Sweden-Number/include/d3dx9mesh.h

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/*
* Copyright (C) 2009 David Adam
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <d3dx9.h>
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#ifndef __WINE_D3DX9MESH_H
#define __WINE_D3DX9MESH_H
DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
DEFINE_GUID(IID_ID3DXMesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
enum _MAX_FVF_DECL_SIZE
{
MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
};
typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
typedef struct ID3DXMesh* LPD3DXMESH;
typedef struct _D3DXATTRIBUTERANGE {
DWORD AttribId;
DWORD FaceStart;
DWORD FaceCount;
DWORD VertexStart;
DWORD VertexCount;
} D3DXATTRIBUTERANGE;
typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
#undef INTERFACE
#define INTERFACE ID3DXBaseMesh
DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseMesh ***/
STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXMesh
DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXBaseMesh ***/
STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf, LPDIRECT3DDEVICE9 device, LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPDIRECT3DDEVICE9 device,
LPD3DXMESH* clone_mesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* vertex_buffer) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* index_buffer) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID* data) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* point_reps, DWORD* adjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* adjacency, DWORD* point_reps) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
/*** ID3DXMesh ***/
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
STDMETHOD(Optimize)(THIS_ DWORD flags, CONST DWORD* adjacency_in, DWORD* adjacency_out,
DWORD* face_remap, LPD3DXBUFFER* vertex_remap, LPD3DXMESH* opt_mesh) PURE;
STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, CONST DWORD* adjacency_in, DWORD* adjacency_out,
DWORD* face_remap, LPD3DXBUFFER* vertex_remap) PURE;
STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE* attrib_table, DWORD attrib_table_size) PURE;
};
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#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
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UINT WINAPI D3DXGetFVFVertexSize(DWORD);
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
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BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_D3DX9MESH_H */