Sweden-Number/dlls/wldap32/control.c

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/*
* WLDAP32 - LDAP support for Wine
*
* Copyright 2005 Hans Leidekker
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#ifdef HAVE_LDAP_H
#include <ldap.h>
#else
#define LDAP_SUCCESS 0x00
#define LDAP_NOT_SUPPORTED 0x5c
#endif
#include "winldap_private.h"
#include "wldap32.h"
WINE_DEFAULT_DEBUG_CHANNEL(wldap32);
ULONG ldap_control_freeA( LDAPControlA *control )
{
ULONG ret = LDAP_SUCCESS;
#ifdef HAVE_LDAP
TRACE( "(%p)\n", control );
controlfreeA( control );
#endif
return ret;
}
ULONG ldap_control_freeW( LDAPControlW *control )
{
ULONG ret = LDAP_SUCCESS;
#ifdef HAVE_LDAP
TRACE( "(%p)\n", control );
controlfreeW( control );
#endif
return ret;
}
ULONG ldap_controls_freeA( LDAPControlA **controls )
{
ULONG ret = LDAP_SUCCESS;
#ifdef HAVE_LDAP
TRACE( "(%p)\n", controls );
controlarrayfreeA( controls );
#endif
return ret;
}
ULONG ldap_controls_freeW( LDAPControlW **controls )
{
ULONG ret = LDAP_SUCCESS;
#ifdef HAVE_LDAP
TRACE( "(%p)\n", controls );
controlarrayfreeW( controls );
#endif
return ret;
}
ULONG ldap_free_controlsA( LDAPControlA **controls )
{
return ldap_controls_freeA( controls );
}
ULONG ldap_free_controlsW( LDAPControlW **controls )
{
return ldap_controls_freeW( controls );
}