Sweden-Number/dlls/ctl3d/ctl3d32.c

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/*
* CTL3D32 API stubs.
*
* Copyright (c) 2003 Dmitry Timoshkov
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "winbase.h"
#include "winuser.h"
static BOOL CTL3D_is_auto_subclass = FALSE;
BOOL WINAPI Ctl3dAutoSubclass(HINSTANCE hInst)
{
CTL3D_is_auto_subclass = TRUE;
return TRUE;
}
BOOL WINAPI Ctl3dAutoSubclassEx(HINSTANCE hInst, DWORD type)
{
CTL3D_is_auto_subclass = TRUE;
return TRUE;
}
BOOL WINAPI Ctl3dColorChange(void)
{
return TRUE;
}
HBRUSH WINAPI Ctl3dCtlColor(HDC hdc, LONG hwnd)
{
return 0;
}
HBRUSH WINAPI Ctl3dCtlColorEx(UINT msg, WPARAM wParam, LPARAM lParam)
{
return 0;
}
LONG WINAPI Ctl3dDlgFramePaint(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
return DefWindowProcA(hwnd, msg, wParam, lParam);
}
BOOL WINAPI Ctl3dEnabled(void)
{
return FALSE;
}
WORD WINAPI Ctl3dGetVer(void)
{
return MAKEWORD(31,2);
}
BOOL WINAPI Ctl3dIsAutoSubclass(void)
{
return CTL3D_is_auto_subclass;
}
BOOL WINAPI Ctl3dRegister(HINSTANCE hInst)
{
return FALSE;
}
BOOL WINAPI Ctl3dSubclassCtl(HWND hwnd)
{
return FALSE;
}
BOOL WINAPI Ctl3dSubclassCtlEx(HWND hwnd, int type)
{
return FALSE;
}
BOOL WINAPI Ctl3dSubclassDlg(HWND hwnd, WORD types)
{
return FALSE;
}
BOOL WINAPI Ctl3dSubclassDlgEx(HWND hwnd, DWORD types)
{
return FALSE;
}
BOOL WINAPI Ctl3dUnAutoSubclass(void)
{
CTL3D_is_auto_subclass = FALSE;
return FALSE;
}
BOOL WINAPI Ctl3dUnregister(HINSTANCE hInst)
{
CTL3D_is_auto_subclass = FALSE;
return TRUE;
}
BOOL WINAPI Ctl3dUnsubclassCtl(HWND hwnd)
{
return FALSE;
}
void WINAPI Ctl3dWinIniChange(void)
{
}