Sweden-Number/dlls/gameux/factory.c

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/*
* Gameux library IClassFactory implementation
*
* Copyright (C) 2010 Mariusz Pluciński
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "ole2.h"
#include "shobjidl.h"
#include "initguid.h"
#include "gameux.h"
#include "gameux_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(gameux);
typedef HRESULT (*fnCreateInstance)(IUnknown *pUnkOuter, IUnknown **ppObj);
/***************************************************************
* gameux ClassFactory
*/
typedef struct _gameuxcf
{
IClassFactory IClassFactory_iface;
fnCreateInstance pfnCreateInstance;
} gameuxcf;
static inline gameuxcf *impl_from_IClassFactory(IClassFactory *iface)
{
return CONTAINING_RECORD(iface, gameuxcf, IClassFactory_iface);
}
static HRESULT WINAPI gameuxcf_QueryInterface(
IClassFactory *iface,
REFIID riid,
LPVOID *ppObj)
{
TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppObj);
*ppObj = NULL;
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IClassFactory))
{
IClassFactory_AddRef(iface);
*ppObj = iface;
return S_OK;
}
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI gameuxcf_AddRef(
IClassFactory *iface)
{
TRACE("(%p)\n", iface);
return 2;
}
static ULONG WINAPI gameuxcf_Release(
IClassFactory *iface)
{
TRACE("(%p)\n", iface);
return 1;
}
static HRESULT WINAPI gameuxcf_CreateInstance(
IClassFactory *iface,
LPUNKNOWN pUnkOuter,
REFIID riid,
LPVOID *ppObj)
{
gameuxcf *This = impl_from_IClassFactory(iface);
HRESULT hr;
IUnknown *pUnk;
TRACE("(%p, %p, %s, %p)\n", iface, pUnkOuter, debugstr_guid(riid), ppObj);
*ppObj = NULL;
if(pUnkOuter)
return CLASS_E_NOAGGREGATION;
hr = This->pfnCreateInstance(pUnkOuter, &pUnk);
if(FAILED(hr))
return hr;
hr = IUnknown_QueryInterface(pUnk, riid, ppObj);
IUnknown_Release(pUnk);
return hr;
}
static HRESULT WINAPI gameuxcf_LockServer(
IClassFactory *iface,
BOOL dolock)
{
gameuxcf *This = impl_from_IClassFactory(iface);
TRACE("(%p, %d)\n", This, dolock);
FIXME("stub\n");
return S_OK;
}
static const struct IClassFactoryVtbl gameuxcf_vtbl =
{
gameuxcf_QueryInterface,
gameuxcf_AddRef,
gameuxcf_Release,
gameuxcf_CreateInstance,
gameuxcf_LockServer
};
static gameuxcf gameexplorercf = { { &gameuxcf_vtbl }, GameExplorer_create };
static gameuxcf gamestatisticscf = { { &gameuxcf_vtbl }, GameStatistics_create };
/***************************************************************
* gameux ClassFactory
*/
HRESULT WINAPI DllGetClassObject(
REFCLSID rclsid,
REFIID riid,
LPVOID *ppv)
{
IClassFactory *cf = NULL;
TRACE("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
if(IsEqualCLSID(rclsid, &CLSID_GameExplorer))
{
cf = &gameexplorercf.IClassFactory_iface;
}
else if( IsEqualCLSID( rclsid, &CLSID_GameStatistics ))
{
cf = &gamestatisticscf.IClassFactory_iface;
}
if(!cf)
return CLASS_E_CLASSNOTAVAILABLE;
return IClassFactory_QueryInterface(cf, riid, ppv);
}