Sweden-Number/dlls/ddraw/d3ddevice/main.h

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/*
* Copyright 2002 Lionel Ulmer
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
/* This is defined here so as to be able to put them in 'drivers' */
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_QueryInterface(LPDIRECT3DDEVICE7 iface,
REFIID riid,
LPVOID* obp);
ULONG WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_AddRef(LPDIRECT3DDEVICE7 iface);
ULONG WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
LPD3DDEVICEDESC7 lpD3DHELDevDesc);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
LPVOID lpArg);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_BeginScene(LPDIRECT3DDEVICE7 iface);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_EndScene(LPDIRECT3DDEVICE7 iface);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_1T_GetDirect3D(LPDIRECT3DDEVICE7 iface,
LPDIRECT3D7* lplpDirect3D3);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderTarget(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7 lpNewRenderTarget,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderTarget(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7* lplpRenderTarget);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_Clear(LPDIRECT3DDEVICE7 iface,
DWORD dwCount,
LPD3DRECT lpRects,
DWORD dwFlags,
D3DCOLOR dwColor,
D3DVALUE dvZ,
DWORD dwStencil);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetTransform(LPDIRECT3DDEVICE7 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetTransform(LPDIRECT3DDEVICE7 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
LPD3DVIEWPORT7 lpData);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_MultiplyTransform(LPDIRECT3DDEVICE7 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetViewport(LPDIRECT3DDEVICE7 iface,
LPD3DVIEWPORT7 lpData);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetMaterial(LPDIRECT3DDEVICE7 iface,
LPD3DMATERIAL7 lpMat);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetMaterial(LPDIRECT3DDEVICE7 iface,
LPD3DMATERIAL7 lpMat);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetLight(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
LPD3DLIGHT7 lpLight);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetLight(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
LPD3DLIGHT7 lpLight);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
D3DRENDERSTATETYPE dwRenderStateType,
LPDWORD lpdwRenderState);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_BeginStateBlock(LPDIRECT3DDEVICE7 iface);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_EndStateBlock(LPDIRECT3DDEVICE7 iface,
LPDWORD lpdwBlockHandle);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_PreLoad(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7 lpddsTexture);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
LPWORD dwIndices,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_SetClipStatus(LPDIRECT3DDEVICE7 iface,
LPD3DCLIPSTATUS lpD3DClipStatus);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_2T_GetClipStatus(LPDIRECT3DDEVICE7 iface,
LPD3DCLIPSTATUS lpD3DClipStatus);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
LPWORD lpIndex,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
DWORD dwStartVertex,
DWORD dwNumVertices,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER7 lpD3DVertexBuf,
DWORD dwStartVertex,
DWORD dwNumVertices,
LPWORD lpwIndices,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility(LPDIRECT3DDEVICE7 iface,
LPD3DVECTOR lpCenters,
LPD3DVALUE lpRadii,
DWORD dwNumSpheres,
DWORD dwFlags,
LPDWORD lpdwReturnValues);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7* lpTexture);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetTexture(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
LPDIRECTDRAWSURFACE7 lpTexture);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
LPDWORD lpdwState);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_SetTextureStageState(LPDIRECT3DDEVICE7 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
DWORD dwState);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_3T_ValidateDevice(LPDIRECT3DDEVICE7 iface,
LPDWORD lpdwPasses);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_ApplyStateBlock(LPDIRECT3DDEVICE7 iface,
DWORD dwBlockHandle);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_CaptureStateBlock(LPDIRECT3DDEVICE7 iface,
DWORD dwBlockHandle);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_DeleteStateBlock(LPDIRECT3DDEVICE7 iface,
DWORD dwBlockHandle);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_CreateStateBlock(LPDIRECT3DDEVICE7 iface,
D3DSTATEBLOCKTYPE d3dsbType,
LPDWORD lpdwBlockHandle);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_Load(LPDIRECT3DDEVICE7 iface,
LPDIRECTDRAWSURFACE7 lpDestTex,
LPPOINT lpDestPoint,
LPDIRECTDRAWSURFACE7 lpSrcTex,
LPRECT lprcSrcRect,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_LightEnable(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
BOOL bEnable);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetLightEnable(LPDIRECT3DDEVICE7 iface,
DWORD dwLightIndex,
BOOL* pbEnable);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface,
DWORD dwIndex,
D3DVALUE* pPlaneEquation);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetClipPlane(LPDIRECT3DDEVICE7 iface,
DWORD dwIndex,
D3DVALUE* pPlaneEquation);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
DWORD dwDevInfoID,
LPVOID pDevInfoStruct,
DWORD dwSize);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_GetCaps(LPDIRECT3DDEVICE3 iface,
LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DHELDevDesc);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_GetStats(LPDIRECT3DDEVICE3 iface,
LPD3DSTATS lpD3DStats);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_AddViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_DeleteViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_1T_NextViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3,
LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_SetCurrentViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3 lpDirect3DViewport3);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_GetCurrentViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT3* lplpDirect3DViewport3);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_Begin(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexTypeDesc,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_BeginIndexed(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwNumVertices,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_Vertex(LPDIRECT3DDEVICE3 iface,
LPVOID lpVertexType);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_Index(LPDIRECT3DDEVICE3 iface,
WORD wVertexIndex);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_End(LPDIRECT3DDEVICE3 iface,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
LPDWORD lpdwLightState);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_DrawPrimitiveVB(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
DWORD dwStartVertex,
DWORD dwNumVertices,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
LPDIRECT3DVERTEXBUFFER lpD3DVertexBuf,
LPWORD lpwIndices,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_GetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2* lplpTexture2);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
LPDIRECT3DTEXTURE2 lpTexture2);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DTEXTURE2 lpD3DTex1,
LPDIRECT3DTEXTURE2 lpD3DTex2);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface,
LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
LPVOID lpArg);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_Begin(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dpt,
D3DVERTEXTYPE dwVertexTypeDesc,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_BeginIndexed(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
D3DVERTEXTYPE d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwNumVertices,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_DrawPrimitive(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
D3DVERTEXTYPE d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(LPDIRECT3DDEVICE2 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
D3DVERTEXTYPE d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
LPWORD dwIndices,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_Initialize(LPDIRECT3DDEVICE iface,
LPDIRECT3D lpDirect3D,
LPGUID lpGUID,
LPD3DDEVICEDESC lpD3DDVDesc);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_SwapTextureHandles(LPDIRECT3DDEVICE iface,
LPDIRECT3DTEXTURE lpD3Dtex1,
LPDIRECT3DTEXTURE lpD3DTex2);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_CreateExecuteBuffer(LPDIRECT3DDEVICE iface,
LPD3DEXECUTEBUFFERDESC lpDesc,
LPDIRECT3DEXECUTEBUFFER* lplpDirect3DExecuteBuffer,
IUnknown* pUnkOuter);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_Execute(LPDIRECT3DDEVICE iface,
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_Pick(LPDIRECT3DDEVICE iface,
LPDIRECT3DEXECUTEBUFFER lpDirect3DExecuteBuffer,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
DWORD dwFlags,
LPD3DRECT lpRect);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_GetPickRecords(LPDIRECT3DDEVICE iface,
LPDWORD lpCount,
LPD3DPICKRECORD lpD3DPickRec);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_CreateMatrix(LPDIRECT3DDEVICE iface,
LPD3DMATRIXHANDLE lpD3DMatHandle);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_SetMatrix(LPDIRECT3DDEVICE iface,
D3DMATRIXHANDLE D3DMatHandle,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_GetMatrix(LPDIRECT3DDEVICE iface,
D3DMATRIXHANDLE D3DMatHandle,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Main_IDirect3DDeviceImpl_1_DeleteMatrix(LPDIRECT3DDEVICE iface,
D3DMATRIXHANDLE D3DMatHandle);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_QueryInterface(LPDIRECT3DDEVICE3 iface,
REFIID riid,
LPVOID* obp);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_QueryInterface(LPDIRECT3DDEVICE2 iface,
REFIID riid,
LPVOID* obp);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_QueryInterface(LPDIRECT3DDEVICE iface,
REFIID riid,
LPVOID* obp);
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_3_AddRef(LPDIRECT3DDEVICE3 iface);
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_2_AddRef(LPDIRECT3DDEVICE2 iface);
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_1_AddRef(LPDIRECT3DDEVICE iface);
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_3_Release(LPDIRECT3DDEVICE3 iface);
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_2_Release(LPDIRECT3DDEVICE2 iface);
ULONG WINAPI
Thunk_IDirect3DDeviceImpl_1_Release(LPDIRECT3DDEVICE iface);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_AddViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_AddViewport(LPDIRECT3DDEVICE iface,
LPDIRECT3DVIEWPORT lpDirect3DViewport);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_DeleteViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_DeleteViewport(LPDIRECT3DDEVICE iface,
LPDIRECT3DVIEWPORT lpDirect3DViewport);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_NextViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2,
LPDIRECT3DVIEWPORT2* lplpDirect3DViewport2,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_NextViewport(LPDIRECT3DDEVICE3 iface,
LPDIRECT3DVIEWPORT lpDirect3DViewport,
LPDIRECT3DVIEWPORT* lplpDirect3DViewport,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetDirect3D(LPDIRECT3DDEVICE3 iface,
LPDIRECT3D3* lplpDirect3D3);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetDirect3D(LPDIRECT3DDEVICE2 iface,
LPDIRECT3D2* lplpDirect3D2);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetDirect3D(LPDIRECT3DDEVICE iface,
LPDIRECT3D* lplpDirect3D);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2 lpDirect3DViewport2);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(LPDIRECT3DDEVICE2 iface,
LPDIRECT3DVIEWPORT2* lpDirect3DViewport2);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(LPDIRECT3DDEVICE3 iface,
LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
LPVOID lpArg);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_BeginScene(LPDIRECT3DDEVICE3 iface);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_BeginScene(LPDIRECT3DDEVICE2 iface);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_BeginScene(LPDIRECT3DDEVICE iface);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_EndScene(LPDIRECT3DDEVICE3 iface);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_EndScene(LPDIRECT3DDEVICE2 iface);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_EndScene(LPDIRECT3DDEVICE iface);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetTransform(LPDIRECT3DDEVICE3 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetTransform(LPDIRECT3DDEVICE2 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTransform(LPDIRECT3DDEVICE3 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetTransform(LPDIRECT3DDEVICE2 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(LPDIRECT3DDEVICE3 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(LPDIRECT3DDEVICE2 iface,
D3DTRANSFORMSTATETYPE dtstTransformStateType,
LPD3DMATRIX lpD3DMatrix);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetRenderState(LPDIRECT3DDEVICE3 iface,
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetRenderState(LPDIRECT3DDEVICE2 iface,
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetRenderState(LPDIRECT3DDEVICE3 iface,
D3DRENDERSTATETYPE dwRenderStateType,
LPDWORD lpdwRenderState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetRenderState(LPDIRECT3DDEVICE2 iface,
D3DRENDERSTATETYPE dwRenderStateType,
LPDWORD lpdwRenderState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwVertexCount,
LPWORD dwIndices,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetClipStatus(LPDIRECT3DDEVICE3 iface,
LPD3DCLIPSTATUS lpD3DClipStatus);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetClipStatus(LPDIRECT3DDEVICE2 iface,
LPD3DCLIPSTATUS lpD3DClipStatus);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetClipStatus(LPDIRECT3DDEVICE3 iface,
LPD3DCLIPSTATUS lpD3DClipStatus);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetClipStatus(LPDIRECT3DDEVICE2 iface,
LPD3DCLIPSTATUS lpD3DClipStatus);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE3 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD dwVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
DWORD dwVertexCount,
LPWORD lpIndex,
DWORD dwIndexCount,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(LPDIRECT3DDEVICE3 iface,
LPD3DVECTOR lpCenters,
LPD3DVALUE lpRadii,
DWORD dwNumSpheres,
DWORD dwFlags,
LPDWORD lpdwReturnValues);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
LPDWORD lpdwState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(LPDIRECT3DDEVICE3 iface,
DWORD dwStage,
D3DTEXTURESTAGESTATETYPE d3dTexStageStateType,
DWORD dwState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_ValidateDevice(LPDIRECT3DDEVICE3 iface,
LPDWORD lpdwPasses);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetCaps(LPDIRECT3DDEVICE2 iface,
LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DHELDevDesc);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetCaps(LPDIRECT3DDEVICE iface,
LPD3DDEVICEDESC lpD3DHWDevDesc,
LPD3DDEVICEDESC lpD3DHELDevDesc);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetStats(LPDIRECT3DDEVICE2 iface,
LPD3DSTATS lpD3DStats);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_GetStats(LPDIRECT3DDEVICE iface,
LPD3DSTATS lpD3DStats);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(LPDIRECT3DDEVICE3 iface,
LPDIRECTDRAWSURFACE4 lpNewRenderTarget,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(LPDIRECT3DDEVICE3 iface,
LPDIRECTDRAWSURFACE4* lplpRenderTarget);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(LPDIRECT3DDEVICE2 iface,
LPDIRECTDRAWSURFACE lpNewRenderTarget,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(LPDIRECT3DDEVICE2 iface,
LPDIRECTDRAWSURFACE* lplpRenderTarget);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_Vertex(LPDIRECT3DDEVICE2 iface,
LPVOID lpVertexType);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_Index(LPDIRECT3DDEVICE2 iface,
WORD wVertexIndex);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_End(LPDIRECT3DDEVICE2 iface,
DWORD dwFlags);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_GetLightState(LPDIRECT3DDEVICE2 iface,
D3DLIGHTSTATETYPE dwLightStateType,
LPDWORD lpdwLightState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_2_SetLightState(LPDIRECT3DDEVICE2 iface,
D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState);
HRESULT WINAPI
Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface,
LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc,
LPVOID lpArg);