory_type, size_t chunk_size)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
struct wined3d_allocator_chunk_vk *chunk_vk;
if (!(chunk_vk = heap_alloc(sizeof(*chunk_vk))))
return NULL;
if (!wined3d_allocator_chunk_init(&chunk_vk->c, allocator))
{
heap_free(chunk_vk);
return NULL;
}
if (!(chunk_vk->vk_memory = wined3d_context_vk_allocate_vram_chunk_memory(context_vk, memory_type, chunk_size)))
{
wined3d_allocator_chunk_cleanup(&chunk_vk->c);
heap_free(chunk_vk);
return NULL;
}
list_add_head(&allocator->pools[memory_type].chunks, &chunk_vk->c.entry);
return &chunk_vk->c;
}
static void wined3d_allocator_vk_destroy_chunk(struct wined3d_allocator_chunk *chunk)
{
struct wined3d_allocator_chunk_vk *chunk_vk = wined3d_allocator_chunk_vk(chunk);
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
TRACE("chunk %p.\n", chunk);
device_vk = CONTAINING_RECORD(chunk_vk->c.allocator, struct wined3d_device_vk, allocator);
vk_info = &device_vk->vk_info;
if (chunk_vk->c.map_ptr)
VK_CALL(vkUnmapMemory(device_vk->vk_device, chunk_vk->vk_memory));
VK_CALL(vkFreeMemory(device_vk->vk_device, chunk_vk->vk_memory, NULL));
TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(chunk_vk->vk_memory));
wined3d_allocator_chunk_cleanup(&chunk_vk->c);
heap_free(chunk_vk);
}
static const struct wined3d_allocator_ops wined3d_allocator_vk_ops =
{
.allocator_create_chunk = wined3d_allocator_vk_create_chunk,
.allocator_destroy_chunk = wined3d_allocator_vk_destroy_chunk,
};
static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
const enum wined3d_feature_level *levels, unsigned int level_count,
struct wined3d_device_parent *device_parent, struct wined3d_device **device)
{
const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk_const(adapter);
const struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
static const float priorities[] = {1.0f};
struct wined3d_device_vk *device_vk;
VkDevice vk_device = VK_NULL_HANDLE;
VkDeviceQueueCreateInfo queue_info;
VkPhysicalDeviceFeatures features;
VkPhysicalDevice physical_device;
VkDeviceCreateInfo device_info;
uint32_t queue_family_index;
VkResult vr;
HRESULT hr;
if (!(device_vk = heap_alloc_zero(sizeof(*device_vk))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_select_vulkan_queue_family(adapter_vk, &queue_family_index)))
goto fail;
physical_device = adapter_vk->physical_device;
VK_CALL(vkGetPhysicalDeviceFeatures(physical_device, &features));
wined3d_disable_vulkan_features(&features);
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext = NULL;
queue_info.flags = 0;
queue_info.queueFamilyIndex = queue_family_index;
queue_info.queueCount = ARRAY_SIZE(priorities);
queue_info.pQueuePriorities = priorities;
device_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
device_info.pNext = NULL;
device_info.flags = 0;
device_info.queueCreateInfoCount = 1;
device_info.pQueueCreateInfos = &queue_info;
device_info.enabledLayerCount = 0;
device_info.ppEnabledLayerNames = NULL;
device_info.enabledExtensionCount = 0;
device_info.ppEnabledExtensionNames = NULL;
device_info.pEnabledFeatures = &features;
if ((vr = VK_CALL(vkCreateDevice(physical_device, &device_info, NULL, &vk_device))) < 0)
{
WARN("Failed to create Vulkan device, vr %s.\n", wined3d_debug_vkresult(vr));
vk_device = VK_NULL_HANDLE;
hr = hresult_from_vk_result(vr);
goto fail;
}
device_vk->vk_device = vk_device;
VK_CALL(vkGetDeviceQueue(vk_device, queue_family_index, 0, &device_vk->vk_queue));
device_vk->vk_queue_family_index = queue_family_index;
device_vk->vk_info = *vk_info;
#define LOAD_DEVICE_PFN(name) \
if (!(device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name)))) \
{ \
WARN("Could not get device proc addr for '" #name "'.\n"); \
hr = E_FAIL; \
goto fail; \
}
#define VK_DEVICE_PFN LOAD_DEVICE_PFN
VK_DEVICE_FUNCS()
#undef VK_DEVICE_PFN
if (!wined3d_allocator_init(&device_vk->allocator,
adapter_vk->memory_properties.memoryTypeCount, &wined3d_allocator_vk_ops))
{
WARN("Failed to initialise allocator.\n");
hr = E_FAIL;
goto fail;
}
if (FAILED(hr = wined3d_device_init(&device_vk->d, wined3d, adapter->ordinal, device_type,
focus_window, flags, surface_alignment, levels, level_count, device_parent)))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
wined3d_allocator_cleanup(&device_vk->allocator);
goto fail;
}
*device = &device_vk->d;
return WINED3D_OK;
fail:
VK_CALL(vkDestroyDevice(vk_device, NULL));
heap_free(device_vk);
return hr;
}
static void adapter_vk_destroy_device(struct wined3d_device *device)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(device);
const struct wined3d_vk_info *vk_info = &device_vk->vk_info;
wined3d_device_cleanup(&device_vk->d);
wined3d_allocator_cleanup(&device_vk->allocator);
VK_CALL(vkDestroyDevice(device_vk->vk_device, NULL));
heap_free(device_vk);
}
struct wined3d_context *adapter_vk_acquire_context(struct wined3d_device *device,
struct wined3d_texture *texture, unsigned int sub_resource_idx)
{
TRACE("device %p, texture %p, sub_resource_idx %u.\n", device, texture, sub_resource_idx);
wined3d_from_cs(device->cs);
if (!device->context_count)
return NULL;
return &wined3d_device_vk(device)->context_vk.c;
}
void adapter_vk_release_context(struct wined3d_context *context)
{
TRACE("context %p.\n", context);
}
static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
{
const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk_const(adapter);
const VkPhysicalDeviceLimits *limits = &adapter_vk->device_limits;
BOOL sampler_anisotropy = limits->maxSamplerAnisotropy > 1.0f;
caps->ddraw_caps.dds_caps |= WINEDDSCAPS_BACKBUFFER
| WINEDDSCAPS_COMPLEX
| WINEDDSCAPS_FRONTBUFFER
| WINEDDSCAPS_3DDEVICE
| WINEDDSCAPS_VIDEOMEMORY
| WINEDDSCAPS_OWNDC
| WINEDDSCAPS_LOCALVIDMEM
| WINEDDSCAPS_NONLOCALVIDMEM;
caps->ddraw_caps.caps |= WINEDDCAPS_3D;
caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP
| WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
| WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
| WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
| WINED3DPMISCCAPS_SEPARATEALPHABLEND;
caps->RasterCaps |= WINED3DPRASTERCAPS_MIPMAPLODBIAS;
if (sampler_anisotropy)
{
caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY;
caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
| WINED3DPTFILTERCAPS_MINFANISOTROPIC;
caps->MaxAnisotropy = limits->maxSamplerAnisotropy;
}
caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR
| WINED3DPBLENDCAPS_SRCALPHASAT;
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
| WINED3DPTEXTURECAPS_MIPVOLUMEMAP
| WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
caps->VolumeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
| WINED3DPTFILTERCAPS_MAGFPOINT
| WINED3DPTFILTERCAPS_MINFLINEAR
| WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MIPFLINEAR
| WINED3DPTFILTERCAPS_MIPFPOINT
| WINED3DPTFILTERCAPS_LINEAR
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST
| WINED3DPTFILTERCAPS_MIPLINEAR
| WINED3DPTFILTERCAPS_MIPNEAREST
| WINED3DPTFILTERCAPS_NEAREST;
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_INDEPENDENTUV
| WINED3DPTADDRESSCAPS_CLAMP
| WINED3DPTADDRESSCAPS_WRAP;
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER
| WINED3DPTADDRESSCAPS_MIRROR
| WINED3DPTADDRESSCAPS_MIRRORONCE;
caps->MaxVolumeExtent = limits->maxImageDimension3D;
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP
| WINED3DPTEXTURECAPS_MIPCUBEMAP
| WINED3DPTEXTURECAPS_CUBEMAP_POW2;
caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
| WINED3DPTFILTERCAPS_MAGFPOINT
| WINED3DPTFILTERCAPS_MINFLINEAR
| WINED3DPTFILTERCAPS_MINFPOINT
| WINED3DPTFILTERCAPS_MIPFLINEAR
| WINED3DPTFILTERCAPS_MIPFPOINT
| WINED3DPTFILTERCAPS_LINEAR
| WINED3DPTFILTERCAPS_LINEARMIPLINEAR
| WINED3DPTFILTERCAPS_LINEARMIPNEAREST
| WINED3DPTFILTERCAPS_MIPLINEAR
| WINED3DPTFILTERCAPS_MIPNEAREST
| WINED3DPTFILTERCAPS_NEAREST;
if (sampler_anisotropy)
{
caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
| WINED3DPTFILTERCAPS_MINFANISOTROPIC;
}
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER
| WINED3DPTADDRESSCAPS_MIRROR
| WINED3DPTADDRESSCAPS_MIRRORONCE;
caps->StencilCaps |= WINED3DSTENCILCAPS_DECR
| WINED3DSTENCILCAPS_INCR
| WINED3DSTENCILCAPS_TWOSIDED;
caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | WINED3DDTCAPS_FLOAT16_4;
caps->MaxPixelShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
caps->MaxVertexShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
caps->PS20Caps.temp_count = WINED3DPS20_MAX_NUMTEMPS;
caps->VS20Caps.temp_count = WINED3DVS20_MAX_NUMTEMPS;
}
static BOOL adapter_vk_check_format(const struct wined3d_adapter *adapter,
const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
const struct wined3d_format *ds_format)
{
return TRUE;
}
static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
{
struct wined3d_context_vk *context_vk;
struct wined3d_device_vk *device_vk;
HRESULT hr;
TRACE("device %p.\n", device);
device_vk = wined3d_device_vk(device);
context_vk = &device_vk->context_vk;
if (FAILED(hr = wined3d_context_vk_init(context_vk, device->swapchains[0])))
{
WARN("Failed to initialise context.\n");
return hr;
}
if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
device->adapter->vertex_pipe, device->adapter->fragment_pipe)))
{
ERR("Failed to allocate shader private data, hr %#x.\n", hr);
wined3d_context_vk_cleanup(context_vk);
return hr;
}
if (!device_context_add(device, &context_vk->c))
{
ERR("Failed to add the newly created context to the context list.\n");
device->shader_backend->shader_free_private(device, NULL);
wined3d_context_vk_cleanup(context_vk);
return E_FAIL;
}
TRACE("Initialised context %p.\n", context_vk);
if (!(device_vk->d.blitter = wined3d_cpu_blitter_create()))
{
ERR("Failed to create CPU blitter.\n");
device_context_remove(device, &context_vk->c);
device->shader_backend->shader_free_private(device, NULL);
wined3d_context_vk_cleanup(context_vk);
return E_FAIL;
}
wined3d_vk_blitter_create(&device_vk->d.blitter);
wined3d_device_create_default_samplers(device, &context_vk->c);
wined3d_device_vk_create_null_resources(device_vk, context_vk);
wined3d_device_vk_create_null_views(device_vk, context_vk);
return WINED3D_OK;
}
static void adapter_vk_uninit_3d_cs(void *object)
{
struct wined3d_device_vk *device_vk = object;
struct wined3d_context_vk *context_vk;
struct wined3d_device *device;
struct wined3d_shader *shader;
TRACE("device_vk %p.\n", device_vk);
context_vk = &device_vk->context_vk;
device = &device_vk->d;
LIST_FOR_EACH_ENTRY(shader, &device->shaders, struct wined3d_shader, shader_list_entry)
{
device->shader_backend->shader_destroy(shader);
}
device->blitter->ops->blitter_destroy(device->blitter, NULL);
device->shader_backend->shader_free_private(device, &context_vk->c);
wined3d_device_vk_destroy_null_views(device_vk, context_vk);
wined3d_device_vk_destroy_null_resources(device_vk, context_vk);
wined3d_device_destroy_default_samplers(device, &context_vk->c);
}
static void adapter_vk_uninit_3d(struct wined3d_device *device)
{
struct wined3d_context_vk *context_vk;
struct wined3d_device_vk *device_vk;
TRACE("device %p.\n", device);
device_vk = wined3d_device_vk(device);
context_vk = &device_vk->context_vk;
wined3d_cs_destroy_object(device->cs, adapter_vk_uninit_3d_cs, device_vk);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
device_context_remove(device, &context_vk->c);
wined3d_context_vk_cleanup(context_vk);
}
static void *wined3d_bo_vk_map(struct wined3d_bo_vk *bo, struct wined3d_context_vk *context_vk)
{
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
struct wined3d_bo_slab_vk *slab;
void *map_ptr;
VkResult vr;
vk_info = context_vk->vk_info;
device_vk = wined3d_device_vk(context_vk->c.device);
if ((slab = bo->slab))
{
if (!(map_ptr = slab->map_ptr) && !(map_ptr = wined3d_bo_vk_map(&slab->bo, context_vk)))
{
ERR("Failed to map slab.\n");
return NULL;
}
++slab->map_count;
}
else if (bo->memory)
{
struct wined3d_allocator_chunk_vk *chunk_vk = wined3d_allocator_chunk_vk(bo->memory->chunk);
if (!(map_ptr = wined3d_allocator_chunk_vk_map(chunk_vk, context_vk)))
{
ERR("Failed to map chunk.\n");
return NULL;
}
}
else if ((vr = VK_CALL(vkMapMemory(device_vk->vk_device, bo->vk_memory, 0, VK_WHOLE_SIZE, 0, &map_ptr))) < 0)
{
ERR("Failed to map memory, vr %s.\n", wined3d_debug_vkresult(vr));
return NULL;
}
return map_ptr;
}
static void wined3d_bo_vk_unmap(struct wined3d_bo_vk *bo, struct wined3d_context_vk *context_vk)
{
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
struct wined3d_bo_slab_vk *slab;
if ((slab = bo->slab))
{
if (--slab->map_count)
return;
wined3d_bo_vk_unmap(&slab->bo, context_vk);
slab->map_ptr = NULL;
return;
}
vk_info = context_vk->vk_info;
device_vk = wined3d_device_vk(context_vk->c.device);
if (bo->memory)
wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo->memory->chunk), context_vk);
else
VK_CALL(vkUnmapMemory(device_vk->vk_device, bo->vk_memory));
}
static VkAccessFlags vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage)
{
VkAccessFlags flags = 0;
if (usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
flags |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
if (usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
flags |= VK_ACCESS_INDEX_READ_BIT;
if (usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT)
flags |= VK_ACCESS_UNIFORM_READ_BIT;
if (usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT)
flags |= VK_ACCESS_SHADER_READ_BIT;
if (usage & VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT)
flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
if (usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT)
flags |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
return flags;
}
static void *adapter_vk_map_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
const struct wined3d_vk_info *vk_info;
struct wined3d_bo_user_vk *bo_user_vk;
struct wined3d_device_vk *device_vk;
VkCommandBuffer vk_command_buffer;
VkBufferMemoryBarrier vk_barrier;
struct wined3d_bo_vk *bo, tmp;
VkMappedMemoryRange range;
void *map_ptr;
if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
return data->addr;
vk_info = context_vk->vk_info;
device_vk = wined3d_device_vk(context->device);
if (map_flags & WINED3D_MAP_NOOVERWRITE)
goto map;
if ((map_flags & WINED3D_MAP_DISCARD) && bo->command_buffer_id > context_vk->completed_command_buffer_id)
{
if (wined3d_context_vk_create_bo(context_vk, bo->size, bo->usage, bo->memory_type, &tmp))
{
list_move_head(&tmp.users, &bo->users);
wined3d_context_vk_destroy_bo(context_vk, bo);
*bo = tmp;
list_init(&bo->users);
list_move_head(&bo->users, &tmp.users);
LIST_FOR_EACH_ENTRY(bo_user_vk, &bo->users, struct wined3d_bo_user_vk, entry)
{
bo_user_vk->valid = false;
}
goto map;
}
ERR("Failed to create new buffer object.\n");
}
if (map_flags & WINED3D_MAP_READ)
{
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
{
ERR("Failed to get command buffer.\n");
return NULL;
}
vk_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier.pNext = NULL;
vk_barrier.srcAccessMask = vk_access_mask_from_buffer_usage(bo->usage);
vk_barrier.dstAccessMask = VK_ACCESS_HOST_READ_BIT;
vk_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier.buffer = bo->vk_buffer;
vk_barrier.offset = bo->buffer_offset + (uintptr_t)data->addr;
vk_barrier.size = size;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_HOST_BIT, 0, 0, NULL, 1, &vk_barrier, 0, NULL));
if (!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
{
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range.pNext = NULL;
range.memory = bo->vk_memory;
range.offset = bo->memory_offset + (uintptr_t)data->addr;
range.size = size;
VK_CALL(vkInvalidateMappedMemoryRanges(device_vk->vk_device, 1, &range));
}
wined3d_context_vk_reference_bo(context_vk, bo);
}
if (bo->command_buffer_id == context_vk->current_command_buffer.id)
wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
wined3d_context_vk_wait_command_buffer(context_vk, bo->command_buffer_id);
map:
if (!(map_ptr = wined3d_bo_vk_map(bo, context_vk)))
{
ERR("Failed to map bo.\n");
return NULL;
}
return (uint8_t *)map_ptr + bo->memory_offset + (uintptr_t)data->addr;
}
static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
VkMappedMemoryRange range;
struct wined3d_bo_vk *bo;
unsigned int i;
if (!(bo = (struct wined3d_bo_vk *)data->buffer_object))
return;
vk_info = context_vk->vk_info;
device_vk = wined3d_device_vk(context->device);
if (!(bo->memory_type & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
{
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
range.pNext = NULL;
range.memory = bo->vk_memory;
for (i = 0; i < range_count; ++i)
{
range.offset = bo->memory_offset + ranges[i].offset;
range.size = ranges[i].size;
VK_CALL(vkFlushMappedMemoryRanges(device_vk->vk_device, 1, &range));
}
}
wined3d_bo_vk_unmap(bo, context_vk);
}
static void adapter_vk_copy_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src, size_t size)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
const struct wined3d_vk_info *vk_info = context_vk->vk_info;
struct wined3d_bo_vk staging_bo, *src_bo, *dst_bo;
VkAccessFlags src_access_mask, dst_access_mask;
VkBufferMemoryBarrier vk_barrier[2];
struct wined3d_bo_address staging;
VkCommandBuffer vk_command_buffer;
struct wined3d_range range;
void *dst_ptr, *src_ptr;
VkBufferCopy region;
src_bo = (struct wined3d_bo_vk *)src->buffer_object;
dst_bo = (struct wined3d_bo_vk *)dst->buffer_object;
if (src_bo && dst_bo)
{
if (!(vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk)))
{
ERR("Failed to get command buffer.\n");
return;
}
src_access_mask = vk_access_mask_from_buffer_usage(src_bo->usage);
dst_access_mask = vk_access_mask_from_buffer_usage(dst_bo->usage);
region.srcOffset = src_bo->buffer_offset + (uintptr_t)src->addr;
region.dstOffset = dst_bo->buffer_offset + (uintptr_t)dst->addr;
region.size = size;
vk_barrier[0].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier[0].pNext = NULL;
vk_barrier[0].srcAccessMask = src_access_mask;
vk_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vk_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[0].buffer = src_bo->vk_buffer;
vk_barrier[0].offset = region.srcOffset;
vk_barrier[0].size = region.size;
vk_barrier[1].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
vk_barrier[1].pNext = NULL;
vk_barrier[1].srcAccessMask = dst_access_mask;
vk_barrier[1].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vk_barrier[1].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vk_barrier[1].buffer = dst_bo->vk_buffer;
vk_barrier[1].offset = region.dstOffset;
vk_barrier[1].size = region.size;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
VK_CALL(vkCmdCopyBuffer(vk_command_buffer, src_bo->vk_buffer, dst_bo->vk_buffer, 1, &region));
vk_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vk_barrier[0].dstAccessMask = src_access_mask;
vk_barrier[1].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vk_barrier[1].dstAccessMask = dst_access_mask;
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 2, vk_barrier, 0, NULL));
wined3d_context_vk_reference_bo(context_vk, src_bo);
wined3d_context_vk_reference_bo(context_vk, dst_bo);
return;
}
if (src_bo && !(src_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
{
if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
{
ERR("Failed to create staging bo.\n");
return;
}
staging.buffer_object = (uintptr_t)&staging_bo;
staging.addr = NULL;
adapter_vk_copy_bo_address(context, &staging, src, size);
adapter_vk_copy_bo_address(context, dst, &staging, size);
wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
return;
}
if (dst_bo && (dst_bo->command_buffer_id > context_vk->completed_command_buffer_id
|| !(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)))
{
if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
{
ERR("Failed to create staging bo.\n");
return;
}
staging.buffer_object = (uintptr_t)&staging_bo;
staging.addr = NULL;
adapter_vk_copy_bo_address(context, &staging, src, size);
adapter_vk_copy_bo_address(context, dst, &staging, size);
wined3d_context_vk_destroy_bo(context_vk, &staging_bo);
return;
}
src_ptr = adapter_vk_map_bo_address(context, src, size, WINED3D_MAP_READ);
dst_ptr = adapter_vk_map_bo_address(context, dst, size, WINED3D_MAP_WRITE);
memcpy(dst_ptr, src_ptr, size);
range.offset = 0;
range.size = size;
adapter_vk_unmap_bo_address(context, dst, 1, &range);
adapter_vk_unmap_bo_address(context, src, 0, NULL);
}
static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain)
{
struct wined3d_swapchain *swapchain_vk;
HRESULT hr;
TRACE("device %p, desc %p, parent %p, parent_ops %p, swapchain %p.\n",
device, desc, parent, parent_ops, swapchain);
if (!(swapchain_vk = heap_alloc_zero(sizeof(*swapchain_vk))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_swapchain_vk_init(swapchain_vk, device, desc, parent, parent_ops)))
{
WARN("Failed to initialise swapchain, hr %#x.\n", hr);
heap_free(swapchain_vk);
return hr;
}
TRACE("Created swapchain %p.\n", swapchain_vk);
*swapchain = swapchain_vk;
return hr;
}
static void adapter_vk_destroy_swapchain(struct wined3d_swapchain *swapchain)
{
wined3d_swapchain_cleanup(swapchain);
heap_free(swapchain);
}
unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk *adapter_vk,
uint32_t memory_type_mask, VkMemoryPropertyFlags flags)
{
const VkPhysicalDeviceMemoryProperties *memory_info = &adapter_vk->memory_properties;
unsigned int i;
for (i = 0; i < memory_info->memoryTypeCount; ++i)
{
if (!(memory_type_mask & (1u << i)))
continue;
if ((memory_info->memoryTypes[i].propertyFlags & flags) == flags)
return i;
}
return ~0u;
}
static HRESULT adapter_vk_create_buffer(struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer_vk *buffer_vk;
HRESULT hr;
TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
device, desc, data, parent, parent_ops, buffer);
if (!(buffer_vk = heap_alloc_zero(sizeof(*buffer_vk))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_buffer_vk_init(buffer_vk, device, desc, data, parent, parent_ops)))
{
WARN("Failed to initialise buffer, hr %#x.\n", hr);
heap_free(buffer_vk);
return hr;
}
TRACE("Created buffer %p.\n", buffer_vk);
*buffer = &buffer_vk->b;
return hr;
}
static void adapter_vk_destroy_buffer(struct wined3d_buffer *buffer)
{
struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(buffer);
struct wined3d_device *device = buffer_vk->b.resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("buffer_vk %p.\n", buffer_vk);
/* Take a reference to the device, in case releasing the buffer would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_buffer_cleanup(&buffer_vk->b);
wined3d_cs_destroy_object(device->cs, heap_free, buffer_vk);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_vk_create_texture(struct wined3d_device *device,
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{
struct wined3d_texture_vk *texture_vk;
HRESULT hr;
TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
if (!(texture_vk = wined3d_texture_allocate_object_memory(sizeof(*texture_vk), level_count, layer_count)))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_texture_vk_init(texture_vk, device, desc,
layer_count, level_count, flags, parent, parent_ops)))
{
WARN("Failed to initialise texture, hr %#x.\n", hr);
heap_free(texture_vk);
return hr;
}
TRACE("Created texture %p.\n", texture_vk);
*texture = &texture_vk->t;
return hr;
}
static void adapter_vk_destroy_texture(struct wined3d_texture *texture)
{
struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture);
struct wined3d_device *device = texture_vk->t.resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("texture_vk %p.\n", texture_vk);
/* Take a reference to the device, in case releasing the texture would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_texture_sub_resources_destroyed(texture);
texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
wined3d_texture_cleanup(&texture_vk->t);
wined3d_cs_destroy_object(device->cs, heap_free, texture_vk);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_vk_create_rendertarget_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_rendertarget_view **view)
{
struct wined3d_rendertarget_view_vk *view_vk;
HRESULT hr;
TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
if (!(view_vk = heap_alloc_zero(sizeof(*view_vk))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_rendertarget_view_vk_init(view_vk, desc, resource, parent, parent_ops)))
{
WARN("Failed to initialise view, hr %#x.\n", hr);
heap_free(view_vk);
return hr;
}
TRACE("Created render target view %p.\n", view_vk);
*view = &view_vk->v;
return hr;
}
struct wined3d_view_vk_destroy_ctx
{
struct wined3d_device_vk *device_vk;
VkBufferView *vk_buffer_view;
VkImageView *vk_image_view;
struct wined3d_bo_vk *vk_counter_bo;
VkBufferView *vk_counter_view;
uint64_t *command_buffer_id;
void *object;
struct wined3d_view_vk_destroy_ctx *free;
};
static void wined3d_view_vk_destroy_object(void *object)
{
struct wined3d_view_vk_destroy_ctx *ctx = object;
const struct wined3d_vk_info *vk_info;
struct wined3d_device_vk *device_vk;
struct wined3d_context *context;
device_vk = ctx->device_vk;
vk_info = &wined3d_adapter_vk(device_vk->d.adapter)->vk_info;
context = context_acquire(&device_vk->d, NULL, 0);
if (ctx->vk_buffer_view)
{
if (context)
{
wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context),
*ctx->vk_buffer_view, *ctx->command_buffer_id);
}
else
{
VK_CALL(vkDestroyBufferView(device_vk->vk_device, *ctx->vk_buffer_view, NULL));
TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx->vk_buffer_view));
}
}
if (ctx->vk_image_view)
{
if (context)
{
wined3d_context_vk_destroy_image_view(wined3d_context_vk(context),
*ctx->vk_image_view, *ctx->command_buffer_id);
}
else
{
VK_CALL(vkDestroyImageView(device_vk->vk_device, *ctx->vk_image_view, NULL));
TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(*ctx->vk_image_view));
}
}
if (ctx->vk_counter_bo && ctx->vk_counter_bo->vk_buffer)
wined3d_context_vk_destroy_bo(wined3d_context_vk(context), ctx->vk_counter_bo);
if (ctx->vk_counter_view)
{
if (context)
{
wined3d_context_vk_destroy_buffer_view(wined3d_context_vk(context),
*ctx->vk_counter_view, *ctx->command_buffer_id);
}
else
{
VK_CALL(vkDestroyBufferView(device_vk->vk_device, *ctx->vk_counter_view, NULL));
TRACE("Destroyed counter buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx->vk_counter_view));
}
}
if (context)
context_release(context);
heap_free(ctx->object);
heap_free(ctx->free);
}
static void wined3d_view_vk_destroy(struct wined3d_device *device, VkBufferView *vk_buffer_view,
VkImageView *vk_image_view, struct wined3d_bo_vk *vk_counter_bo,
VkBufferView *vk_counter_view, uint64_t *command_buffer_id, void *view_vk)
{
struct wined3d_view_vk_destroy_ctx *ctx, c;
if (!(ctx = heap_alloc(sizeof(*ctx))))
ctx = &c;
ctx->device_vk = wined3d_device_vk(device);
ctx->vk_buffer_view = vk_buffer_view;
ctx->vk_image_view = vk_image_view;
ctx->vk_counter_bo = vk_counter_bo;
ctx->vk_counter_view = vk_counter_view;
ctx->command_buffer_id = command_buffer_id;
ctx->object = view_vk;
ctx->free = ctx != &c ? ctx : NULL;
wined3d_cs_destroy_object(device->cs, wined3d_view_vk_destroy_object, ctx);
if (ctx == &c)
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
}
static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view *view)
{
struct wined3d_rendertarget_view_vk *view_vk = wined3d_rendertarget_view_vk(view);
struct wined3d_device *device = view_vk->v.resource->device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("view_vk %p.\n", view_vk);
/* Take a reference to the device, in case releasing the view's resource
* would cause the device to be destroyed. However, swapchain resources
* don't take a reference to the device, and we wouldn't want to increment
* the refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_rendertarget_view_cleanup(&view_vk->v);
wined3d_view_vk_destroy(device, NULL, &view_vk->vk_image_view,
NULL, NULL, &view_vk->command_buffer_id, view_vk);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_vk_create_shader_resource_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_shader_resource_view **view)
{
struct wined3d_shader_resource_view_vk *view_vk;
HRESULT hr;
TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
if (!(view_vk = heap_alloc_zero(sizeof(*view_vk))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_shader_resource_view_vk_init(view_vk, desc, resource, parent, parent_ops)))
{
WARN("Failed to initialise view, hr %#x.\n", hr);
heap_free(view_vk);
return hr;
}
TRACE("Created shader resource view %p.\n", view_vk);
*view = &view_vk->v;
return hr;
}
static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view *view)
{
struct wined3d_shader_resource_view_vk *srv_vk = wined3d_shader_resource_view_vk(view);
struct wined3d_device *device = srv_vk->v.resource->device;
unsigned int swapchain_count = device->swapchain_count;
struct wined3d_view_vk *view_vk = &srv_vk->view_vk;
VkBufferView *vk_buffer_view = NULL;
VkImageView *vk_image_view = NULL;
TRACE("srv_vk %p.\n", srv_vk);
/* Take a reference to the device, in case releasing the view's resource
* would cause the device to be destroyed. However, swapchain resources
* don't take a reference to the device, and we wouldn't want to increment
* the refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
if (srv_vk->v.resource->type == WINED3D_RTYPE_BUFFER)
vk_buffer_view = &view_vk->u.vk_buffer_view;
else
vk_image_view = &view_vk->u.vk_image_info.imageView;
list_remove(&view_vk->bo_user.entry);
wined3d_shader_resource_view_cleanup(&srv_vk->v);
wined3d_view_vk_destroy(device, vk_buffer_view, vk_image_view,
NULL, NULL, &view_vk->command_buffer_id, srv_vk);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_vk_create_unordered_access_view(const struct wined3d_view_desc *desc,
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_unordered_access_view **view)
{
struct wined3d_unordered_access_view_vk *view_vk;
HRESULT hr;
TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
wined3d_debug_view_desc(desc, resource), resource, parent, parent_ops, view);
if (!(view_vk = heap_alloc_zero(sizeof(*view_vk))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_unordered_access_view_vk_init(view_vk, desc, resource, parent, parent_ops)))
{
WARN("Failed to initialise view, hr %#x.\n", hr);
heap_free(view_vk);
return hr;
}
TRACE("Created unordered access view %p.\n", view_vk);
*view = &view_vk->v;
return hr;
}
static void adapter_vk_destroy_unordered_access_view(struct wined3d_unordered_access_view *view)
{
struct wined3d_unordered_access_view_vk *uav_vk = wined3d_unordered_access_view_vk(view);
struct wined3d_device *device = uav_vk->v.resource->device;
unsigned int swapchain_count = device->swapchain_count;
struct wined3d_view_vk *view_vk = &uav_vk->view_vk;
VkBufferView *vk_buffer_view = NULL;
VkImageView *vk_image_view = NULL;
TRACE("uav_vk %p.\n", uav_vk);
/* Take a reference to the device, in case releasing the view's resource
* would cause the device to be destroyed. However, swapchain resources
* don't take a reference to the device, and we wouldn't want to increment
* the refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
if (uav_vk->v.resource->type == WINED3D_RTYPE_BUFFER)
vk_buffer_view = &view_vk->u.vk_buffer_view;
else
vk_image_view = &view_vk->u.vk_image_info.imageView;
list_remove(&view_vk->bo_user.entry);
wined3d_unordered_access_view_cleanup(&uav_vk->v);
wined3d_view_vk_destroy(device, vk_buffer_view, vk_image_view, &uav_vk->counter_bo,
&uav_vk->vk_counter_view, &view_vk->command_buffer_id, uav_vk);
if (swapchain_count)
wined3d_device_decref(device);
}
static HRESULT adapter_vk_create_sampler(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler)
{
struct wined3d_sampler_vk *sampler_vk;
TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
device, desc, parent, parent_ops, sampler);
if (!(sampler_vk = heap_alloc_zero(sizeof(*sampler_vk))))
return E_OUTOFMEMORY;
wined3d_sampler_vk_init(sampler_vk, device, desc, parent, parent_ops);
TRACE("Created sampler %p.\n", sampler_vk);
*sampler = &sampler_vk->s;
return WINED3D_OK;
}
static void wined3d_sampler_vk_destroy_object(void *object)
{
struct wined3d_sampler_vk *sampler_vk = object;
struct wined3d_context_vk *context_vk;
context_vk = wined3d_context_vk(context_acquire(sampler_vk->s.device, NULL, 0));
wined3d_context_vk_destroy_sampler(context_vk, sampler_vk->vk_image_info.sampler, sampler_vk->command_buffer_id);
heap_free(sampler_vk);
context_release(&context_vk->c);
}
static void adapter_vk_destroy_sampler(struct wined3d_sampler *sampler)
{
struct wined3d_sampler_vk *sampler_vk = wined3d_sampler_vk(sampler);
TRACE("sampler_vk %p.\n", sampler_vk);
wined3d_cs_destroy_object(sampler->device->cs, wined3d_sampler_vk_destroy_object, sampler_vk);
}
static HRESULT adapter_vk_create_query(struct wined3d_device *device, enum wined3d_query_type type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
{
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
return WINED3DERR_NOTAVAILABLE;
}
static void adapter_vk_destroy_query(struct wined3d_query *query)
{
TRACE("query %p.\n", query);
}
static void adapter_vk_flush_context(struct wined3d_context *context)
{
struct wined3d_context_vk *context_vk = wined3d_context_vk(context);
TRACE("context_vk %p.\n", context_vk);
wined3d_context_vk_submit_command_buffer(context_vk, 0, NULL, NULL, 0, NULL);
}
static void adapter_vk_draw_primitive(struct wined3d_device *device,
const struct wined3d_state *state, const struct wined3d_draw_parameters *parameters)
{
FIXME("device %p, state %p, parameters %p.\n", device, state, parameters);
}
static void adapter_vk_dispatch_compute(struct wined3d_device *device,
const struct wined3d_state *state, const struct wined3d_dispatch_parameters *parameters)
{
struct wined3d_buffer_vk *indirect_vk = NULL;
const struct wined3d_vk_info *vk_info;
struct wined3d_context_vk *context_vk;
VkCommandBuffer vk_command_buffer;
TRACE("device %p, state %p, parameters %p.\n", device, state, parameters);
context_vk = wined3d_context_vk(context_acquire(device, NULL, 0));
vk_info = context_vk->vk_info;
if (parameters->indirect)
indirect_vk = wined3d_buffer_vk(parameters->u.indirect.buffer);
if (!(vk_command_buffer = wined3d_context_vk_apply_compute_state(context_vk, state, indirect_vk)))
{
ERR("Failed to apply compute state.\n");
context_release(&context_vk->c);
return;
}
if (parameters->indirect)
{
struct wined3d_bo_vk *bo = &indirect_vk->bo;
wined3d_context_vk_reference_bo(context_vk, bo);
VK_CALL(vkCmdDispatchIndirect(vk_command_buffer, bo->vk_buffer,
bo->buffer_offset + parameters->u.indirect.offset));
}
else
{
const struct wined3d_direct_dispatch_parameters *direct = &parameters->u.direct;
VK_CALL(vkCmdDispatch(vk_command_buffer, direct->group_count_x, direct->group_count_y, direct->group_count_z));
}
VK_CALL(vkCmdPipelineBarrier(vk_command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, NULL, 0, NULL, 0, NULL));
context_release(&context_vk->c);
}
void adapter_vk_clear_uav(struct wined3d_context *context,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value)
{
FIXME("context %p, view %p, clear_value %s.\n", context, view, debug_uvec4(clear_value));
}
static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
{
.adapter_destroy = adapter_vk_destroy,
.adapter_create_device = adapter_vk_create_device,
.adapter_destroy_device = adapter_vk_destroy_device,
.adapter_acquire_context = adapter_vk_acquire_context,
.adapter_release_context = adapter_vk_release_context,
.adapter_get_wined3d_caps = adapter_vk_get_wined3d_caps,
.adapter_check_format = adapter_vk_check_format,
.adapter_init_3d = adapter_vk_init_3d,
.adapter_uninit_3d = adapter_vk_uninit_3d,
.adapter_map_bo_address = adapter_vk_map_bo_address,
.adapter_unmap_bo_address = adapter_vk_unmap_bo_address,
.adapter_copy_bo_address = adapter_vk_copy_bo_address,
.adapter_create_swapchain = adapter_vk_create_swapchain,
.adapter_destroy_swapchain = adapter_vk_destroy_swapchain,
.adapter_create_buffer = adapter_vk_create_buffer,
.adapter_destroy_buffer = adapter_vk_destroy_buffer,
.adapter_create_texture = adapter_vk_create_texture,
.adapter_destroy_texture = adapter_vk_destroy_texture,
.adapter_create_rendertarget_view = adapter_vk_create_rendertarget_view,
.adapter_destroy_rendertarget_view = adapter_vk_destroy_rendertarget_view,
.adapter_create_shader_resource_view = adapter_vk_create_shader_resource_view,
.adapter_destroy_shader_resource_view = adapter_vk_destroy_shader_resource_view,
.adapter_create_unordered_access_view = adapter_vk_create_unordered_access_view,
.adapter_destroy_unordered_access_view = adapter_vk_destroy_unordered_access_view,
.adapter_create_sampler = adapter_vk_create_sampler,
.adapter_destroy_sampler = adapter_vk_destroy_sampler,
.adapter_create_query = adapter_vk_create_query,
.adapter_destroy_query = adapter_vk_destroy_query,
.adapter_flush_context = adapter_vk_flush_context,
.adapter_draw_primitive = adapter_vk_draw_primitive,
.adapter_dispatch_compute = adapter_vk_dispatch_compute,
.adapter_clear_uav = adapter_vk_clear_uav,
};
static unsigned int wined3d_get_wine_vk_version(void)
{
const char *ptr = PACKAGE_VERSION;
int major, minor;
major = atoi(ptr);
while (isdigit(*ptr))
++ptr;
if (*ptr == '.')
++ptr;
minor = atoi(ptr);
return VK_MAKE_VERSION(major, minor, 0);
}
static const struct
{
const char *name;
unsigned int core_since_version;
BOOL required;
}
vulkan_instance_extensions[] =
{
{VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, VK_API_VERSION_1_1, FALSE},
};
static BOOL enable_vulkan_instance_extensions(uint32_t *extension_count,
const char *enabled_extensions[], const struct wined3d_vk_info *vk_info)
{
PFN_vkEnumerateInstanceExtensionProperties pfn_vkEnumerateInstanceExtensionProperties;
VkExtensionProperties *extensions = NULL;
BOOL success = FALSE, found;
unsigned int i, j, count;
VkResult vr;
*extension_count = 0;
if (!(pfn_vkEnumerateInstanceExtensionProperties
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceExtensionProperties"))))
{
WARN("Failed to get 'vkEnumerateInstanceExtensionProperties'.\n");
goto done;
}
if ((vr = pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, NULL)) < 0)
{
WARN("Failed to count instance extensions, vr %s.\n", wined3d_debug_vkresult(vr));
goto done;
}
if (!(extensions = heap_calloc(count, sizeof(*extensions))))
{
WARN("Out of memory.\n");
goto done;
}
if ((vr = pfn_vkEnumerateInstanceExtensionProperties(NULL, &count, extensions)) < 0)
{
WARN("Failed to enumerate extensions, vr %s.\n", wined3d_debug_vkresult(vr));
goto done;
}
for (i = 0; i < ARRAY_SIZE(vulkan_instance_extensions); ++i)
{
if (vulkan_instance_extensions[i].core_since_version <= vk_info->api_version)
continue;
for (j = 0, found = FALSE; j < count; ++j)
{
if (!strcmp(extensions[j].extensionName, vulkan_instance_extensions[i].name))
{
found = TRUE;
break;
}
}
if (found)
{
TRACE("Enabling instance extension '%s'.\n", vulkan_instance_extensions[i].name);
enabled_extensions[(*extension_count)++] = vulkan_instance_extensions[i].name;
}
else if (!found && vulkan_instance_extensions[i].required)
{
WARN("Required extension '%s' is not available.\n", vulkan_instance_extensions[i].name);
goto done;
}
}
success = TRUE;
done:
heap_free(extensions);
return success;
}
static BOOL wined3d_init_vulkan(struct wined3d_vk_info *vk_info)
{
const char *enabled_instance_extensions[ARRAY_SIZE(vulkan_instance_extensions)];
PFN_vkEnumerateInstanceVersion pfn_vkEnumerateInstanceVersion;
struct vulkan_ops *vk_ops = &vk_info->vk_ops;
VkInstance instance = VK_NULL_HANDLE;
VkInstanceCreateInfo instance_info;
VkApplicationInfo app_info;
uint32_t api_version = 0;
char app_name[MAX_PATH];
VkResult vr;
if (!wined3d_load_vulkan(vk_info))
return FALSE;
if (!(vk_ops->vkCreateInstance = (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkCreateInstance"))))
{
ERR("Failed to get 'vkCreateInstance'.\n");
goto fail;
}
vk_info->api_version = VK_API_VERSION_1_0;
if ((pfn_vkEnumerateInstanceVersion = (void *)VK_CALL(vkGetInstanceProcAddr(NULL, "vkEnumerateInstanceVersion")))
&& pfn_vkEnumerateInstanceVersion(&api_version) == VK_SUCCESS)
{
TRACE("Vulkan instance API version %s.\n", debug_vk_version(api_version));
if (api_version >= VK_API_VERSION_1_1)
vk_info->api_version = VK_API_VERSION_1_1;
}
memset(&app_info, 0, sizeof(app_info));
app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
if (wined3d_get_app_name(app_name, ARRAY_SIZE(app_name)))
app_info.pApplicationName = app_name;
app_info.pEngineName = "Damavand";
app_info.engineVersion = wined3d_get_wine_vk_version();
app_info.apiVersion = vk_info->api_version;
memset(&instance_info, 0, sizeof(instance_info));
instance_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instance_info.pApplicationInfo = &app_info;
instance_info.ppEnabledExtensionNames = enabled_instance_extensions;
if (!enable_vulkan_instance_extensions(&instance_info.enabledExtensionCount, enabled_instance_extensions, vk_info))
goto fail;
if ((vr = VK_CALL(vkCreateInstance(&instance_info, NULL, &instance))) < 0)
{
WARN("Failed to create Vulkan instance, vr %s.\n", wined3d_debug_vkresult(vr));
goto fail;
}
TRACE("Created Vulkan instance %p.\n", instance);
#define LOAD_INSTANCE_PFN(name) \
if (!(vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name)))) \
{ \
WARN("Could not get instance proc addr for '" #name "'.\n"); \
goto fail; \
}
#define LOAD_INSTANCE_OPT_PFN(name) \
vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name));
#define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
#define VK_INSTANCE_EXT_PFN LOAD_INSTANCE_OPT_PFN
#define VK_DEVICE_PFN LOAD_INSTANCE_PFN
VK_INSTANCE_FUNCS()
VK_DEVICE_FUNCS()
#undef VK_INSTANCE_PFN
#undef VK_INSTANCE_EXT_PFN
#undef VK_DEVICE_PFN
#define MAP_INSTANCE_FUNCTION(core_pfn, ext_pfn) \
if (!vk_ops->core_pfn) \
vk_ops->core_pfn = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #ext_pfn));
MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2, vkGetPhysicalDeviceProperties2KHR)
#undef MAP_INSTANCE_FUNCTION
vk_info->instance = instance;
return TRUE;
fail:
if (vk_ops->vkDestroyInstance)
VK_CALL(vkDestroyInstance(instance, NULL));
wined3d_unload_vulkan(vk_info);
return FALSE;
}
static VkPhysicalDevice get_vulkan_physical_device(struct wined3d_vk_info *vk_info)
{
VkPhysicalDevice physical_devices[1];
uint32_t count;
VkResult vr;
if ((vr = VK_CALL(vkEnumeratePhysicalDevices(vk_info->instance, &count, NULL))) < 0)
{
WARN("Failed to enumerate physical devices, vr %s.\n", wined3d_debug_vkresult(vr));
return VK_NULL_HANDLE;
}
if (!count)
{
WARN("No physical device.\n");
return VK_NULL_HANDLE;
}
if (count > 1)
{
/* TODO: Create wined3d_adapter for each device. */
FIXME("Multiple physical devices available.\n");
count = 1;
}
if ((vr = VK_CALL(vkEnumeratePhysicalDevices(vk_info->instance, &count, physical_devices))) < 0)
{
WARN("Failed to get physical devices, vr %s.\n", wined3d_debug_vkresult(vr));
return VK_NULL_HANDLE;
}
return physical_devices[0];
}
static enum wined3d_display_driver guess_display_driver(enum wined3d_pci_vendor vendor)
{
switch (vendor)
{
case HW_VENDOR_AMD: return DRIVER_AMD_RX;
case HW_VENDOR_INTEL: return DRIVER_INTEL_HD4000;
case HW_VENDOR_NVIDIA: return DRIVER_NVIDIA_GEFORCE8;
default: return DRIVER_WINE;
}
}
static void adapter_vk_init_driver_info(struct wined3d_adapter_vk *adapter_vk,
const VkPhysicalDeviceProperties *properties)
{
const VkPhysicalDeviceMemoryProperties *memory_properties = &adapter_vk->memory_properties;
const struct wined3d_gpu_description *gpu_description;
struct wined3d_gpu_description description;
UINT64 vram_bytes, sysmem_bytes;
const VkMemoryHeap *heap;
unsigned int i;
TRACE("Device name: %s.\n", debugstr_a(properties->deviceName));
TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties->vendorID, properties->deviceID);
TRACE("Driver version: %#x.\n", properties->driverVersion);
TRACE("API version: %s.\n", debug_vk_version(properties->apiVersion));
for (i = 0, vram_bytes = 0, sysmem_bytes = 0; i < memory_properties->memoryHeapCount; ++i)
{
heap = &memory_properties->memoryHeaps[i];
TRACE("Memory heap [%u]: flags %#x, size 0x%s.\n",
i, heap->flags, wine_dbgstr_longlong(heap->size));
if (heap->flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
vram_bytes += heap->size;
else
sysmem_bytes += heap->size;
}
TRACE("Total device memory: 0x%s.\n", wine_dbgstr_longlong(vram_bytes));
TRACE("Total shared system memory: 0x%s.\n", wine_dbgstr_longlong(sysmem_bytes));
if (!(gpu_description = wined3d_get_user_override_gpu_description(properties->vendorID, properties->deviceID)))
gpu_description = wined3d_get_gpu_description(properties->vendorID, properties->deviceID);
if (!gpu_description)
{
FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n",
debugstr_a(properties->deviceName), properties->vendorID, properties->deviceID);
description.vendor = properties->vendorID;
description.device = properties->deviceID;
description.description = properties->deviceName;
description.driver = guess_display_driver(properties->vendorID);
description.vidmem = vram_bytes;
gpu_description = &description;
}
wined3d_driver_info_init(&adapter_vk->a.driver_info, gpu_description, vram_bytes, sysmem_bytes);
}
static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter *adapter, uint32_t wined3d_creation_flags)
{
struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
d3d_info->wined3d_creation_flags = wined3d_creation_flags;
d3d_info->texture_swizzle = TRUE;
d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
}
static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk,
unsigned int ordinal, unsigned int wined3d_creation_flags)
{
struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
struct wined3d_adapter *adapter = &adapter_vk->a;
VkPhysicalDeviceIDProperties id_properties;
VkPhysicalDeviceProperties2 properties2;
TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n",
adapter_vk, ordinal, wined3d_creation_flags);
if (!wined3d_adapter_init(adapter, ordinal, &wined3d_adapter_vk_ops))
return FALSE;
if (!wined3d_init_vulkan(vk_info))
{
WARN("Failed to initialize Vulkan.\n");
goto fail;
}
if (!(adapter_vk->physical_device = get_vulkan_physical_device(vk_info)))
goto fail_vulkan;
memset(&id_properties, 0, sizeof(id_properties));
id_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES;
properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
properties2.pNext = &id_properties;
if (vk_info->vk_ops.vkGetPhysicalDeviceProperties2)
VK_CALL(vkGetPhysicalDeviceProperties2(adapter_vk->physical_device, &properties2));
else
VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk->physical_device, &properties2.properties));
adapter_vk->device_limits = properties2.properties.limits;
VK_CALL(vkGetPhysicalDeviceMemoryProperties(adapter_vk->physical_device, &adapter_vk->memory_properties));
adapter_vk_init_driver_info(adapter_vk, &properties2.properties);
adapter->vram_bytes_used = 0;
TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
memcpy(&adapter->driver_uuid, id_properties.driverUUID, sizeof(adapter->driver_uuid));
memcpy(&adapter->device_uuid, id_properties.deviceUUID, sizeof(adapter->device_uuid));
if (!wined3d_adapter_vk_init_format_info(adapter_vk, vk_info))
goto fail_vulkan;
adapter->vertex_pipe = &none_vertex_pipe;
adapter->fragment_pipe = &none_fragment_pipe;
adapter->misc_state_template = misc_state_template_vk;
adapter->shader_backend = wined3d_spirv_shader_backend_init_vk();
wined3d_adapter_vk_init_d3d_info(adapter, wined3d_creation_flags);
return TRUE;
fail_vulkan:
VK_CALL(vkDestroyInstance(vk_info->instance, NULL));
wined3d_unload_vulkan(vk_info);
fail:
wined3d_adapter_cleanup(adapter);
return FALSE;
}
struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
unsigned int wined3d_creation_flags)
{
struct wined3d_adapter_vk *adapter_vk;
if (!(adapter_vk = heap_alloc_zero(sizeof(*adapter_vk))))
return NULL;
if (!wined3d_adapter_vk_init(adapter_vk, ordinal, wined3d_creation_flags))
{
heap_free(adapter_vk);
return NULL;
}
TRACE("Created adapter %p.\n", adapter_vk);
return &adapter_vk->a;
}