Sweden-Number/programs/winemine/main.c

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/*
* WineMine (main.c)
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*
* Copyright 2000 Joshua Thielen
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <string.h>
#include <time.h>
#include <windows.h>
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#include <stdlib.h>
#include <shellapi.h>
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#include "main.h"
#include "resource.h"
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#include <wine/debug.h>
WINE_DEFAULT_DEBUG_CHANNEL(winemine);
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static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
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static const char* registry_key = "Software\\Microsoft\\WinMine";
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int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
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{
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MSG msg;
WNDCLASS wc;
HWND hWnd;
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HACCEL haccel;
char appname[20];
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LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
wc.style = 0;
wc.lpfnWndProc = MainProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInst;
wc.hIcon = LoadIcon( hInst, "WINEMINE" );
wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
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wc.hbrBackground = (HBRUSH) GetStockObject( BLACK_BRUSH );
wc.lpszMenuName = "MENU_WINEMINE";
wc.lpszClassName = appname;
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if (!RegisterClass(&wc)) ExitProcess(1);
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hWnd = CreateWindow( appname, appname,
wnd_style,
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CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
0, 0, hInst, NULL );
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if (!hWnd) ExitProcess(1);
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ShowWindow( hWnd, cmdshow );
UpdateWindow( hWnd );
haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
SetTimer( hWnd, ID_TIMER, 1000, NULL );
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while( GetMessage(&msg, 0, 0, 0) ) {
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if (!TranslateAccelerator( hWnd, haccel, &msg ))
TranslateMessage( &msg );
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DispatchMessage( &msg );
}
return msg.wParam;
}
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
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HMENU hMenu;
static BOARD board;
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switch( msg ) {
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case WM_CREATE:
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board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
board.hWnd = hWnd;
InitBoard( &board );
CreateBoard( &board );
return 0;
case WM_PAINT:
{
HDC hMemDC;
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WINE_TRACE("WM_PAINT\n");
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hdc = BeginPaint( hWnd, &ps );
hMemDC = CreateCompatibleDC( hdc );
DrawBoard( hdc, hMemDC, &ps, &board );
DeleteDC( hMemDC );
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EndPaint( hWnd, &ps );
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return 0;
}
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case WM_MOVE:
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WINE_TRACE("WM_MOVE\n");
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board.pos.x = (short)LOWORD(lParam);
board.pos.y = (short)HIWORD(lParam);
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return 0;
case WM_DESTROY:
SaveBoard( &board );
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DestroyBoard( &board );
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PostQuitMessage( 0 );
return 0;
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case WM_TIMER:
if( board.status == PLAYING ) {
board.time++;
RedrawWindow( hWnd, &board.timer_rect, 0,
RDW_INVALIDATE | RDW_UPDATENOW );
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}
return 0;
case WM_LBUTTONDOWN:
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WINE_TRACE("WM_LBUTTONDOWN\n");
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if( wParam & MK_RBUTTON )
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msg = WM_MBUTTONDOWN;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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SetCapture( hWnd );
return 0;
case WM_LBUTTONUP:
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WINE_TRACE("WM_LBUTTONUP\n");
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if( wParam & MK_RBUTTON )
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msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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ReleaseCapture();
return 0;
case WM_RBUTTONDOWN:
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WINE_TRACE("WM_RBUTTONDOWN\n");
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if( wParam & MK_LBUTTON ) {
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board.press.x = 0;
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board.press.y = 0;
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msg = WM_MBUTTONDOWN;
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}
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
case WM_RBUTTONUP:
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WINE_TRACE("WM_RBUTTONUP\n");
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if( wParam & MK_LBUTTON )
msg = WM_MBUTTONUP;
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
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case WM_MBUTTONDOWN:
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WINE_TRACE("WM_MBUTTONDOWN\n");
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
case WM_MBUTTONUP:
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WINE_TRACE("WM_MBUTTONUP\n");
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
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case WM_MOUSEMOVE:
{
if( wParam & MK_MBUTTON ) {
msg = WM_MBUTTONDOWN;
}
else if( wParam & MK_LBUTTON ) {
msg = WM_LBUTTONDOWN;
}
else {
return 0;
}
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
}
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case WM_COMMAND:
switch(LOWORD(wParam)) {
case IDM_NEW:
CreateBoard( &board );
return 0;
case IDM_MARKQ:
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hMenu = GetMenu( hWnd );
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board.IsMarkQ = !board.IsMarkQ;
if( board.IsMarkQ )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
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else
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CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
return 0;
case IDM_BEGINNER:
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SetDifficulty( &board, BEGINNER );
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CreateBoard( &board );
return 0;
case IDM_ADVANCED:
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SetDifficulty( &board, ADVANCED );
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CreateBoard( &board );
return 0;
case IDM_EXPERT:
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SetDifficulty( &board, EXPERT );
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CreateBoard( &board );
return 0;
case IDM_CUSTOM:
SetDifficulty( &board, CUSTOM );
CreateBoard( &board );
return 0;
case IDM_EXIT:
SendMessage( hWnd, WM_CLOSE, 0, 0);
return 0;
case IDM_TIMES:
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DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
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TimesDlgProc, (LPARAM) &board);
return 0;
case IDM_ABOUT:
{
WCHAR appname[256], other[256];
LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
ShellAboutW( hWnd, appname, other,
LoadImageA( board.hInst, "WINEMINE", IMAGE_ICON, 48, 48, LR_SHARED ));
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return 0;
}
default:
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WINE_TRACE("Unknown WM_COMMAND command message received\n");
break;
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}
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}
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return( DefWindowProc( hWnd, msg, wParam, lParam ));
}
void InitBoard( BOARD *p_board )
{
HMENU hMenu;
p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
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p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
LoadBoard( p_board );
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hMenu = GetMenu( p_board->hWnd );
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CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
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MF_CHECKED );
if( p_board->IsMarkQ )
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
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else
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CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
CheckLevel( p_board );
}
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void LoadBoard( BOARD *p_board )
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{
DWORD size;
DWORD type;
HKEY hkey;
char data[MAX_PLAYER_NAME_SIZE+1];
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char key_name[8];
unsigned i;
RegOpenKeyEx( HKEY_CURRENT_USER, registry_key,
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0, KEY_QUERY_VALUE, &hkey );
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size = sizeof( p_board->pos.x );
if( !RegQueryValueEx( hkey, "Xpos", NULL, (LPDWORD) &type,
(LPBYTE) &p_board->pos.x, (LPDWORD) &size ) == ERROR_SUCCESS )
p_board->pos.x = 0;
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size = sizeof( p_board->pos.y );
if( !RegQueryValueEx( hkey, "Ypos", NULL, (LPDWORD) &type,
(LPBYTE) &p_board->pos.y, (LPDWORD) &size ) == ERROR_SUCCESS )
p_board->pos.y = 0;
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size = sizeof( p_board->rows );
if( !RegQueryValueEx( hkey, "Height", NULL, (LPDWORD) &type,
(LPBYTE) &p_board->rows, (LPDWORD) &size ) == ERROR_SUCCESS )
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p_board->rows = BEGINNER_ROWS;
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size = sizeof( p_board->cols );
if( !RegQueryValueEx( hkey, "Width", NULL, (LPDWORD) &type,
(LPBYTE) &p_board->cols, (LPDWORD) &size ) == ERROR_SUCCESS )
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p_board->cols = BEGINNER_COLS;
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size = sizeof( p_board->mines );
if( !RegQueryValueEx( hkey, "Mines", NULL, (LPDWORD) &type,
(LPBYTE) &p_board->mines, (LPDWORD) &size ) == ERROR_SUCCESS )
p_board->mines = BEGINNER_MINES;
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size = sizeof( p_board->difficulty );
if( !RegQueryValueEx( hkey, "Difficulty", NULL, (LPDWORD) &type,
(LPBYTE) &p_board->difficulty, (LPDWORD) &size ) == ERROR_SUCCESS )
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p_board->difficulty = BEGINNER;
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size = sizeof( p_board->IsMarkQ );
if( !RegQueryValueEx( hkey, "Mark", NULL, (LPDWORD) &type,
(LPBYTE) &p_board->IsMarkQ, (LPDWORD) &size ) == ERROR_SUCCESS )
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p_board->IsMarkQ = TRUE;
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for( i = 0; i < 3; i++ ) {
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wsprintf( key_name, "Name%d", i+1 );
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size = sizeof( data );
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if( RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
(LPBYTE) data,
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(LPDWORD) &size ) == ERROR_SUCCESS )
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lstrcpynA( p_board->best_name[i], data, sizeof(p_board->best_name[i]) );
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else
LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
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}
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for( i = 0; i < 3; i++ ) {
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wsprintf( key_name, "Time%d", i+1 );
size = sizeof( p_board->best_time[i] );
if( !RegQueryValueEx( hkey, key_name, NULL, (LPDWORD) &type,
(LPBYTE) &p_board->best_time[i],
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(LPDWORD) &size ) == ERROR_SUCCESS )
p_board->best_time[i] = 999;
}
RegCloseKey( hkey );
}
void SaveBoard( BOARD *p_board )
{
HKEY hkey;
unsigned i;
char data[MAX_PLAYER_NAME_SIZE+1];
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char key_name[8];
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if( RegCreateKeyEx( HKEY_CURRENT_USER, registry_key,
0, NULL,
REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
&hkey, NULL ) != ERROR_SUCCESS)
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return;
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RegSetValueEx( hkey, "Xpos", 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
RegSetValueEx( hkey, "Ypos", 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
RegSetValueEx( hkey, "Difficulty", 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
RegSetValueEx( hkey, "Height", 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
RegSetValueEx( hkey, "Width", 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
RegSetValueEx( hkey, "Mines", 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
RegSetValueEx( hkey, "Mark", 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
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for( i = 0; i < 3; i++ ) {
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wsprintf( key_name, "Name%u", i+1 );
lstrcpyn( data, p_board->best_name[i], sizeof( data ) );
RegSetValueEx( hkey, key_name, 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
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}
for( i = 0; i < 3; i++ ) {
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wsprintf( key_name, "Time%u", i+1 );
RegSetValueEx( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
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}
RegCloseKey( hkey );
}
void DestroyBoard( BOARD *p_board )
{
DeleteObject( p_board->hFacesBMP );
DeleteObject( p_board->hLedsBMP );
DeleteObject( p_board->hMinesBMP );
}
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void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
{
HMENU hMenu;
if ( difficulty == CUSTOM )
if (DialogBoxParam( p_board->hInst, "DLG_CUSTOM", p_board->hWnd,
CustomDlgProc, (LPARAM) p_board) != 0)
return;
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hMenu = GetMenu( p_board->hWnd );
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CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
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p_board->difficulty = difficulty;
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CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
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switch( difficulty ) {
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case BEGINNER:
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p_board->cols = BEGINNER_COLS;
p_board->rows = BEGINNER_ROWS;
p_board->mines = BEGINNER_MINES;
break;
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case ADVANCED:
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p_board->cols = ADVANCED_COLS;
p_board->rows = ADVANCED_ROWS;
p_board->mines = ADVANCED_MINES;
break;
case EXPERT:
p_board->cols = EXPERT_COLS;
p_board->rows = EXPERT_ROWS;
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p_board->mines = EXPERT_MINES;
break;
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case CUSTOM:
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break;
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}
}
static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
{
if (*x < a) {
*y += a - *x;
*x = a;
}
else if (*y > b) {
*x -= *y - b;
*y = b;
}
}
static void MoveOnScreen(RECT* rect)
{
HMONITOR hMonitor;
MONITORINFO mi;
/* find the nearest monitor ... */
hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
/* ... and move it into the work area (ie excluding task bar)*/
mi.cbSize = sizeof(mi);
GetMonitorInfo(hMonitor, &mi);
ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
}
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void CreateBoard( BOARD *p_board )
{
int left, top, bottom, right;
unsigned col, row;
RECT wnd_rect;
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p_board->mb = MB_NONE;
p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
p_board->num_flags = 0;
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/* Create the boxes...
* We actually create them with an empty border,
* so special care doesn't have to be taken on the edges
*/
for( col = 0; col <= p_board->cols + 1; col++ )
for( row = 0; row <= p_board->rows + 1; row++ ) {
p_board->box[col][row].IsPressed = FALSE;
p_board->box[col][row].IsMine = FALSE;
p_board->box[col][row].FlagType = NORMAL;
p_board->box[col][row].NumMines = 0;
}
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p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
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p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
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+ BOARD_HMARGIN * 3;
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/* setting the mines rectangle boundary */
left = BOARD_WMARGIN;
top = BOARD_HMARGIN * 2 + LED_HEIGHT;
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right = left + p_board->cols * MINE_WIDTH;
bottom = top + p_board->rows * MINE_HEIGHT;
SetRect( &p_board->mines_rect, left, top, right, bottom );
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/* setting the face rectangle boundary */
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left = p_board->width / 2 - FACE_WIDTH / 2;
top = BOARD_HMARGIN;
right = left + FACE_WIDTH;
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bottom = top + FACE_HEIGHT;
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SetRect( &p_board->face_rect, left, top, right, bottom );
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/* setting the timer rectangle boundary */
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left = BOARD_WMARGIN;
top = BOARD_HMARGIN;
right = left + LED_WIDTH * 3;
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bottom = top + LED_HEIGHT;
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SetRect( &p_board->timer_rect, left, top, right, bottom );
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/* setting the counter rectangle boundary */
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left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
top = BOARD_HMARGIN;
right = p_board->width - BOARD_WMARGIN;
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bottom = top + LED_HEIGHT;
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SetRect( &p_board->counter_rect, left, top, right, bottom );
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p_board->status = WAITING;
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p_board->face_bmp = SMILE_BMP;
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p_board->time = 0;
wnd_rect.left = p_board->pos.x;
wnd_rect.right = p_board->pos.x + p_board->width;
wnd_rect.top = p_board->pos.y;
wnd_rect.bottom = p_board->pos.y + p_board->height;
AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
/* Make sure the window is completely on the screen */
MoveOnScreen(&wnd_rect);
MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
wnd_rect.right - wnd_rect.left,
wnd_rect.bottom - wnd_rect.top,
TRUE );
RedrawWindow( p_board->hWnd, NULL, 0,
RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
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}
void CheckLevel( BOARD *p_board )
{
if( p_board->rows < BEGINNER_ROWS )
p_board->rows = BEGINNER_ROWS;
if( p_board->rows > MAX_ROWS )
p_board->rows = MAX_ROWS;
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if( p_board->cols < BEGINNER_COLS )
p_board->cols = BEGINNER_COLS;
if( p_board->cols > MAX_COLS )
p_board->cols = MAX_COLS;
if( p_board->mines < BEGINNER_MINES )
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p_board->mines = BEGINNER_MINES;
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if( p_board->mines > p_board->cols * p_board->rows - 2 )
p_board->mines = p_board->cols * p_board->rows - 2;
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}
/* Randomly places mines everywhere except the selected box. */
void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
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{
int i, j;
unsigned col, row;
srand( (unsigned) time( NULL ) );
/* Temporarily place a mine at the selected box until all the other
* mines are placed, this avoids checking in the mine creation loop. */
p_board->box[selected_col][selected_row].IsMine = TRUE;
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/* create mines */
i = 0;
while( (unsigned) i < p_board->mines ) {
col = (int) (p_board->cols * (float) rand() / RAND_MAX + 1);
row = (int) (p_board->rows * (float) rand() / RAND_MAX + 1);
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if( !p_board->box[col][row].IsMine ) {
i++;
p_board->box[col][row].IsMine = TRUE;
}
}
/* Remove temporarily placed mine for selected box */
p_board->box[selected_col][selected_row].IsMine = FALSE;
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/*
* Now we label the remaining boxes with the
* number of mines surrounding them.
*/
for( col = 1; col < p_board->cols + 1; col++ )
for( row = 1; row < p_board->rows + 1; row++ ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
if( p_board->box[col + i][row + j].IsMine ) {
p_board->box[col][row].NumMines++ ;
}
}
}
}
void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
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{
HGDIOBJ hOldObj;
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unsigned col, row;
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
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for( row = 1; row <= p_board->rows; row++ ) {
for( col = 1; col <= p_board->cols; col++ ) {
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DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
}
}
SelectObject( hMemDC, hOldObj );
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}
void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
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{
MINEBMP_OFFSET offset = BOX_BMP;
if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
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return;
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if( p_board->status == GAMEOVER ) {
if( p_board->box[col][row].IsMine ) {
switch( p_board->box[col][row].FlagType ) {
case FLAG:
offset = FLAG_BMP;
break;
case COMPLETE:
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offset = EXPLODE_BMP;
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break;
case QUESTION:
/* fall through */
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case NORMAL:
offset = MINE_BMP;
}
} else {
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switch( p_board->box[col][row].FlagType ) {
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case QUESTION:
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offset = QUESTION_BMP;
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break;
case FLAG:
offset = WRONG_BMP;
break;
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case NORMAL:
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offset = BOX_BMP;
break;
case COMPLETE:
/* Do nothing */
break;
default:
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WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
break;
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}
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}
} else { /* WAITING or PLAYING */
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switch( p_board->box[col][row].FlagType ) {
case QUESTION:
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if( !IsPressed )
offset = QUESTION_BMP;
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else
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offset = QPRESS_BMP;
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break;
case FLAG:
offset = FLAG_BMP;
break;
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case NORMAL:
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if( !IsPressed )
offset = BOX_BMP;
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else
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offset = MPRESS_BMP;
break;
case COMPLETE:
/* Do nothing */
break;
default:
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WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
break;
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}
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}
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if( p_board->box[col][row].FlagType == COMPLETE
&& !p_board->box[col][row].IsMine )
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offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
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BitBlt( hdc,
(col - 1) * MINE_WIDTH + p_board->mines_rect.left,
(row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
MINE_WIDTH, MINE_HEIGHT,
hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
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}
void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
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{
HGDIOBJ hOldObj;
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unsigned led[3], i;
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int count;
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count = number;
if( count < 1000 ) {
if( count >= 0 ) {
led[0] = count / 100 ;
count -= led[0] * 100;
}
else {
led[0] = 10; /* negative sign */
count = -count;
}
led[1] = count / 10;
count -= led[1] * 10;
led[2] = count;
}
else {
for( i = 0; i < 3; i++ )
led[i] = 10;
}
hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
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for( i = 0; i < 3; i++ ) {
BitBlt( hdc,
i * LED_WIDTH + x,
y,
LED_WIDTH,
LED_HEIGHT,
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hMemDC,
0,
led[i] * LED_HEIGHT,
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SRCCOPY);
}
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SelectObject( hMemDC, hOldObj );
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}
void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
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{
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HGDIOBJ hOldObj;
hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
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BitBlt( hdc,
p_board->face_rect.left,
p_board->face_rect.top,
FACE_WIDTH,
FACE_HEIGHT,
hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
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SelectObject( hMemDC, hOldObj );
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}
void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
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{
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RECT tmp_rect;
if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
p_board->counter_rect.left,
p_board->counter_rect.top );
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if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
DrawLeds( hdc, hMemDC, p_board, p_board->time,
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p_board->timer_rect.left,
p_board->timer_rect.top );
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if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
DrawFace( hdc, hMemDC, p_board );
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if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
DrawMines( hdc, hMemDC, p_board );
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}
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void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
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{
POINT pt;
unsigned col,row;
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pt.x = x;
pt.y = y;
if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
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&& p_board->status != WON )
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TestMines( p_board, pt, msg );
else {
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UnpressBoxes( p_board,
p_board->press.x,
p_board->press.y );
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p_board->press.x = 0;
p_board->press.y = 0;
}
if( p_board->boxes_left == 0 ) {
p_board->status = WON;
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if (p_board->num_flags < p_board->mines) {
for( row = 1; row <= p_board->rows; row++ ) {
for( col = 1; col <= p_board->cols; col++ ) {
if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
p_board->box[col][row].FlagType = FLAG;
}
}
p_board->num_flags = p_board->mines;
RedrawWindow( p_board->hWnd, NULL, 0,
RDW_INVALIDATE | RDW_UPDATENOW );
}
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if( p_board->difficulty != CUSTOM &&
p_board->time < p_board->best_time[p_board->difficulty] ) {
p_board->best_time[p_board->difficulty] = p_board->time;
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DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
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CongratsDlgProc, (LPARAM) p_board);
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DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
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TimesDlgProc, (LPARAM) p_board);
}
}
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TestFace( p_board, pt, msg );
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}
void TestMines( BOARD *p_board, POINT pt, int msg )
{
BOOL draw = TRUE;
int col, row;
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col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
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switch ( msg ) {
case WM_LBUTTONDOWN:
if( p_board->press.x != col || p_board->press.y != row ) {
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UnpressBox( p_board,
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p_board->press.x, p_board->press.y );
p_board->press.x = col;
p_board->press.y = row;
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PressBox( p_board, col, row );
}
draw = FALSE;
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break;
case WM_LBUTTONUP:
if( p_board->press.x != col || p_board->press.y != row )
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UnpressBox( p_board,
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p_board->press.x, p_board->press.y );
p_board->press.x = 0;
p_board->press.y = 0;
if( p_board->box[col][row].FlagType != FLAG
&& p_board->status != PLAYING )
{
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p_board->status = PLAYING;
PlaceMines( p_board, col, row );
}
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CompleteBox( p_board, col, row );
break;
case WM_MBUTTONDOWN:
PressBoxes( p_board, col, row );
draw = FALSE;
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break;
case WM_MBUTTONUP:
if( p_board->press.x != col || p_board->press.y != row )
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UnpressBoxes( p_board,
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p_board->press.x, p_board->press.y );
p_board->press.x = 0;
p_board->press.y = 0;
CompleteBoxes( p_board, col, row );
break;
case WM_RBUTTONDOWN:
AddFlag( p_board, col, row );
break;
default:
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WINE_TRACE("Unknown message type received in TestMines\n");
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break;
}
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if( draw )
{
RedrawWindow( p_board->hWnd, NULL, 0,
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RDW_INVALIDATE | RDW_UPDATENOW );
}
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}
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void TestFace( BOARD *p_board, POINT pt, int msg )
{
if( p_board->status == PLAYING || p_board->status == WAITING ) {
if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
p_board->face_bmp = OOH_BMP;
else p_board->face_bmp = SMILE_BMP;
}
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else if( p_board->status == GAMEOVER )
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p_board->face_bmp = DEAD_BMP;
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else if( p_board->status == WON )
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p_board->face_bmp = COOL_BMP;
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if( PtInRect( &p_board->face_rect, pt ) ) {
if( msg == WM_LBUTTONDOWN )
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p_board->face_bmp = SPRESS_BMP;
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if( msg == WM_LBUTTONUP )
CreateBoard( p_board );
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}
RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
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RDW_INVALIDATE | RDW_UPDATENOW );
}
void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
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if( p_board->box[col][row].FlagType != COMPLETE &&
p_board->box[col][row].FlagType != FLAG &&
col > 0 && col < p_board->cols + 1 &&
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row > 0 && row < p_board->rows + 1 ) {
p_board->box[col][row].FlagType = COMPLETE;
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if( p_board->box[col][row].IsMine ) {
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p_board->face_bmp = DEAD_BMP;
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p_board->status = GAMEOVER;
}
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else if( p_board->status != GAMEOVER )
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p_board->boxes_left--;
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if( p_board->box[col][row].NumMines == 0 )
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{
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ )
CompleteBox( p_board, col + i, row + j );
}
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}
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}
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
{
unsigned numFlags = 0;
int i, j;
if( p_board->box[col][row].FlagType == COMPLETE ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
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if( p_board->box[col+i][row+j].FlagType == FLAG )
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numFlags++;
}
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if( numFlags == p_board->box[col][row].NumMines ) {
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
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if( p_board->box[col+i][row+j].FlagType != FLAG )
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CompleteBox( p_board, col+i, row+j );
}
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}
}
}
void AddFlag( BOARD *p_board, unsigned col, unsigned row )
{
if( p_board->box[col][row].FlagType != COMPLETE ) {
switch( p_board->box[col][row].FlagType ) {
case FLAG:
if( p_board->IsMarkQ )
p_board->box[col][row].FlagType = QUESTION;
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else
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p_board->box[col][row].FlagType = NORMAL;
p_board->num_flags--;
break;
case QUESTION:
p_board->box[col][row].FlagType = NORMAL;
break;
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default:
p_board->box[col][row].FlagType = FLAG;
p_board->num_flags++;
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}
}
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}
void PressBox( BOARD *p_board, unsigned col, unsigned row )
{
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HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
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hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
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SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
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ReleaseDC( p_board->hWnd, hdc );
}
void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
int i, j;
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
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p_board->box[col + i][row + j].IsPressed = TRUE;
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PressBox( p_board, col + i, row + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
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if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
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UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
}
for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
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p_board->box[col + i][row + j].IsPressed = FALSE;
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PressBox( p_board, col + i, row + j );
}
p_board->press.x = col;
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p_board->press.y = row;
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}
void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
{
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HDC hdc;
HGDIOBJ hOldObj;
HDC hMemDC;
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hdc = GetDC( p_board->hWnd );
hMemDC = CreateCompatibleDC( hdc );
hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
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SelectObject( hMemDC, hOldObj );
DeleteDC( hMemDC );
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ReleaseDC( p_board->hWnd, hdc );
}
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
{
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int i, j;
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for( i = -1; i <= 1; i++ )
for( j = -1; j <= 1; j++ ) {
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UnpressBox( p_board, col + i, row + j );
}
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}