Sweden-Number/include/wine/wined3d_gl.h

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/*
* Direct3D wine OpenGL include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_WINED3D_GL_H
#define __WINE_WINED3D_GL_H
#ifndef __WINE_CONFIG_H
# error You must include config.h to use this header
#endif
#ifdef HAVE_OPENGL
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
#define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/**
* file where we merge all d3d-opengl specific stuff
*/
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
#endif /* HAVE_OPENGL */
#endif /* __WINE_WINED3D_GL */