2004-09-28 04:12:12 +02:00
|
|
|
/*
|
|
|
|
* Utility functions for the WineD3D Library
|
|
|
|
*
|
|
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
|
|
* Copyright 2003-2004 Raphael Junqueira
|
|
|
|
* Copyright 2004 Christian Costa
|
|
|
|
*
|
|
|
|
* This library is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
|
|
* License as published by the Free Software Foundation; either
|
|
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* Lesser General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
|
|
* License along with this library; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "config.h"
|
|
|
|
#include "wined3d_private.h"
|
|
|
|
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
|
|
|
2004-12-13 14:35:38 +01:00
|
|
|
/*****************************************************************************
|
|
|
|
* Trace formatting of useful values
|
|
|
|
*/
|
2004-09-28 04:12:12 +02:00
|
|
|
const char* debug_d3dformat(D3DFORMAT fmt) {
|
|
|
|
switch (fmt) {
|
|
|
|
#define FMT_TO_STR(fmt) case fmt: return #fmt
|
|
|
|
FMT_TO_STR(D3DFMT_UNKNOWN);
|
|
|
|
FMT_TO_STR(D3DFMT_R8G8B8);
|
|
|
|
FMT_TO_STR(D3DFMT_A8R8G8B8);
|
|
|
|
FMT_TO_STR(D3DFMT_X8R8G8B8);
|
|
|
|
FMT_TO_STR(D3DFMT_R5G6B5);
|
|
|
|
FMT_TO_STR(D3DFMT_X1R5G5B5);
|
|
|
|
FMT_TO_STR(D3DFMT_A1R5G5B5);
|
|
|
|
FMT_TO_STR(D3DFMT_A4R4G4B4);
|
|
|
|
FMT_TO_STR(D3DFMT_R3G3B2);
|
|
|
|
FMT_TO_STR(D3DFMT_A8);
|
|
|
|
FMT_TO_STR(D3DFMT_A8R3G3B2);
|
|
|
|
FMT_TO_STR(D3DFMT_X4R4G4B4);
|
|
|
|
FMT_TO_STR(D3DFMT_A8P8);
|
|
|
|
FMT_TO_STR(D3DFMT_P8);
|
|
|
|
FMT_TO_STR(D3DFMT_L8);
|
|
|
|
FMT_TO_STR(D3DFMT_A8L8);
|
|
|
|
FMT_TO_STR(D3DFMT_A4L4);
|
|
|
|
FMT_TO_STR(D3DFMT_V8U8);
|
|
|
|
FMT_TO_STR(D3DFMT_L6V5U5);
|
|
|
|
FMT_TO_STR(D3DFMT_X8L8V8U8);
|
|
|
|
FMT_TO_STR(D3DFMT_Q8W8V8U8);
|
|
|
|
FMT_TO_STR(D3DFMT_V16U16);
|
|
|
|
FMT_TO_STR(D3DFMT_W11V11U10);
|
|
|
|
FMT_TO_STR(D3DFMT_UYVY);
|
|
|
|
FMT_TO_STR(D3DFMT_YUY2);
|
|
|
|
FMT_TO_STR(D3DFMT_DXT1);
|
|
|
|
FMT_TO_STR(D3DFMT_DXT2);
|
|
|
|
FMT_TO_STR(D3DFMT_DXT3);
|
|
|
|
FMT_TO_STR(D3DFMT_DXT4);
|
|
|
|
FMT_TO_STR(D3DFMT_DXT5);
|
|
|
|
FMT_TO_STR(D3DFMT_D16_LOCKABLE);
|
|
|
|
FMT_TO_STR(D3DFMT_D32);
|
|
|
|
FMT_TO_STR(D3DFMT_D15S1);
|
|
|
|
FMT_TO_STR(D3DFMT_D24S8);
|
|
|
|
FMT_TO_STR(D3DFMT_D16);
|
|
|
|
FMT_TO_STR(D3DFMT_D24X8);
|
|
|
|
FMT_TO_STR(D3DFMT_D24X4S4);
|
|
|
|
FMT_TO_STR(D3DFMT_VERTEXDATA);
|
|
|
|
FMT_TO_STR(D3DFMT_INDEX16);
|
|
|
|
FMT_TO_STR(D3DFMT_INDEX32);
|
|
|
|
#undef FMT_TO_STR
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized %u D3DFORMAT!\n", fmt);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
2004-10-05 04:14:06 +02:00
|
|
|
|
|
|
|
const char* debug_d3ddevicetype(D3DDEVTYPE devtype) {
|
|
|
|
switch (devtype) {
|
|
|
|
#define DEVTYPE_TO_STR(dev) case dev: return #dev
|
|
|
|
DEVTYPE_TO_STR(D3DDEVTYPE_HAL);
|
|
|
|
DEVTYPE_TO_STR(D3DDEVTYPE_REF);
|
|
|
|
DEVTYPE_TO_STR(D3DDEVTYPE_SW);
|
|
|
|
#undef DEVTYPE_TO_STR
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized %u D3DDEVTYPE!\n", devtype);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* debug_d3dusage(DWORD usage) {
|
|
|
|
switch (usage) {
|
|
|
|
#define D3DUSAGE_TO_STR(u) case u: return #u
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_RENDERTARGET);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_DEPTHSTENCIL);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_WRITEONLY);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_SOFTWAREPROCESSING);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_DONOTCLIP);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_POINTS);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_RTPATCHES);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_NPATCHES);
|
|
|
|
D3DUSAGE_TO_STR(D3DUSAGE_DYNAMIC);
|
|
|
|
#undef D3DUSAGE_TO_STR
|
|
|
|
case 0: return "none";
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized %lu Usage!\n", usage);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* debug_d3dresourcetype(D3DRESOURCETYPE res) {
|
|
|
|
switch (res) {
|
|
|
|
#define RES_TO_STR(res) case res: return #res;
|
|
|
|
RES_TO_STR(D3DRTYPE_SURFACE);
|
|
|
|
RES_TO_STR(D3DRTYPE_VOLUME);
|
|
|
|
RES_TO_STR(D3DRTYPE_TEXTURE);
|
|
|
|
RES_TO_STR(D3DRTYPE_VOLUMETEXTURE);
|
|
|
|
RES_TO_STR(D3DRTYPE_CUBETEXTURE);
|
|
|
|
RES_TO_STR(D3DRTYPE_VERTEXBUFFER);
|
|
|
|
RES_TO_STR(D3DRTYPE_INDEXBUFFER);
|
|
|
|
#undef RES_TO_STR
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized %u D3DRESOURCETYPE!\n", res);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
2004-12-09 12:42:34 +01:00
|
|
|
|
|
|
|
const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType) {
|
|
|
|
switch (PrimitiveType) {
|
|
|
|
#define PRIM_TO_STR(prim) case prim: return #prim;
|
|
|
|
PRIM_TO_STR(D3DPT_POINTLIST);
|
|
|
|
PRIM_TO_STR(D3DPT_LINELIST);
|
|
|
|
PRIM_TO_STR(D3DPT_LINESTRIP);
|
|
|
|
PRIM_TO_STR(D3DPT_TRIANGLELIST);
|
|
|
|
PRIM_TO_STR(D3DPT_TRIANGLESTRIP);
|
|
|
|
PRIM_TO_STR(D3DPT_TRIANGLEFAN);
|
|
|
|
#undef PRIM_TO_STR
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
2004-12-13 14:35:38 +01:00
|
|
|
|
|
|
|
const char* debug_d3drenderstate(DWORD state) {
|
|
|
|
switch (state) {
|
|
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ZENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FILLMODE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_SHADEMODE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_LINEPATTERN );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ZWRITEENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ALPHATESTENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_LASTPIXEL );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_SRCBLEND );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_DESTBLEND );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_CULLMODE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ZFUNC );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ALPHAREF );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ALPHAFUNC );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_DITHERENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ALPHABLENDENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FOGENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_SPECULARENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ZVISIBLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FOGCOLOR );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FOGTABLEMODE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FOGSTART );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FOGEND );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FOGDENSITY );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_EDGEANTIALIAS );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_ZBIAS );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_RANGEFOGENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILFAIL );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILZFAIL );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILPASS );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILFUNC );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILREF );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILMASK );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_STENCILWRITEMASK );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_TEXTUREFACTOR );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP0 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP1 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP2 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP3 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP4 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP5 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP6 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_WRAP7 );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_CLIPPING );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_LIGHTING );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_AMBIENT );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_FOGVERTEXMODE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_COLORVERTEX );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_LOCALVIEWER );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_NORMALIZENORMALS );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_DIFFUSEMATERIALSOURCE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_SPECULARMATERIALSOURCE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_AMBIENTMATERIALSOURCE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_EMISSIVEMATERIALSOURCE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_VERTEXBLEND );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_CLIPPLANEENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_SOFTWAREVERTEXPROCESSING );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSIZE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSIZE_MIN );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSPRITEENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSCALEENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSCALE_A );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSCALE_B );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSCALE_C );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_MULTISAMPLEANTIALIAS );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_MULTISAMPLEMASK );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_PATCHEDGESTYLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_PATCHSEGMENTS );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_DEBUGMONITORTOKEN );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POINTSIZE_MAX );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_INDEXEDVERTEXBLENDENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_COLORWRITEENABLE );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_TWEENFACTOR );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_BLENDOP );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_POSITIONORDER );
|
|
|
|
D3DSTATE_TO_STR(D3DRS_NORMALORDER );
|
|
|
|
#undef D3DSTATE_TO_STR
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized %lu render state!\n", state);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* debug_d3dtexturestate(DWORD state) {
|
|
|
|
switch (state) {
|
|
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_COLOROP );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_COLORARG1 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_COLORARG2 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_ALPHAOP );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_ALPHAARG1 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_ALPHAARG2 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT00 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT01 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT10 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_BUMPENVMAT11 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_TEXCOORDINDEX );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_ADDRESSU );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_ADDRESSV );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_BORDERCOLOR );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_MAGFILTER );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_MINFILTER );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_MIPFILTER );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_MIPMAPLODBIAS );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_MAXMIPLEVEL );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_MAXANISOTROPY );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_BUMPENVLSCALE );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_BUMPENVLOFFSET );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_TEXTURETRANSFORMFLAGS );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_ADDRESSW );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_COLORARG0 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_ALPHAARG0 );
|
|
|
|
D3DSTATE_TO_STR(D3DTSS_RESULTARG );
|
|
|
|
#undef D3DSTATE_TO_STR
|
|
|
|
case 12:
|
|
|
|
/* Note D3DTSS are not consecutive, so skip these */
|
|
|
|
return "unused";
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized %lu texture state!\n", state);
|
|
|
|
return "unrecognized";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************
|
|
|
|
* Useful functions mapping GL <-> D3D values
|
|
|
|
*/
|
|
|
|
GLenum StencilOp(DWORD op) {
|
|
|
|
switch(op) {
|
|
|
|
case D3DSTENCILOP_KEEP : return GL_KEEP;
|
|
|
|
case D3DSTENCILOP_ZERO : return GL_ZERO;
|
|
|
|
case D3DSTENCILOP_REPLACE : return GL_REPLACE;
|
|
|
|
case D3DSTENCILOP_INCRSAT : return GL_INCR;
|
|
|
|
case D3DSTENCILOP_DECRSAT : return GL_DECR;
|
|
|
|
case D3DSTENCILOP_INVERT : return GL_INVERT;
|
|
|
|
case D3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
|
|
|
|
case D3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
|
|
|
|
default:
|
|
|
|
FIXME("Invalid stencil op %ld\n", op);
|
|
|
|
return GL_ALWAYS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Set texture operations up - The following avoids lots of ifdefs in this routine!*/
|
|
|
|
#if defined (GL_VERSION_1_3)
|
|
|
|
# define useext(A) A
|
|
|
|
# define combine_ext 1
|
|
|
|
#elif defined (GL_EXT_texture_env_combine)
|
|
|
|
# define useext(A) A##_EXT
|
|
|
|
# define combine_ext 1
|
|
|
|
#elif defined (GL_ARB_texture_env_combine)
|
|
|
|
# define useext(A) A##_ARB
|
|
|
|
# define combine_ext 1
|
|
|
|
#else
|
|
|
|
# undef combine_ext
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#if !defined(combine_ext)
|
|
|
|
void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
|
|
{
|
|
|
|
FIXME("Requires opengl combine extensions to work\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
/* Setup the texture operations texture stage states */
|
|
|
|
void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
|
|
|
|
{
|
|
|
|
#define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
|
|
|
|
GLenum src1, src2, src3;
|
|
|
|
GLenum opr1, opr2, opr3;
|
|
|
|
GLenum comb_target;
|
|
|
|
GLenum src0_target, src1_target, src2_target;
|
|
|
|
GLenum opr0_target, opr1_target, opr2_target;
|
|
|
|
GLenum scal_target;
|
|
|
|
GLenum opr=0, invopr, src3_target, opr3_target;
|
|
|
|
BOOL Handled = FALSE;
|
|
|
|
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
|
|
|
|
|
|
|
TRACE("Alpha?(%d), Stage:%d Op(%d), a1(%ld), a2(%ld), a3(%ld)\n", isAlpha, Stage, op, arg1, arg2, arg3);
|
|
|
|
|
|
|
|
ENTER_GL();
|
|
|
|
|
|
|
|
/* Note: Operations usually involve two ars, src0 and src1 and are operations of
|
|
|
|
the form (a1 <operation> a2). However, some of the more complex operations
|
|
|
|
take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added
|
|
|
|
in a third parameter called a0. Therefore these are operations of the form
|
|
|
|
a0 <operation> a1 <operation> a2, ie the new parameter goes to the front.
|
|
|
|
|
|
|
|
However, below we treat the new (a0) parameter as src2/opr2, so in the actual
|
|
|
|
functions below, expect their syntax to differ slightly to those listed in the
|
|
|
|
manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2
|
|
|
|
This affects D3DTOP_MULTIPLYADD and D3DTOP_LERP */
|
|
|
|
|
|
|
|
if (isAlpha) {
|
|
|
|
comb_target = useext(GL_COMBINE_ALPHA);
|
|
|
|
src0_target = useext(GL_SOURCE0_ALPHA);
|
|
|
|
src1_target = useext(GL_SOURCE1_ALPHA);
|
|
|
|
src2_target = useext(GL_SOURCE2_ALPHA);
|
|
|
|
opr0_target = useext(GL_OPERAND0_ALPHA);
|
|
|
|
opr1_target = useext(GL_OPERAND1_ALPHA);
|
|
|
|
opr2_target = useext(GL_OPERAND2_ALPHA);
|
|
|
|
scal_target = GL_ALPHA_SCALE;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
comb_target = useext(GL_COMBINE_RGB);
|
|
|
|
src0_target = useext(GL_SOURCE0_RGB);
|
|
|
|
src1_target = useext(GL_SOURCE1_RGB);
|
|
|
|
src2_target = useext(GL_SOURCE2_RGB);
|
|
|
|
opr0_target = useext(GL_OPERAND0_RGB);
|
|
|
|
opr1_target = useext(GL_OPERAND1_RGB);
|
|
|
|
opr2_target = useext(GL_OPERAND2_RGB);
|
|
|
|
scal_target = useext(GL_RGB_SCALE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* From MSDN (D3DTSS_ALPHAARG1) :
|
|
|
|
The default argument is D3DTA_TEXTURE. If no texture is set for this stage,
|
|
|
|
then the default argument is D3DTA_DIFFUSE.
|
|
|
|
FIXME? If texture added/removed, may need to reset back as well? */
|
|
|
|
if (isAlpha && This->stateBlock->textures[Stage] == NULL && arg1 == D3DTA_TEXTURE) {
|
|
|
|
GetSrcAndOpFromValue(D3DTA_DIFFUSE, isAlpha, &src1, &opr1);
|
|
|
|
} else {
|
|
|
|
GetSrcAndOpFromValue(arg1, isAlpha, &src1, &opr1);
|
|
|
|
}
|
|
|
|
GetSrcAndOpFromValue(arg2, isAlpha, &src2, &opr2);
|
|
|
|
GetSrcAndOpFromValue(arg3, isAlpha, &src3, &opr3);
|
|
|
|
|
|
|
|
TRACE("ct(%x), 1:(%x,%x), 2:(%x,%x), 3:(%x,%x)\n", comb_target, src1, opr1, src2, opr2, src3, opr3);
|
|
|
|
|
|
|
|
Handled = TRUE; /* Assume will be handled */
|
|
|
|
|
|
|
|
/* Other texture operations require special extensions: */
|
|
|
|
if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
|
|
|
|
if (isAlpha) {
|
|
|
|
opr = GL_SRC_ALPHA;
|
|
|
|
invopr = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
src3_target = GL_SOURCE3_ALPHA_NV;
|
|
|
|
opr3_target = GL_OPERAND3_ALPHA_NV;
|
|
|
|
} else {
|
|
|
|
opr = GL_SRC_COLOR;
|
|
|
|
invopr = GL_ONE_MINUS_SRC_COLOR;
|
|
|
|
src3_target = GL_SOURCE3_RGB_NV;
|
|
|
|
opr3_target = GL_OPERAND3_RGB_NV;
|
|
|
|
}
|
|
|
|
switch (op) {
|
|
|
|
case D3DTOP_DISABLE: /* Only for alpha */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
break;
|
|
|
|
case D3DTOP_SELECTARG1: /* = a1 * 1 + 0 * 0 */
|
|
|
|
case D3DTOP_SELECTARG2: /* = a2 * 1 + 0 * 0 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
if (op == D3DTOP_SELECTARG1) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
} else {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2");
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_MODULATE:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE4X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 4);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_ADD:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_ADDSIGNED:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_ADDSIGNED2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_ADDSMOOTH:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDFACTORALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); /* a0 = src1/opr1 */
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); /* a1 = 1 (see docs) */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); /* a2 = arg2 */
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); /* a3 = src1 alpha */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
|
|
|
|
switch (opr) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MULTIPLYADD:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src3_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src3_target, src3");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr3_target, opr3");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_BUMPENVMAP:
|
|
|
|
{
|
|
|
|
if (GL_SUPPORT(NV_TEXTURE_SHADER)) {
|
|
|
|
/*
|
|
|
|
texture unit 0: GL_TEXTURE_2D
|
|
|
|
texture unit 1: GL_DOT_PRODUCT_NV
|
|
|
|
texture unit 2: GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV
|
|
|
|
texture unit 3: GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
|
|
|
|
*/
|
|
|
|
float m[2][2];
|
|
|
|
|
|
|
|
union {
|
|
|
|
float f;
|
|
|
|
DWORD d;
|
|
|
|
} tmpvalue;
|
|
|
|
|
|
|
|
tmpvalue.d = This->stateBlock->textureState[Stage][D3DTSS_BUMPENVMAT00];
|
|
|
|
m[0][0] = tmpvalue.f;
|
|
|
|
tmpvalue.d = This->stateBlock->textureState[Stage][D3DTSS_BUMPENVMAT01];
|
|
|
|
m[0][1] = tmpvalue.f;
|
|
|
|
tmpvalue.d = This->stateBlock->textureState[Stage][D3DTSS_BUMPENVMAT10];
|
|
|
|
m[1][0] = tmpvalue.f;
|
|
|
|
tmpvalue.d = This->stateBlock->textureState[Stage][D3DTSS_BUMPENVMAT11];
|
|
|
|
m[1][1] = tmpvalue.f;
|
|
|
|
|
|
|
|
/*FIXME("Stage %d matrix is (%.2f,%.2f),(%.2f,%.2f)\n", Stage, m[0][0], m[0][1], m[1][0], m[1][0]);*/
|
|
|
|
|
|
|
|
if (FALSE == This->texture_shader_active) {
|
|
|
|
This->texture_shader_active = TRUE;
|
|
|
|
glEnable(GL_TEXTURE_SHADER_NV);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
glEnable(GL_REGISTER_COMBINERS_NV);
|
|
|
|
glCombinerParameteriNV (GL_NUM_GENERAL_COMBINERS_NV, 1);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB);
|
|
|
|
glCombinerOutputNV (GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA);
|
|
|
|
glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
|
|
|
|
glCombinerOutputNV (GL_COMBINER0_NV, GL_ALPHA, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0);
|
|
|
|
glDisable (GL_PER_STAGE_CONSTANTS_NV);
|
|
|
|
glCombinerParameteriNV (GL_COLOR_SUM_CLAMP_NV, 0);
|
|
|
|
glFinalCombinerInputNV (GL_VARIABLE_A_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glFinalCombinerInputNV (GL_VARIABLE_B_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glFinalCombinerInputNV (GL_VARIABLE_C_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glFinalCombinerInputNV (GL_VARIABLE_D_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glFinalCombinerInputNV (GL_VARIABLE_E_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glFinalCombinerInputNV (GL_VARIABLE_F_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
|
|
|
|
glFinalCombinerInputNV (GL_VARIABLE_G_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA);
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < Stage; i++) {
|
|
|
|
if (GL_SUPPORT(ARB_MULTITEXTURE)) {
|
|
|
|
GL_ACTIVETEXTURE(i);
|
|
|
|
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D);
|
|
|
|
checkGLcall("Activate texture..");
|
|
|
|
} else if (i>0) {
|
|
|
|
FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
GL_ACTIVETEXTURE(Stage - 1);
|
|
|
|
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D);
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
GL_ACTIVETEXTURE(Stage);
|
|
|
|
checkGLcall("Activate texture.. to update const color");
|
|
|
|
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV);
|
|
|
|
checkGLcall("glTexEnv");
|
|
|
|
glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + Stage - 1);
|
|
|
|
checkGLcall("glTexEnv");
|
|
|
|
glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float*)&m[0]);
|
|
|
|
checkGLcall("glTexEnv");
|
|
|
|
*/
|
|
|
|
LEAVE_GL();
|
|
|
|
return;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
case D3DTOP_BUMPENVMAPLUMINANCE:
|
|
|
|
|
|
|
|
default:
|
|
|
|
Handled = FALSE;
|
|
|
|
}
|
|
|
|
if (Handled) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV");
|
|
|
|
|
|
|
|
LEAVE_GL();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
} /* GL_NV_texture_env_combine4 */
|
|
|
|
|
|
|
|
Handled = TRUE; /* Again, assume handled */
|
|
|
|
switch (op) {
|
|
|
|
case D3DTOP_DISABLE: /* Only for alpha */
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_SELECTARG1:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_SELECTARG2:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATE4X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 4);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 4");
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADD:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADDSIGNED:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADDSIGNED2X:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
|
|
|
|
break;
|
|
|
|
case D3DTOP_SUBTRACT:
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else {
|
|
|
|
FIXME("This version of opengl does not support GL_SUBTRACT\n");
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case D3DTOP_BLENDDIFFUSEALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PRIMARY_COLOR));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDFACTORALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_CONSTANT));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, GL_CONSTANT");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDCURRENTALPHA:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PREVIOUS));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PREVIOUS");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_DOTPRODUCT3:
|
|
|
|
if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB");
|
|
|
|
} else if (GL_SUPPORT(EXT_TEXTURE_ENV_DOT3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT");
|
|
|
|
} else {
|
|
|
|
FIXME("This version of opengl does not support GL_DOT3\n");
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_LERP:
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src3);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src3");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr3);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr3");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
break;
|
|
|
|
case D3DTOP_ADDSMOOTH:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
|
|
|
|
switch (opr1) {
|
|
|
|
case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break;
|
|
|
|
case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break;
|
|
|
|
}
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
case D3DTOP_MULTIPLYADD:
|
|
|
|
if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_target, src3);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src0_target, src3");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_target, src1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src1_target, src1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, src2_target, src2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, scal_target, 1);
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
|
|
|
|
} else
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Handled = FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Handled) {
|
|
|
|
BOOL combineOK = TRUE;
|
|
|
|
if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
|
|
|
|
DWORD op2;
|
|
|
|
|
|
|
|
if (isAlpha) {
|
|
|
|
op2 = This->stateBlock->textureState[Stage][D3DTSS_COLOROP];
|
|
|
|
} else {
|
|
|
|
op2 = This->stateBlock->textureState[Stage][D3DTSS_ALPHAOP];
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Note: If COMBINE4 in effect can't go back to combine! */
|
|
|
|
switch (op2) {
|
|
|
|
case D3DTOP_ADDSMOOTH:
|
|
|
|
case D3DTOP_BLENDTEXTUREALPHAPM:
|
|
|
|
case D3DTOP_MODULATEALPHA_ADDCOLOR:
|
|
|
|
case D3DTOP_MODULATECOLOR_ADDALPHA:
|
|
|
|
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
|
|
|
|
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
|
|
|
|
case D3DTOP_MULTIPLYADD:
|
|
|
|
/* Ignore those implemented in both cases */
|
|
|
|
switch (op) {
|
|
|
|
case D3DTOP_SELECTARG1:
|
|
|
|
case D3DTOP_SELECTARG2:
|
|
|
|
combineOK = FALSE;
|
|
|
|
Handled = FALSE;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
FIXME("Can't use COMBINE4 and COMBINE together, thisop=%d, otherop=%ld, isAlpha(%d)\n", op, op2, isAlpha);
|
|
|
|
LEAVE_GL();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (combineOK) {
|
|
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE));
|
|
|
|
checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)");
|
|
|
|
|
|
|
|
LEAVE_GL();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
LEAVE_GL();
|
|
|
|
|
|
|
|
/* After all the extensions, if still unhandled, report fixme */
|
|
|
|
FIXME("Unhandled texture operation %d\n", op);
|
|
|
|
#undef GLINFO_LOCATION
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Setup this textures matrix according to the texture flags*/
|
|
|
|
void set_texture_matrix(const float *smat, DWORD flags)
|
|
|
|
{
|
|
|
|
float mat[16];
|
|
|
|
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
|
|
|
|
if (flags == D3DTTFF_DISABLE) {
|
|
|
|
glLoadIdentity();
|
|
|
|
checkGLcall("glLoadIdentity()");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags == (D3DTTFF_COUNT1|D3DTTFF_PROJECTED)) {
|
|
|
|
ERR("Invalid texture transform flags: D3DTTFF_COUNT1|D3DTTFF_PROJECTED\n");
|
|
|
|
checkGLcall("glLoadIdentity()");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
memcpy(mat, smat, 16*sizeof(float));
|
|
|
|
|
|
|
|
switch (flags & ~D3DTTFF_PROJECTED) {
|
|
|
|
case D3DTTFF_COUNT1: mat[1] = mat[5] = mat[9] = mat[13] = 0;
|
|
|
|
case D3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
|
|
|
default: mat[3] = mat[7] = mat[11] = 0, mat[15] = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flags & D3DTTFF_PROJECTED) switch (flags & ~D3DTTFF_PROJECTED) {
|
|
|
|
case D3DTTFF_COUNT2:
|
|
|
|
mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13];
|
|
|
|
mat[1] = mat[5] = mat[9] = mat[13] = 0;
|
|
|
|
break;
|
|
|
|
case D3DTTFF_COUNT3:
|
|
|
|
mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14];
|
|
|
|
mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
glLoadMatrixf(mat);
|
|
|
|
checkGLcall("glLoadMatrixf(mat)");
|
|
|
|
}
|
|
|
|
|
|
|
|
void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand)
|
|
|
|
{
|
|
|
|
BOOL isAlphaReplicate = FALSE;
|
|
|
|
BOOL isComplement = FALSE;
|
|
|
|
|
|
|
|
*operand = GL_SRC_COLOR;
|
|
|
|
*source = GL_TEXTURE;
|
|
|
|
|
|
|
|
/* Catch alpha replicate */
|
|
|
|
if (iValue & D3DTA_ALPHAREPLICATE) {
|
|
|
|
iValue = iValue & ~D3DTA_ALPHAREPLICATE;
|
|
|
|
isAlphaReplicate = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Catch Complement */
|
|
|
|
if (iValue & D3DTA_COMPLEMENT) {
|
|
|
|
iValue = iValue & ~D3DTA_COMPLEMENT;
|
|
|
|
isComplement = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Calculate the operand */
|
|
|
|
if (isAlphaReplicate && !isComplement) {
|
|
|
|
*operand = GL_SRC_ALPHA;
|
|
|
|
} else if (isAlphaReplicate && isComplement) {
|
|
|
|
*operand = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
} else if (isComplement) {
|
|
|
|
if (isAlphaArg) {
|
|
|
|
*operand = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
} else {
|
|
|
|
*operand = GL_ONE_MINUS_SRC_COLOR;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (isAlphaArg) {
|
|
|
|
*operand = GL_SRC_ALPHA;
|
|
|
|
} else {
|
|
|
|
*operand = GL_SRC_COLOR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Calculate the source */
|
|
|
|
switch (iValue & D3DTA_SELECTMASK) {
|
|
|
|
case D3DTA_CURRENT: *source = GL_PREVIOUS_EXT;
|
|
|
|
break;
|
|
|
|
case D3DTA_DIFFUSE: *source = GL_PRIMARY_COLOR_EXT;
|
|
|
|
break;
|
|
|
|
case D3DTA_TEXTURE: *source = GL_TEXTURE;
|
|
|
|
break;
|
|
|
|
case D3DTA_TFACTOR: *source = GL_CONSTANT_EXT;
|
|
|
|
break;
|
|
|
|
case D3DTA_SPECULAR:
|
|
|
|
/*
|
|
|
|
* According to the GL_ARB_texture_env_combine specs, SPECULAR is
|
|
|
|
* 'Secondary color' and isn't supported until base GL supports it
|
|
|
|
* There is no concept of temp registers as far as I can tell
|
|
|
|
*/
|
|
|
|
FIXME("Unhandled texture arg D3DTA_SPECULAR\n");
|
|
|
|
*source = GL_TEXTURE;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
FIXME("Unrecognized texture arg %ld\n", iValue);
|
|
|
|
*source = GL_TEXTURE;
|
|
|
|
}
|
|
|
|
}
|
2005-01-09 18:37:02 +01:00
|
|
|
|
|
|
|
|
|
|
|
#define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info
|
|
|
|
GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
|
|
|
|
GLint retVal = 0;
|
|
|
|
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
|
|
|
|
switch (fmt) {
|
|
|
|
case D3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
|
|
|
case D3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
|
|
|
case D3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
|
|
|
default:
|
|
|
|
/* stupid compiler */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (retVal == 0) {
|
|
|
|
switch (fmt) {
|
|
|
|
/* Paletted */
|
|
|
|
case D3DFMT_P8: retVal = GL_COLOR_INDEX8_EXT; break;
|
|
|
|
case D3DFMT_A8P8: retVal = GL_COLOR_INDEX8_EXT; break;
|
|
|
|
/* Luminance */
|
|
|
|
case D3DFMT_L8: retVal = GL_LUMINANCE8; break;
|
|
|
|
case D3DFMT_A8L8: retVal = GL_LUMINANCE8_ALPHA8; break;
|
|
|
|
case D3DFMT_A4L4: retVal = GL_LUMINANCE4_ALPHA4; break;
|
|
|
|
/* Bump */
|
|
|
|
case D3DFMT_V8U8: retVal = GL_COLOR_INDEX8_EXT; break;
|
|
|
|
case D3DFMT_V16U16: retVal = GL_COLOR_INDEX; break;
|
|
|
|
case D3DFMT_L6V5U5: retVal = GL_COLOR_INDEX8_EXT; break;
|
|
|
|
case D3DFMT_X8L8V8U8: retVal = GL_COLOR_INDEX; break;
|
|
|
|
/* color buffer */
|
|
|
|
case D3DFMT_R3G3B2: retVal = GL_R3_G3_B2; break;
|
|
|
|
case D3DFMT_R5G6B5: retVal = GL_RGB5; break; /* fixme: internal format 6 for g? */
|
|
|
|
case D3DFMT_R8G8B8: retVal = GL_RGB8; break;
|
|
|
|
case D3DFMT_A1R5G5B5: retVal = GL_RGB5_A1; break;
|
|
|
|
case D3DFMT_X1R5G5B5: retVal = GL_RGB5_A1; break;
|
|
|
|
case D3DFMT_A4R4G4B4: retVal = GL_RGBA4; break;
|
|
|
|
case D3DFMT_X4R4G4B4: retVal = GL_RGBA4; break;
|
|
|
|
case D3DFMT_A8R8G8B8: retVal = GL_RGBA8; break;
|
|
|
|
case D3DFMT_X8R8G8B8: retVal = GL_RGBA8; break;
|
|
|
|
/* to see */
|
|
|
|
case D3DFMT_A8: retVal = GL_ALPHA8; break;
|
|
|
|
default:
|
|
|
|
FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
|
|
|
|
retVal = GL_RGB8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
TRACE("fmt2glintFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
|
|
|
|
GLenum retVal = 0;
|
|
|
|
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
|
|
|
|
switch (fmt) {
|
|
|
|
case D3DFMT_DXT1: retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
|
|
|
|
case D3DFMT_DXT3: retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
|
|
|
|
case D3DFMT_DXT5: retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
|
|
|
|
default:
|
|
|
|
/* stupid compiler */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (retVal == 0) {
|
|
|
|
switch (fmt) {
|
|
|
|
/* Paletted */
|
|
|
|
case D3DFMT_P8: retVal = GL_COLOR_INDEX; break;
|
|
|
|
case D3DFMT_A8P8: retVal = GL_COLOR_INDEX; break;
|
|
|
|
/* Luminance */
|
|
|
|
case D3DFMT_L8: retVal = GL_LUMINANCE; break;
|
|
|
|
case D3DFMT_A8L8: retVal = GL_LUMINANCE_ALPHA; break;
|
|
|
|
case D3DFMT_A4L4: retVal = GL_LUMINANCE_ALPHA; break;
|
|
|
|
/* Bump */
|
|
|
|
case D3DFMT_V8U8: retVal = GL_COLOR_INDEX; break;
|
|
|
|
case D3DFMT_V16U16: retVal = GL_COLOR_INDEX; break;
|
|
|
|
case D3DFMT_L6V5U5: retVal = GL_COLOR_INDEX; break;
|
|
|
|
case D3DFMT_X8L8V8U8: retVal = GL_COLOR_INDEX; break;
|
|
|
|
/* color buffer */
|
|
|
|
case D3DFMT_R3G3B2: retVal = GL_BGR; break;
|
|
|
|
case D3DFMT_R5G6B5: retVal = GL_RGB; break;
|
|
|
|
case D3DFMT_R8G8B8: retVal = GL_RGB; break;
|
|
|
|
case D3DFMT_A1R5G5B5: retVal = GL_BGRA; break;
|
|
|
|
case D3DFMT_X1R5G5B5: retVal = GL_BGRA; break;
|
|
|
|
case D3DFMT_A4R4G4B4: retVal = GL_BGRA; break;
|
|
|
|
case D3DFMT_X4R4G4B4: retVal = GL_BGRA; break;
|
|
|
|
case D3DFMT_A8R8G8B8: retVal = GL_BGRA; break;
|
|
|
|
case D3DFMT_X8R8G8B8: retVal = GL_BGRA; break;
|
|
|
|
/* to see */
|
|
|
|
case D3DFMT_A8: retVal = GL_ALPHA; break;
|
|
|
|
default:
|
|
|
|
FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
|
|
|
|
retVal = GL_BGR;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLenum D3DFmt2GLType(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
|
|
|
|
GLenum retVal = 0;
|
|
|
|
|
|
|
|
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
|
|
|
|
switch (fmt) {
|
|
|
|
case D3DFMT_DXT1: retVal = 0; break;
|
|
|
|
case D3DFMT_DXT3: retVal = 0; break;
|
|
|
|
case D3DFMT_DXT5: retVal = 0; break;
|
|
|
|
default:
|
|
|
|
/* stupid compiler */
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (retVal == 0) {
|
|
|
|
switch (fmt) {
|
|
|
|
/* Paletted */
|
|
|
|
case D3DFMT_P8: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
case D3DFMT_A8P8: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
/* Luminance */
|
|
|
|
case D3DFMT_L8: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
case D3DFMT_A8L8: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
case D3DFMT_A4L4: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
/* Bump */
|
|
|
|
case D3DFMT_V8U8: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
case D3DFMT_V16U16: retVal = GL_UNSIGNED_SHORT; break;
|
|
|
|
case D3DFMT_L6V5U5: retVal = GL_UNSIGNED_SHORT_5_5_5_1; break;
|
|
|
|
case D3DFMT_X8L8V8U8: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
/* Color buffer */
|
|
|
|
case D3DFMT_R3G3B2: retVal = GL_UNSIGNED_BYTE_2_3_3_REV; break;
|
|
|
|
case D3DFMT_R5G6B5: retVal = GL_UNSIGNED_SHORT_5_6_5; break;
|
|
|
|
case D3DFMT_R8G8B8: retVal = GL_UNSIGNED_BYTE; break;
|
|
|
|
case D3DFMT_A1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break;
|
|
|
|
case D3DFMT_X1R5G5B5: retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break;
|
|
|
|
case D3DFMT_A4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break;
|
|
|
|
case D3DFMT_X4R4G4B4: retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break;
|
|
|
|
case D3DFMT_A8R8G8B8: retVal = GL_UNSIGNED_INT_8_8_8_8_REV; break;
|
|
|
|
case D3DFMT_X8R8G8B8: retVal = GL_UNSIGNED_INT_8_8_8_8_REV; break;
|
|
|
|
/* to see */
|
|
|
|
case D3DFMT_A8: retVal = GL_ALPHA; break;
|
|
|
|
default:
|
|
|
|
FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
|
|
|
|
retVal = GL_UNSIGNED_BYTE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TRACE("fmt2glType for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
|
|
|
|
SHORT D3DFmtGetBpp(IWineD3DDeviceImpl* This, D3DFORMAT fmt) {
|
|
|
|
SHORT retVal;
|
|
|
|
|
|
|
|
switch (fmt) {
|
|
|
|
/* color buffer */
|
|
|
|
case D3DFMT_R3G3B2: retVal = 1; break;
|
|
|
|
case D3DFMT_R5G6B5: retVal = 2; break;
|
|
|
|
case D3DFMT_R8G8B8: retVal = 3; break;
|
|
|
|
case D3DFMT_A1R5G5B5: retVal = 2; break;
|
|
|
|
case D3DFMT_X1R5G5B5: retVal = 2; break;
|
|
|
|
case D3DFMT_A4R4G4B4: retVal = 2; break;
|
|
|
|
case D3DFMT_X4R4G4B4: retVal = 2; break;
|
|
|
|
case D3DFMT_A8R8G8B8: retVal = 4; break;
|
|
|
|
case D3DFMT_X8R8G8B8: retVal = 4; break;
|
|
|
|
/* Paletted */
|
|
|
|
case D3DFMT_P8: retVal = 1; break;
|
|
|
|
case D3DFMT_A8P8: retVal = 2; break;
|
|
|
|
/* depth/stencil buffer */
|
|
|
|
case D3DFMT_D16_LOCKABLE: retVal = 2; break;
|
|
|
|
case D3DFMT_D16: retVal = 2; break;
|
|
|
|
case D3DFMT_D32: retVal = 4; break;
|
|
|
|
case D3DFMT_D15S1: retVal = 2; break;
|
|
|
|
case D3DFMT_D24X4S4: retVal = 4; break;
|
|
|
|
case D3DFMT_D24S8: retVal = 4; break;
|
|
|
|
case D3DFMT_D24X8: retVal = 4; break;
|
|
|
|
/* Luminance */
|
|
|
|
case D3DFMT_L8: retVal = 1; break;
|
|
|
|
case D3DFMT_A4L4: retVal = 1; break;
|
|
|
|
case D3DFMT_A8L8: retVal = 2; break;
|
|
|
|
/* Bump */
|
|
|
|
case D3DFMT_V8U8: retVal = 2; break;
|
|
|
|
case D3DFMT_L6V5U5: retVal = 2; break;
|
|
|
|
case D3DFMT_V16U16: retVal = 4; break;
|
|
|
|
case D3DFMT_X8L8V8U8: retVal = 4; break;
|
|
|
|
/* Compressed */
|
|
|
|
case D3DFMT_DXT1: retVal = 1; break; /* Actually 8 bytes per 16 pixels - Special cased later */
|
|
|
|
case D3DFMT_DXT3: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
|
|
|
|
case D3DFMT_DXT5: retVal = 1; break; /* Actually 16 bytes per 16 pixels */
|
|
|
|
/* to see */
|
|
|
|
case D3DFMT_A8: retVal = 1; break;
|
|
|
|
/* unknown */
|
|
|
|
case D3DFMT_UNKNOWN:
|
|
|
|
/* Guess at the highest value of the above */
|
|
|
|
TRACE("D3DFMT_UNKNOWN - Guessing at 4 bytes/pixel %u\n", fmt);
|
|
|
|
retVal = 4;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
|
|
|
|
retVal = 4;
|
|
|
|
}
|
|
|
|
TRACE("bytes/Pxl for fmt(%u,%s) = %d\n", fmt, debug_d3dformat(fmt), retVal);
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
#undef GLINFO_LOCATION
|