Sweden-Number/dlls/opengl32/opengl32.spec

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@ stdcall glAccum(long float)
@ stdcall glAlphaFunc(long float)
@ stdcall glAreTexturesResident(long ptr ptr)
@ stdcall glArrayElement(long)
@ stdcall glBegin(long)
@ stdcall glBindTexture(long long)
@ stdcall glBitmap(long long float float float float ptr)
@ stdcall glBlendFunc(long long)
@ stdcall glCallList(long)
@ stdcall glCallLists(long long ptr)
@ stdcall glClear(long)
@ stdcall glClearAccum(float float float float)
@ stdcall glClearColor(float float float float)
@ stdcall glClearDepth(double)
@ stdcall glClearIndex(float)
@ stdcall glClearStencil(long)
@ stdcall glClipPlane(long ptr)
@ stdcall glColor3b(long long long)
@ stdcall glColor3bv(ptr)
@ stdcall glColor3d(double double double)
@ stdcall glColor3dv(ptr)
@ stdcall glColor3f(float float float)
@ stdcall glColor3fv(ptr)
@ stdcall glColor3i(long long long)
@ stdcall glColor3iv(ptr)
@ stdcall glColor3s(long long long)
@ stdcall glColor3sv(ptr)
@ stdcall glColor3ub(long long long)
@ stdcall glColor3ubv(ptr)
@ stdcall glColor3ui(long long long)
@ stdcall glColor3uiv(ptr)
@ stdcall glColor3us(long long long)
@ stdcall glColor3usv(ptr)
@ stdcall glColor4b(long long long long)
@ stdcall glColor4bv(ptr)
@ stdcall glColor4d(double double double double)
@ stdcall glColor4dv(ptr)
@ stdcall glColor4f(float float float float)
@ stdcall glColor4fv(ptr)
@ stdcall glColor4i(long long long long)
@ stdcall glColor4iv(ptr)
@ stdcall glColor4s(long long long long)
@ stdcall glColor4sv(ptr)
@ stdcall glColor4ub(long long long long)
@ stdcall glColor4ubv(ptr)
@ stdcall glColor4ui(long long long long)
@ stdcall glColor4uiv(ptr)
@ stdcall glColor4us(long long long long)
@ stdcall glColor4usv(ptr)
@ stdcall glColorMask(long long long long)
@ stdcall glColorMaterial(long long)
@ stdcall glColorPointer(long long long ptr)
@ stdcall glCopyPixels(long long long long long)
@ stdcall glCopyTexImage1D(long long long long long long long)
@ stdcall glCopyTexImage2D(long long long long long long long long)
@ stdcall glCopyTexSubImage1D(long long long long long long)
@ stdcall glCopyTexSubImage2D(long long long long long long long long)
@ stdcall glCullFace(long)
@ stdcall glDebugEntry(long long)
@ stdcall glDeleteLists(long long)
@ stdcall glDeleteTextures(long ptr)
@ stdcall glDepthFunc(long)
@ stdcall glDepthMask(long)
@ stdcall glDepthRange(double double)
@ stdcall glDisable(long)
@ stdcall glDisableClientState(long)
@ stdcall glDrawArrays(long long long)
@ stdcall glDrawBuffer(long)
@ stdcall glDrawElements(long long long ptr)
@ stdcall glDrawPixels(long long long long ptr)
@ stdcall glEdgeFlag(long)
@ stdcall glEdgeFlagPointer(long ptr)
@ stdcall glEdgeFlagv(ptr)
@ stdcall glEnable(long)
@ stdcall glEnableClientState(long)
@ stdcall glEnd()
@ stdcall glEndList()
@ stdcall glEvalCoord1d(double)
@ stdcall glEvalCoord1dv(ptr)
@ stdcall glEvalCoord1f(float)
@ stdcall glEvalCoord1fv(ptr)
@ stdcall glEvalCoord2d(double double)
@ stdcall glEvalCoord2dv(ptr)
@ stdcall glEvalCoord2f(float float)
@ stdcall glEvalCoord2fv(ptr)
@ stdcall glEvalMesh1(long long long)
@ stdcall glEvalMesh2(long long long long long)
@ stdcall glEvalPoint1(long)
@ stdcall glEvalPoint2(long long)
@ stdcall glFeedbackBuffer(long long ptr)
@ stdcall glFinish()
@ stdcall glFlush()
@ stdcall glFogf(long float)
@ stdcall glFogfv(long ptr)
@ stdcall glFogi(long long)
@ stdcall glFogiv(long ptr)
@ stdcall glFrontFace(long)
@ stdcall glFrustum(double double double double double double)
@ stdcall glGenLists(long)
@ stdcall glGenTextures(long ptr)
@ stdcall glGetBooleanv(long ptr)
@ stdcall glGetClipPlane(long ptr)
@ stdcall glGetDoublev(long ptr)
@ stdcall glGetError()
@ stdcall glGetFloatv(long ptr)
@ stdcall glGetIntegerv(long ptr)
@ stdcall glGetLightfv(long long ptr)
@ stdcall glGetLightiv(long long ptr)
@ stdcall glGetMapdv(long long ptr)
@ stdcall glGetMapfv(long long ptr)
@ stdcall glGetMapiv(long long ptr)
@ stdcall glGetMaterialfv(long long ptr)
@ stdcall glGetMaterialiv(long long ptr)
@ stdcall glGetPixelMapfv(long ptr)
@ stdcall glGetPixelMapuiv(long ptr)
@ stdcall glGetPixelMapusv(long ptr)
@ stdcall glGetPointerv(long ptr)
@ stdcall glGetPolygonStipple(ptr)
@ stdcall glGetString(long)
@ stdcall glGetTexEnvfv(long long ptr)
@ stdcall glGetTexEnviv(long long ptr)
@ stdcall glGetTexGendv(long long ptr)
@ stdcall glGetTexGenfv(long long ptr)
@ stdcall glGetTexGeniv(long long ptr)
@ stdcall glGetTexImage(long long long long ptr)
@ stdcall glGetTexLevelParameterfv(long long long ptr)
@ stdcall glGetTexLevelParameteriv(long long long ptr)
@ stdcall glGetTexParameterfv(long long ptr)
@ stdcall glGetTexParameteriv(long long ptr)
@ stdcall glHint(long long)
@ stdcall glIndexMask(long)
@ stdcall glIndexPointer(long long ptr)
@ stdcall glIndexd(double)
@ stdcall glIndexdv(ptr)
@ stdcall glIndexf(float)
@ stdcall glIndexfv(ptr)
@ stdcall glIndexi(long)
@ stdcall glIndexiv(ptr)
@ stdcall glIndexs(long)
@ stdcall glIndexsv(ptr)
@ stdcall glIndexub(long)
@ stdcall glIndexubv(ptr)
@ stdcall glInitNames()
@ stdcall glInterleavedArrays(long long ptr)
@ stdcall glIsEnabled(long)
@ stdcall glIsList(long)
@ stdcall glIsTexture(long)
@ stdcall glLightModelf(long float)
@ stdcall glLightModelfv(long ptr)
@ stdcall glLightModeli(long long)
@ stdcall glLightModeliv(long ptr)
@ stdcall glLightf(long long float)
@ stdcall glLightfv(long long ptr)
@ stdcall glLighti(long long long)
@ stdcall glLightiv(long long ptr)
@ stdcall glLineStipple(long long)
@ stdcall glLineWidth(float)
@ stdcall glListBase(long)
@ stdcall glLoadIdentity()
@ stdcall glLoadMatrixd(ptr)
@ stdcall glLoadMatrixf(ptr)
@ stdcall glLoadName(long)
@ stdcall glLogicOp(long)
@ stdcall glMap1d(long double double long long ptr)
@ stdcall glMap1f(long float float long long ptr)
@ stdcall glMap2d(long double double long long double double long long ptr)
@ stdcall glMap2f(long float float long long float float long long ptr)
@ stdcall glMapGrid1d(long double double)
@ stdcall glMapGrid1f(long float float)
@ stdcall glMapGrid2d(long double double long double double)
@ stdcall glMapGrid2f(long float float long float float)
@ stdcall glMaterialf(long long float)
@ stdcall glMaterialfv(long long ptr)
@ stdcall glMateriali(long long long)
@ stdcall glMaterialiv(long long ptr)
@ stdcall glMatrixMode(long)
@ stdcall glMultMatrixd(ptr)
@ stdcall glMultMatrixf(ptr)
@ stdcall glNewList(long long)
@ stdcall glNormal3b(long long long)
@ stdcall glNormal3bv(ptr)
@ stdcall glNormal3d(double double double)
@ stdcall glNormal3dv(ptr)
@ stdcall glNormal3f(float float float)
@ stdcall glNormal3fv(ptr)
@ stdcall glNormal3i(long long long)
@ stdcall glNormal3iv(ptr)
@ stdcall glNormal3s(long long long)
@ stdcall glNormal3sv(ptr)
@ stdcall glNormalPointer(long long ptr)
@ stdcall glOrtho(double double double double double double)
@ stdcall glPassThrough(float)
@ stdcall glPixelMapfv(long long ptr)
@ stdcall glPixelMapuiv(long long ptr)
@ stdcall glPixelMapusv(long long ptr)
@ stdcall glPixelStoref(long float)
@ stdcall glPixelStorei(long long)
@ stdcall glPixelTransferf(long float)
@ stdcall glPixelTransferi(long long)
@ stdcall glPixelZoom(float float)
@ stdcall glPointSize(float)
@ stdcall glPolygonMode(long long)
@ stdcall glPolygonOffset(float float)
@ stdcall glPolygonStipple(ptr)
@ stdcall glPopAttrib()
@ stdcall glPopClientAttrib()
@ stdcall glPopMatrix()
@ stdcall glPopName()
@ stdcall glPrioritizeTextures(long ptr ptr)
@ stdcall glPushAttrib(long)
@ stdcall glPushClientAttrib(long)
@ stdcall glPushMatrix()
@ stdcall glPushName(long)
@ stdcall glRasterPos2d(double double)
@ stdcall glRasterPos2dv(ptr)
@ stdcall glRasterPos2f(float float)
@ stdcall glRasterPos2fv(ptr)
@ stdcall glRasterPos2i(long long)
@ stdcall glRasterPos2iv(ptr)
@ stdcall glRasterPos2s(long long)
@ stdcall glRasterPos2sv(ptr)
@ stdcall glRasterPos3d(double double double)
@ stdcall glRasterPos3dv(ptr)
@ stdcall glRasterPos3f(float float float)
@ stdcall glRasterPos3fv(ptr)
@ stdcall glRasterPos3i(long long long)
@ stdcall glRasterPos3iv(ptr)
@ stdcall glRasterPos3s(long long long)
@ stdcall glRasterPos3sv(ptr)
@ stdcall glRasterPos4d(double double double double)
@ stdcall glRasterPos4dv(ptr)
@ stdcall glRasterPos4f(float float float float)
@ stdcall glRasterPos4fv(ptr)
@ stdcall glRasterPos4i(long long long long)
@ stdcall glRasterPos4iv(ptr)
@ stdcall glRasterPos4s(long long long long)
@ stdcall glRasterPos4sv(ptr)
@ stdcall glReadBuffer(long)
@ stdcall glReadPixels(long long long long long long ptr)
@ stdcall glRectd(double double double double)
@ stdcall glRectdv(ptr ptr)
@ stdcall glRectf(float float float float)
@ stdcall glRectfv(ptr ptr)
@ stdcall glRecti(long long long long)
@ stdcall glRectiv(ptr ptr)
@ stdcall glRects(long long long long)
@ stdcall glRectsv(ptr ptr)
@ stdcall glRenderMode(long)
@ stdcall glRotated(double double double double)
@ stdcall glRotatef(float float float float)
@ stdcall glScaled(double double double)
@ stdcall glScalef(float float float)
@ stdcall glScissor(long long long long)
@ stdcall glSelectBuffer(long ptr)
@ stdcall glShadeModel(long)
@ stdcall glStencilFunc(long long long)
@ stdcall glStencilMask(long)
@ stdcall glStencilOp(long long long)
@ stdcall glTexCoord1d(double)
@ stdcall glTexCoord1dv(ptr)
@ stdcall glTexCoord1f(float)
@ stdcall glTexCoord1fv(ptr)
@ stdcall glTexCoord1i(long)
@ stdcall glTexCoord1iv(ptr)
@ stdcall glTexCoord1s(long)
@ stdcall glTexCoord1sv(ptr)
@ stdcall glTexCoord2d(double double)
@ stdcall glTexCoord2dv(ptr)
@ stdcall glTexCoord2f(float float)
@ stdcall glTexCoord2fv(ptr)
@ stdcall glTexCoord2i(long long)
@ stdcall glTexCoord2iv(ptr)
@ stdcall glTexCoord2s(long long)
@ stdcall glTexCoord2sv(ptr)
@ stdcall glTexCoord3d(double double double)
@ stdcall glTexCoord3dv(ptr)
@ stdcall glTexCoord3f(float float float)
@ stdcall glTexCoord3fv(ptr)
@ stdcall glTexCoord3i(long long long)
@ stdcall glTexCoord3iv(ptr)
@ stdcall glTexCoord3s(long long long)
@ stdcall glTexCoord3sv(ptr)
@ stdcall glTexCoord4d(double double double double)
@ stdcall glTexCoord4dv(ptr)
@ stdcall glTexCoord4f(float float float float)
@ stdcall glTexCoord4fv(ptr)
@ stdcall glTexCoord4i(long long long long)
@ stdcall glTexCoord4iv(ptr)
@ stdcall glTexCoord4s(long long long long)
@ stdcall glTexCoord4sv(ptr)
@ stdcall glTexCoordPointer(long long long ptr)
@ stdcall glTexEnvf(long long float)
@ stdcall glTexEnvfv(long long ptr)
@ stdcall glTexEnvi(long long long)
@ stdcall glTexEnviv(long long ptr)
@ stdcall glTexGend(long long double)
@ stdcall glTexGendv(long long ptr)
@ stdcall glTexGenf(long long float)
@ stdcall glTexGenfv(long long ptr)
@ stdcall glTexGeni(long long long)
@ stdcall glTexGeniv(long long ptr)
@ stdcall glTexImage1D(long long long long long long long ptr)
@ stdcall glTexImage2D(long long long long long long long long ptr)
@ stdcall glTexParameterf(long long float)
@ stdcall glTexParameterfv(long long ptr)
@ stdcall glTexParameteri(long long long)
@ stdcall glTexParameteriv(long long ptr)
@ stdcall glTexSubImage1D(long long long long long long ptr)
@ stdcall glTexSubImage2D(long long long long long long long long ptr)
@ stdcall glTranslated(double double double)
@ stdcall glTranslatef(float float float)
@ stdcall glVertex2d(double double)
@ stdcall glVertex2dv(ptr)
@ stdcall glVertex2f(float float)
@ stdcall glVertex2fv(ptr)
@ stdcall glVertex2i(long long)
@ stdcall glVertex2iv(ptr)
@ stdcall glVertex2s(long long)
@ stdcall glVertex2sv(ptr)
@ stdcall glVertex3d(double double double)
@ stdcall glVertex3dv(ptr)
@ stdcall glVertex3f(float float float)
@ stdcall glVertex3fv(ptr)
@ stdcall glVertex3i(long long long)
@ stdcall glVertex3iv(ptr)
@ stdcall glVertex3s(long long long)
@ stdcall glVertex3sv(ptr)
@ stdcall glVertex4d(double double double double)
@ stdcall glVertex4dv(ptr)
@ stdcall glVertex4f(float float float float)
@ stdcall glVertex4fv(ptr)
@ stdcall glVertex4i(long long long long)
@ stdcall glVertex4iv(ptr)
@ stdcall glVertex4s(long long long long)
@ stdcall glVertex4sv(ptr)
@ stdcall glVertexPointer(long long long ptr)
@ stdcall glViewport(long long long long)
@ stdcall wglChoosePixelFormat(long ptr)
@ stdcall wglCopyContext(long long long)
@ stdcall wglCreateContext(long)
@ stdcall wglCreateLayerContext(long long)
@ stdcall wglDeleteContext(long)
@ stdcall wglDescribeLayerPlane(long long long long ptr)
@ stdcall wglDescribePixelFormat(long long long ptr)
@ stdcall wglGetCurrentContext()
@ stdcall wglGetCurrentDC()
@ stdcall wglGetDefaultProcAddress(str)
@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
@ stdcall wglGetPixelFormat(long)
@ stdcall wglGetProcAddress(str)
@ stdcall wglMakeCurrent(long long)
@ stdcall wglRealizeLayerPalette(long long long)
@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
@ stdcall wglSetPixelFormat(long long ptr)
@ stdcall wglShareLists(long long)
@ stdcall wglSwapBuffers(long)
@ stdcall wglSwapLayerBuffers(long long)
@ stdcall wglUseFontBitmapsA(long long long long)
@ stdcall wglUseFontBitmapsW(long long long long)
@ stdcall wglUseFontOutlinesA(long long long long float float long ptr)
@ stdcall wglUseFontOutlinesW(long long long long float float long ptr)