Sweden-Number/dlls/d3d11/view.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
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#include "d3d11_private.h"
2015-08-21 00:07:53 +02:00
WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
static HRESULT set_dsv_desc_from_resource(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
ID3D11Resource_GetType(resource, &dimension);
desc->Flags = 0;
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC texture_desc;
ID3D11Texture1D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture)))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n");
return E_INVALIDARG;
}
ID3D11Texture1D_GetDesc(texture, &texture_desc);
ID3D11Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize;
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture)))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n");
return E_INVALIDARG;
}
ID3D11Texture2D_GetDesc(texture, &texture_desc);
ID3D11Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
}
else
{
desc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
}
}
return S_OK;
}
default:
ERR("Unhandled resource dimension %#x.\n", dimension);
case D3D11_RESOURCE_DIMENSION_BUFFER:
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
return E_INVALIDARG;
}
}
static HRESULT normalize_dsv_desc(D3D11_DEPTH_STENCIL_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
unsigned int layer_count;
DXGI_FORMAT format;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
if (desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1D
&& desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1DARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
FIXME("Unhandled 1D texture resource.\n");
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
const struct d3d_texture2d *texture;
if (desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2D
&& desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DARRAY
&& desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS
&& desc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
{
ERR("Cannot get implementation from ID3D11Texture2D.\n");
return E_FAIL;
}
format = texture->desc.Format;
layer_count = texture->desc.ArraySize;
break;
}
case D3D11_RESOURCE_DIMENSION_BUFFER:
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
WARN("Invalid resource dimension %#x.\n", dimension);
return E_INVALIDARG;
default:
ERR("Unhandled resource dimension %#x.\n", dimension);
return E_FAIL;
}
if (desc->Format == DXGI_FORMAT_UNKNOWN)
desc->Format = format;
switch (desc->ViewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count)
desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
if (desc->u.Texture2DMSArray.ArraySize == ~0u && desc->u.Texture2DMSArray.FirstArraySlice < layer_count)
desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice;
break;
default:
break;
}
return S_OK;
}
static HRESULT set_rtv_desc_from_resource(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
HRESULT hr;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
ID3D11Texture1D *texture;
D3D11_TEXTURE1D_DESC texture_desc;
hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D?\n");
return E_INVALIDARG;
}
ID3D11Texture1D_GetDesc(texture, &texture_desc);
ID3D11Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MipSlice = 0;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize;
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
ID3D11Texture2D *texture;
D3D11_TEXTURE2D_DESC texture_desc;
hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D?\n");
return E_INVALIDARG;
}
ID3D11Texture2D_GetDesc(texture, &texture_desc);
ID3D11Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
}
else
{
desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
}
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
ID3D11Texture3D *texture;
D3D11_TEXTURE3D_DESC texture_desc;
hr = ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture);
if (FAILED(hr))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D?\n");
return E_INVALIDARG;
}
ID3D11Texture3D_GetDesc(texture, &texture_desc);
ID3D11Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MipSlice = 0;
desc->u.Texture3D.FirstWSlice = 0;
desc->u.Texture3D.WSize = texture_desc.Depth;
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return E_INVALIDARG;
}
}
static HRESULT normalize_rtv_desc(D3D11_RENDER_TARGET_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
unsigned int layer_count;
DXGI_FORMAT format;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
{
if (desc->ViewDimension != D3D11_RTV_DIMENSION_BUFFER)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1D
&& desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE1DARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
FIXME("Unhandled 1D texture resource.\n");
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
const struct d3d_texture2d *texture;
if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2D
&& desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DARRAY
&& desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMS
&& desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
{
ERR("Cannot get implementation from ID3D11Texture2D.\n");
return E_FAIL;
}
format = texture->desc.Format;
layer_count = texture->desc.ArraySize;
break;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
const struct d3d_texture3d *texture;
if (desc->ViewDimension != D3D11_RTV_DIMENSION_TEXTURE3D)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
{
ERR("Cannot get implementation from ID3D11Texture3D.\n");
return E_FAIL;
}
format = texture->desc.Format;
layer_count = texture->desc.Depth;
break;
}
default:
ERR("Unhandled resource dimension %#x.\n", dimension);
return E_FAIL;
}
if (desc->Format == DXGI_FORMAT_UNKNOWN)
desc->Format = format;
switch (desc->ViewDimension)
{
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count)
desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
if (desc->u.Texture2DMSArray.ArraySize == ~0u && desc->u.Texture2DMSArray.FirstArraySlice < layer_count)
desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice;
break;
case D3D11_RTV_DIMENSION_TEXTURE3D:
layer_count = max(1, layer_count >> desc->u.Texture3D.MipSlice);
if (desc->u.Texture3D.WSize == ~0u && desc->u.Texture3D.FirstWSlice < layer_count)
desc->u.Texture3D.WSize = layer_count - desc->u.Texture3D.FirstWSlice;
break;
default:
break;
}
return S_OK;
}
static HRESULT set_srv_desc_from_resource(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
{
D3D11_BUFFER_DESC buffer_desc;
ID3D11Buffer *buffer;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Buffer, (void **)&buffer)))
{
ERR("Resource of type BUFFER doesn't implement ID3D11Buffer.\n");
return E_INVALIDARG;
}
ID3D11Buffer_GetDesc(buffer, &buffer_desc);
ID3D11Buffer_Release(buffer);
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
desc->Format = DXGI_FORMAT_UNKNOWN;
desc->ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
desc->u.Buffer.u1.FirstElement = 0;
desc->u.Buffer.u2.NumElements = buffer_desc.ByteWidth / buffer_desc.StructureByteStride;
return S_OK;
}
return E_INVALIDARG;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
D3D11_TEXTURE1D_DESC texture_desc;
ID3D11Texture1D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture1D, (void **)&texture)))
{
ERR("Resource of type TEXTURE1D doesn't implement ID3D11Texture1D.\n");
return E_INVALIDARG;
}
ID3D11Texture1D_GetDesc(texture, &texture_desc);
ID3D11Texture1D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
desc->u.Texture1D.MostDetailedMip = 0;
desc->u.Texture1D.MipLevels = texture_desc.MipLevels;
}
else
{
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
desc->u.Texture1DArray.MostDetailedMip = 0;
desc->u.Texture1DArray.MipLevels = texture_desc.MipLevels;
desc->u.Texture1DArray.FirstArraySlice = 0;
desc->u.Texture1DArray.ArraySize = texture_desc.ArraySize;
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture)))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n");
return E_INVALIDARG;
}
ID3D11Texture2D_GetDesc(texture, &texture_desc);
ID3D11Texture2D_Release(texture);
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MostDetailedMip = 0;
desc->u.Texture2D.MipLevels = texture_desc.MipLevels;
}
else
{
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
}
}
else
{
if (texture_desc.SampleDesc.Count == 1)
{
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MostDetailedMip = 0;
desc->u.Texture2DArray.MipLevels = texture_desc.MipLevels;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
}
else
{
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
desc->u.Texture2DMSArray.FirstArraySlice = 0;
desc->u.Texture2DMSArray.ArraySize = texture_desc.ArraySize;
}
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC texture_desc;
ID3D11Texture3D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture)))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D.\n");
return E_INVALIDARG;
}
ID3D11Texture3D_GetDesc(texture, &texture_desc);
ID3D11Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MostDetailedMip = 0;
desc->u.Texture3D.MipLevels = texture_desc.MipLevels;
return S_OK;
}
default:
ERR("Unhandled resource dimension %#x.\n", dimension);
return E_INVALIDARG;
}
}
static HRESULT normalize_srv_desc(D3D11_SHADER_RESOURCE_VIEW_DESC *desc, ID3D11Resource *resource)
{
unsigned int miplevel_count, layer_count;
D3D11_RESOURCE_DIMENSION dimension;
DXGI_FORMAT format;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
{
if (desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER
&& desc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
FIXME("Unhandled 1D texture resource.\n");
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
const struct d3d_texture2d *texture;
if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D
&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY
&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS
&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE
&& desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
{
ERR("Cannot get implementation from ID3D11Texture2D.\n");
return E_FAIL;
}
format = texture->desc.Format;
miplevel_count = texture->desc.MipLevels;
layer_count = texture->desc.ArraySize;
break;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
const struct d3d_texture3d *texture;
if (desc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
{
ERR("Cannot get implementation from ID3D11Texture3D.\n");
return E_FAIL;
}
format = texture->desc.Format;
miplevel_count = texture->desc.MipLevels;
layer_count = 1;
break;
}
default:
ERR("Unhandled resource dimension %#x.\n", dimension);
return E_FAIL;
}
if (desc->Format == DXGI_FORMAT_UNKNOWN)
desc->Format = format;
switch (desc->ViewDimension)
{
case D3D11_SRV_DIMENSION_TEXTURE1D:
if (desc->u.Texture1D.MipLevels == ~0u && desc->u.Texture1D.MostDetailedMip < miplevel_count)
desc->u.Texture1D.MipLevels = miplevel_count - desc->u.Texture1D.MostDetailedMip;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.MipLevels == ~0u && desc->u.Texture1DArray.MostDetailedMip < miplevel_count)
desc->u.Texture1DArray.MipLevels = miplevel_count - desc->u.Texture1DArray.MostDetailedMip;
if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < miplevel_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
if (desc->u.Texture2D.MipLevels == ~0u && desc->u.Texture2D.MostDetailedMip < miplevel_count)
desc->u.Texture2D.MipLevels = miplevel_count - desc->u.Texture2D.MostDetailedMip;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
if (desc->u.Texture2DArray.MipLevels == ~0u && desc->u.Texture2DArray.MostDetailedMip < miplevel_count)
desc->u.Texture2DArray.MipLevels = miplevel_count - desc->u.Texture2DArray.MostDetailedMip;
if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count)
desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
if (desc->u.Texture2DMSArray.ArraySize == ~0u && desc->u.Texture2DMSArray.FirstArraySlice < layer_count)
desc->u.Texture2DMSArray.ArraySize = layer_count - desc->u.Texture2DMSArray.FirstArraySlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
if (desc->u.Texture3D.MipLevels == ~0u && desc->u.Texture3D.MostDetailedMip < miplevel_count)
desc->u.Texture3D.MipLevels = miplevel_count - desc->u.Texture3D.MostDetailedMip;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
if (desc->u.TextureCube.MipLevels == ~0u && desc->u.TextureCube.MostDetailedMip < miplevel_count)
desc->u.TextureCube.MipLevels = miplevel_count - desc->u.TextureCube.MostDetailedMip;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
if (desc->u.TextureCubeArray.MipLevels == ~0u && desc->u.TextureCubeArray.MostDetailedMip < miplevel_count)
desc->u.TextureCubeArray.MipLevels = miplevel_count - desc->u.TextureCubeArray.MostDetailedMip;
if (desc->u.TextureCubeArray.NumCubes == ~0u && desc->u.TextureCubeArray.First2DArrayFace < layer_count)
desc->u.TextureCubeArray.NumCubes = (layer_count - desc->u.TextureCubeArray.First2DArrayFace) / 6;
break;
default:
break;
}
return S_OK;
}
static HRESULT set_uav_desc_from_resource(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
{
D3D11_BUFFER_DESC buffer_desc;
ID3D11Buffer *buffer;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Buffer, (void **)&buffer)))
{
ERR("Resource of type BUFFER doesn't implement ID3D11Buffer.\n");
return E_INVALIDARG;
}
ID3D11Buffer_GetDesc(buffer, &buffer_desc);
ID3D11Buffer_Release(buffer);
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED)
{
desc->Format = DXGI_FORMAT_UNKNOWN;
desc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
desc->u.Buffer.FirstElement = 0;
desc->u.Buffer.NumElements = buffer_desc.ByteWidth / buffer_desc.StructureByteStride;
desc->u.Buffer.Flags = 0;
return S_OK;
}
return E_INVALIDARG;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
D3D11_TEXTURE2D_DESC texture_desc;
ID3D11Texture2D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture2D, (void **)&texture)))
{
ERR("Resource of type TEXTURE2D doesn't implement ID3D11Texture2D.\n");
return E_INVALIDARG;
}
ID3D11Texture2D_GetDesc(texture, &texture_desc);
ID3D11Texture2D_Release(texture);
if (texture_desc.SampleDesc.Count != 1)
{
WARN("Trying to create view for multisample texture.\n");
return E_INVALIDARG;
}
desc->Format = texture_desc.Format;
if (texture_desc.ArraySize == 1)
{
desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
desc->u.Texture2D.MipSlice = 0;
}
else
{
desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
desc->u.Texture2DArray.MipSlice = 0;
desc->u.Texture2DArray.FirstArraySlice = 0;
desc->u.Texture2DArray.ArraySize = texture_desc.ArraySize;
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
D3D11_TEXTURE3D_DESC texture_desc;
ID3D11Texture3D *texture;
if (FAILED(ID3D11Resource_QueryInterface(resource, &IID_ID3D11Texture3D, (void **)&texture)))
{
ERR("Resource of type TEXTURE3D doesn't implement ID3D11Texture3D.\n");
return E_INVALIDARG;
}
ID3D11Texture3D_GetDesc(texture, &texture_desc);
ID3D11Texture3D_Release(texture);
desc->Format = texture_desc.Format;
desc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
desc->u.Texture3D.MipSlice = 0;
desc->u.Texture3D.FirstWSlice = 0;
desc->u.Texture3D.WSize = texture_desc.Depth;
return S_OK;
}
default:
FIXME("Unhandled resource dimension %#x.\n", dimension);
return E_INVALIDARG;
}
}
static HRESULT normalize_uav_desc(D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, ID3D11Resource *resource)
{
D3D11_RESOURCE_DIMENSION dimension;
unsigned int layer_count;
DXGI_FORMAT format;
ID3D11Resource_GetType(resource, &dimension);
switch (dimension)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
{
if (desc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
{
if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D
&& desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
FIXME("Unhandled 1D texture resource.\n");
return S_OK;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
{
const struct d3d_texture2d *texture;
if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D
&& desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
if (!(texture = unsafe_impl_from_ID3D11Texture2D((ID3D11Texture2D *)resource)))
{
ERR("Cannot get implementation from ID3D11Texture2D.\n");
return E_FAIL;
}
format = texture->desc.Format;
layer_count = texture->desc.ArraySize;
break;
}
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
{
const struct d3d_texture3d *texture;
if (desc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D)
{
WARN("Incompatible dimensions %#x, %#x.\n", dimension, desc->ViewDimension);
return E_INVALIDARG;
}
if (!(texture = unsafe_impl_from_ID3D11Texture3D((ID3D11Texture3D *)resource)))
{
ERR("Cannot get implementation from ID3D11Texture3D.\n");
return E_FAIL;
}
format = texture->desc.Format;
layer_count = texture->desc.Depth;
break;
}
default:
ERR("Unhandled resource dimension %#x.\n", dimension);
return E_FAIL;
}
if (desc->Format == DXGI_FORMAT_UNKNOWN)
desc->Format = format;
switch (desc->ViewDimension)
{
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
if (desc->u.Texture1DArray.ArraySize == ~0u && desc->u.Texture1DArray.FirstArraySlice < layer_count)
desc->u.Texture1DArray.ArraySize = layer_count - desc->u.Texture1DArray.FirstArraySlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
if (desc->u.Texture2DArray.ArraySize == ~0u && desc->u.Texture2DArray.FirstArraySlice < layer_count)
desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
layer_count = max(1, layer_count >> desc->u.Texture3D.MipSlice);
if (desc->u.Texture3D.WSize == ~0u && desc->u.Texture3D.FirstWSlice < layer_count)
desc->u.Texture3D.WSize = layer_count - desc->u.Texture3D.FirstWSlice;
break;
default:
break;
}
return S_OK;
}
/* ID3D11DepthStencilView methods */
static inline struct d3d_depthstencil_view *impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface)
{
return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D11DepthStencilView_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_QueryInterface(ID3D11DepthStencilView *iface,
REFIID riid, void **object)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11DepthStencilView)
|| IsEqualGUID(riid, &IID_ID3D11View)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11DepthStencilView_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10DepthStencilView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10DepthStencilView_AddRef(&view->ID3D10DepthStencilView_iface);
*object = &view->ID3D10DepthStencilView_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencilView *iface)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStencilView *iface)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(view->wined3d_view);
ID3D11Resource_Release(view->resource);
ID3D11Device_Release(view->device);
wined3d_private_store_cleanup(&view->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, view);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDevice(ID3D11DepthStencilView *iface,
ID3D11Device **device)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = view->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_GetPrivateData(ID3D11DepthStencilView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateData(ID3D11DepthStencilView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_view_SetPrivateDataInterface(ID3D11DepthStencilView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetResource(ID3D11DepthStencilView *iface,
ID3D11Resource **resource)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
*resource = view->resource;
ID3D11Resource_AddRef(*resource);
}
static void STDMETHODCALLTYPE d3d11_depthstencil_view_GetDesc(ID3D11DepthStencilView *iface,
D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
}
static const struct ID3D11DepthStencilViewVtbl d3d11_depthstencil_view_vtbl =
{
/* IUnknown methods */
d3d11_depthstencil_view_QueryInterface,
d3d11_depthstencil_view_AddRef,
d3d11_depthstencil_view_Release,
/* ID3D11DeviceChild methods */
d3d11_depthstencil_view_GetDevice,
d3d11_depthstencil_view_GetPrivateData,
d3d11_depthstencil_view_SetPrivateData,
d3d11_depthstencil_view_SetPrivateDataInterface,
/* ID3D11View methods */
d3d11_depthstencil_view_GetResource,
/* ID3D11DepthStencilView methods */
d3d11_depthstencil_view_GetDesc,
};
/* ID3D10DepthStencilView methods */
static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
{
return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
REFIID riid, void **object)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_depthstencil_view_QueryInterface(&view->ID3D11DepthStencilView_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p.\n", iface);
return d3d11_depthstencil_view_AddRef(&view->ID3D11DepthStencilView_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p.\n", iface);
return d3d11_depthstencil_view_Release(&view->ID3D11DepthStencilView_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
ID3D10Resource **resource)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
}
/* ID3D10DepthStencilView methods */
static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
const D3D11_DEPTH_STENCIL_VIEW_DESC *d3d11_desc = &view->desc;
TRACE("iface %p, desc %p.\n", iface, desc);
desc->Format = d3d11_desc->Format;
desc->ViewDimension = (D3D10_DSV_DIMENSION)d3d11_desc->ViewDimension;
memcpy(&desc->u, &d3d11_desc->u, sizeof(desc->u));
}
static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
{
/* IUnknown methods */
d3d10_depthstencil_view_QueryInterface,
d3d10_depthstencil_view_AddRef,
d3d10_depthstencil_view_Release,
/* ID3D10DeviceChild methods */
d3d10_depthstencil_view_GetDevice,
d3d10_depthstencil_view_GetPrivateData,
d3d10_depthstencil_view_SetPrivateData,
d3d10_depthstencil_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_depthstencil_view_GetResource,
/* ID3D10DepthStencilView methods */
d3d10_depthstencil_view_GetDesc,
};
static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_rendertarget_view_desc *wined3d_desc,
const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
{
wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
if (desc->Flags)
FIXME("Unhandled depth stencil view flags %#x.\n", desc->Flags);
switch (desc->ViewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE1D:
wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2D:
wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
}
}
static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D11DepthStencilView_iface.lpVtbl = &d3d11_depthstencil_view_vtbl;
view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
view->refcount = 1;
if (!desc)
{
hr = set_dsv_desc_from_resource(&view->desc, resource);
}
else
{
view->desc = *desc;
hr = normalize_dsv_desc(&view->desc, resource);
}
if (FAILED(hr))
return hr;
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
{
wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
return E_FAIL;
}
wined3d_depth_stencil_view_desc_from_d3d11(&wined3d_desc, &view->desc);
if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
return hr;
}
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D11Resource_AddRef(resource);
view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device);
return S_OK;
}
HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view)
{
struct d3d_depthstencil_view *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created depthstencil view %p.\n", object);
*view = object;
return S_OK;
}
struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_depthstencil_view_vtbl);
return impl_from_ID3D11DepthStencilView(iface);
}
struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl);
return impl_from_ID3D10DepthStencilView(iface);
}
/* ID3D11RenderTargetView methods */
static inline struct d3d_rendertarget_view *impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface)
{
return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D11RenderTargetView_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_QueryInterface(ID3D11RenderTargetView *iface,
REFIID riid, void **object)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11RenderTargetView)
|| IsEqualGUID(riid, &IID_ID3D11View)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11RenderTargetView_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10RenderTargetView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10RenderTargetView_AddRef(&view->ID3D10RenderTargetView_iface);
*object = &view->ID3D10RenderTargetView_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTargetView *iface)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTargetView *iface)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_rendertarget_view_decref(view->wined3d_view);
ID3D11Resource_Release(view->resource);
ID3D11Device_Release(view->device);
wined3d_private_store_cleanup(&view->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, view);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDevice(ID3D11RenderTargetView *iface,
ID3D11Device **device)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = view->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_GetPrivateData(ID3D11RenderTargetView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateData(ID3D11RenderTargetView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_rendertarget_view_SetPrivateDataInterface(ID3D11RenderTargetView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetResource(ID3D11RenderTargetView *iface,
ID3D11Resource **resource)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
*resource = view->resource;
ID3D11Resource_AddRef(*resource);
}
static void STDMETHODCALLTYPE d3d11_rendertarget_view_GetDesc(ID3D11RenderTargetView *iface,
D3D11_RENDER_TARGET_VIEW_DESC *desc)
{
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
}
static const struct ID3D11RenderTargetViewVtbl d3d11_rendertarget_view_vtbl =
{
/* IUnknown methods */
d3d11_rendertarget_view_QueryInterface,
d3d11_rendertarget_view_AddRef,
d3d11_rendertarget_view_Release,
/* ID3D11DeviceChild methods */
d3d11_rendertarget_view_GetDevice,
d3d11_rendertarget_view_GetPrivateData,
d3d11_rendertarget_view_SetPrivateData,
d3d11_rendertarget_view_SetPrivateDataInterface,
/* ID3D11View methods */
d3d11_rendertarget_view_GetResource,
/* ID3D11RenderTargetView methods */
d3d11_rendertarget_view_GetDesc,
};
/* ID3D10RenderTargetView methods */
static inline struct d3d_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
return CONTAINING_RECORD(iface, struct d3d_rendertarget_view, ID3D10RenderTargetView_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_QueryInterface(ID3D10RenderTargetView *iface,
REFIID riid, void **object)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_rendertarget_view_QueryInterface(&view->ID3D11RenderTargetView_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_AddRef(ID3D10RenderTargetView *iface)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p.\n", iface);
return d3d11_rendertarget_view_AddRef(&view->ID3D11RenderTargetView_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_rendertarget_view_Release(ID3D10RenderTargetView *iface)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p.\n", iface);
return d3d11_rendertarget_view_Release(&view->ID3D11RenderTargetView_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDevice(ID3D10RenderTargetView *iface, ID3D10Device **device)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_GetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateData(ID3D10RenderTargetView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_rendertarget_view_SetPrivateDataInterface(ID3D10RenderTargetView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetResource(ID3D10RenderTargetView *iface,
ID3D10Resource **resource)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, resource %p\n", iface, resource);
ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
}
/* ID3D10RenderTargetView methods */
static void STDMETHODCALLTYPE d3d10_rendertarget_view_GetDesc(ID3D10RenderTargetView *iface,
D3D10_RENDER_TARGET_VIEW_DESC *desc)
{
struct d3d_rendertarget_view *view = impl_from_ID3D10RenderTargetView(iface);
TRACE("iface %p, desc %p\n", iface, desc);
memcpy(desc, &view->desc, sizeof(*desc));
}
static const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl =
{
/* IUnknown methods */
d3d10_rendertarget_view_QueryInterface,
d3d10_rendertarget_view_AddRef,
d3d10_rendertarget_view_Release,
/* ID3D10DeviceChild methods */
d3d10_rendertarget_view_GetDevice,
d3d10_rendertarget_view_GetPrivateData,
d3d10_rendertarget_view_SetPrivateData,
d3d10_rendertarget_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_rendertarget_view_GetResource,
/* ID3D10RenderTargetView methods */
d3d10_rendertarget_view_GetDesc,
};
static void wined3d_rendertarget_view_desc_from_d3d11(struct wined3d_rendertarget_view_desc *wined3d_desc,
const D3D11_RENDER_TARGET_VIEW_DESC *desc)
{
wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
switch (desc->ViewDimension)
{
case D3D11_RTV_DIMENSION_BUFFER:
wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement;
wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements;
break;
case D3D11_RTV_DIMENSION_TEXTURE1D:
wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2D:
wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE3D:
wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize;
break;
default:
FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
}
}
static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc)
{
struct wined3d_rendertarget_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D11RenderTargetView_iface.lpVtbl = &d3d11_rendertarget_view_vtbl;
view->ID3D10RenderTargetView_iface.lpVtbl = &d3d10_rendertarget_view_vtbl;
view->refcount = 1;
if (!desc)
{
hr = set_rtv_desc_from_resource(&view->desc, resource);
}
else
{
view->desc = *desc;
hr = normalize_rtv_desc(&view->desc, resource);
}
if (FAILED(hr))
return hr;
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
{
wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
return E_FAIL;
}
wined3d_rendertarget_view_desc_from_d3d11(&wined3d_desc, &view->desc);
if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
return hr;
}
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D11Resource_AddRef(resource);
view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device);
return S_OK;
}
HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view)
{
struct d3d_rendertarget_view *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created rendertarget view %p.\n", object);
*view = object;
return S_OK;
}
struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_rendertarget_view_vtbl);
return impl_from_ID3D11RenderTargetView(iface);
}
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_rendertarget_view_vtbl);
return impl_from_ID3D10RenderTargetView(iface);
}
/* ID3D11ShaderResourceView methods */
static inline struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
{
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D11ShaderResourceView_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D11ShaderResourceView *iface,
REFIID riid, void **object)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ShaderResourceView)
|| IsEqualGUID(riid, &IID_ID3D11View)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11ShaderResourceView_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView1)
|| IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10ShaderResourceView1_AddRef(&view->ID3D10ShaderResourceView1_iface);
*object = &view->ID3D10ShaderResourceView1_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderResourceView *iface)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderResourceView *iface)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_shader_resource_view_decref(view->wined3d_view);
ID3D11Resource_Release(view->resource);
ID3D11Device_Release(view->device);
wined3d_private_store_cleanup(&view->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, view);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface,
ID3D11Device **device)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = view->device;
ID3D11Device_AddRef(*device);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateData(ID3D11ShaderResourceView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterface(ID3D11ShaderResourceView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface,
ID3D11Resource **resource)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
*resource = view->resource;
ID3D11Resource_AddRef(*resource);
}
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface,
D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
}
static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl =
{
/* IUnknown methods */
d3d11_shader_resource_view_QueryInterface,
d3d11_shader_resource_view_AddRef,
d3d11_shader_resource_view_Release,
/* ID3D11DeviceChild methods */
d3d11_shader_resource_view_GetDevice,
d3d11_shader_resource_view_GetPrivateData,
d3d11_shader_resource_view_SetPrivateData,
d3d11_shader_resource_view_SetPrivateDataInterface,
/* ID3D11View methods */
d3d11_shader_resource_view_GetResource,
/* ID3D11ShaderResourceView methods */
d3d11_shader_resource_view_GetDesc,
};
/* ID3D10ShaderResourceView methods */
static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView1 *iface)
{
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView1 *iface,
REFIID riid, void **object)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView1 *iface)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p.\n", iface);
return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView1 *iface)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p.\n", iface);
return d3d11_shader_resource_view_Release(&view->ID3D11ShaderResourceView_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView1 *iface,
ID3D10Device **device)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView1 *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView1 *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
/* ID3D10View methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView1 *iface,
ID3D10Resource **resource)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
ID3D11Resource_QueryInterface(view->resource, &IID_ID3D10Resource, (void **)resource);
}
/* ID3D10ShaderResourceView methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView1 *iface,
D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
memcpy(desc, &view->desc, sizeof(*desc));
}
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc1(ID3D10ShaderResourceView1 *iface,
D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
memcpy(desc, &view->desc, sizeof(*desc));
}
static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtbl =
{
/* IUnknown methods */
d3d10_shader_resource_view_QueryInterface,
d3d10_shader_resource_view_AddRef,
d3d10_shader_resource_view_Release,
/* ID3D10DeviceChild methods */
d3d10_shader_resource_view_GetDevice,
d3d10_shader_resource_view_GetPrivateData,
d3d10_shader_resource_view_SetPrivateData,
d3d10_shader_resource_view_SetPrivateDataInterface,
/* ID3D10View methods */
d3d10_shader_resource_view_GetResource,
/* ID3D10ShaderResourceView methods */
d3d10_shader_resource_view_GetDesc,
/* ID3D10ShaderResourceView1 methods */
d3d10_shader_resource_view_GetDesc1,
};
static unsigned int wined3d_view_flags_from_d3d11_bufferex_flags(unsigned int d3d11_flags)
{
unsigned int wined3d_flags = d3d11_flags & WINED3D_VIEW_BUFFER_RAW;
if (d3d11_flags != wined3d_flags)
FIXME("Unhandled flags %#x.\n", d3d11_flags & ~wined3d_flags);
return wined3d_flags;
}
static HRESULT wined3d_shader_resource_view_desc_from_d3d11(struct wined3d_shader_resource_view_desc *wined3d_desc,
const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
{
wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
wined3d_desc->flags = 0;
switch (desc->ViewDimension)
{
case D3D11_SRV_DIMENSION_BUFFER:
wined3d_desc->u.buffer.start_idx = desc->u.Buffer.u1.FirstElement;
wined3d_desc->u.buffer.count = desc->u.Buffer.u2.NumElements;
break;
case D3D11_SRV_DIMENSION_TEXTURE1D:
wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MostDetailedMip;
wined3d_desc->u.texture.level_count = desc->u.Texture1D.MipLevels;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY;
wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MostDetailedMip;
wined3d_desc->u.texture.level_count = desc->u.Texture1DArray.MipLevels;
wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MostDetailedMip;
wined3d_desc->u.texture.level_count = desc->u.Texture2D.MipLevels;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY;
wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MostDetailedMip;
wined3d_desc->u.texture.level_count = desc->u.Texture2DArray.MipLevels;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.level_count = 1;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY;
wined3d_desc->u.texture.level_idx = 0;
wined3d_desc->u.texture.level_count = 1;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MostDetailedMip;
wined3d_desc->u.texture.level_count = desc->u.Texture3D.MipLevels;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
wined3d_desc->flags = WINED3D_VIEW_TEXTURE_CUBE;
wined3d_desc->u.texture.level_idx = desc->u.TextureCube.MostDetailedMip;
wined3d_desc->u.texture.level_count = desc->u.TextureCube.MipLevels;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 6;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
wined3d_desc->flags = WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY;
wined3d_desc->u.texture.level_idx = desc->u.TextureCubeArray.MostDetailedMip;
wined3d_desc->u.texture.level_count = desc->u.TextureCubeArray.MipLevels;
wined3d_desc->u.texture.layer_idx = desc->u.TextureCubeArray.First2DArrayFace;
wined3d_desc->u.texture.layer_count = 6 * desc->u.TextureCubeArray.NumCubes;
break;
case D3D11_SRV_DIMENSION_BUFFEREX:
wined3d_desc->flags = wined3d_view_flags_from_d3d11_bufferex_flags(desc->u.BufferEx.Flags);
wined3d_desc->u.buffer.start_idx = desc->u.BufferEx.FirstElement;
wined3d_desc->u.buffer.count = desc->u.BufferEx.NumElements;
break;
default:
WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension);
return E_FAIL;
}
return S_OK;
}
static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
{
struct wined3d_shader_resource_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl;
view->ID3D10ShaderResourceView1_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
view->refcount = 1;
if (!desc)
{
hr = set_srv_desc_from_resource(&view->desc, resource);
}
else
{
view->desc = *desc;
hr = normalize_srv_desc(&view->desc, resource);
}
if (FAILED(hr))
return hr;
if (FAILED(hr = wined3d_shader_resource_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
return hr;
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
{
wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
return E_FAIL;
}
if (FAILED(hr = wined3d_shader_resource_view_create(&wined3d_desc, wined3d_resource,
view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
return hr;
}
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
view->resource = resource;
ID3D11Resource_AddRef(resource);
view->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(view->device);
return S_OK;
}
HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view)
{
struct d3d_shader_resource_view *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created shader resource view %p.\n", object);
*view = object;
return S_OK;
}
struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_shader_resource_view_vtbl);
return impl_from_ID3D11ShaderResourceView(iface);
}
struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == (ID3D10ShaderResourceViewVtbl *)&d3d10_shader_resource_view_vtbl);
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface);
}
/* ID3D11UnorderedAccessView methods */
static inline struct d3d11_unordered_access_view *impl_from_ID3D11UnorderedAccessView(ID3D11UnorderedAccessView *iface)
{
return CONTAINING_RECORD(iface, struct d3d11_unordered_access_view, ID3D11UnorderedAccessView_iface);
}
static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_QueryInterface(ID3D11UnorderedAccessView *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11UnorderedAccessView)
|| IsEqualGUID(riid, &IID_ID3D11View)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D11UnorderedAccessView_AddRef(*object = iface);
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11UnorderedAccessView *iface)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11UnorderedAccessView *iface)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_unordered_access_view_decref(view->wined3d_view);
ID3D11Resource_Release(view->resource);
ID3D11Device_Release(view->device);
wined3d_private_store_cleanup(&view->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, view);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDevice(ID3D11UnorderedAccessView *iface,
ID3D11Device **device)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
TRACE("iface %p, device %p.\n", iface, device);
ID3D11Device_AddRef(*device = view->device);
}
static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_GetPrivateData(ID3D11UnorderedAccessView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_SetPrivateData(ID3D11UnorderedAccessView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_unordered_access_view_SetPrivateDataInterface(ID3D11UnorderedAccessView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetResource(ID3D11UnorderedAccessView *iface,
ID3D11Resource **resource)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
TRACE("iface %p, resource %p.\n", iface, resource);
ID3D11Resource_AddRef(*resource = view->resource);
}
static void STDMETHODCALLTYPE d3d11_unordered_access_view_GetDesc(ID3D11UnorderedAccessView *iface,
D3D11_UNORDERED_ACCESS_VIEW_DESC *desc)
{
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = view->desc;
}
static const struct ID3D11UnorderedAccessViewVtbl d3d11_unordered_access_view_vtbl =
{
/* IUnknown methods */
d3d11_unordered_access_view_QueryInterface,
d3d11_unordered_access_view_AddRef,
d3d11_unordered_access_view_Release,
/* ID3D11DeviceChild methods */
d3d11_unordered_access_view_GetDevice,
d3d11_unordered_access_view_GetPrivateData,
d3d11_unordered_access_view_SetPrivateData,
d3d11_unordered_access_view_SetPrivateDataInterface,
/* ID3D11View methods */
d3d11_unordered_access_view_GetResource,
/* ID3D11UnorderedAccessView methods */
d3d11_unordered_access_view_GetDesc,
};
static unsigned int wined3d_view_flags_from_d3d11_buffer_uav_flags(unsigned int d3d11_flags)
{
unsigned int wined3d_flags = d3d11_flags & (WINED3D_VIEW_BUFFER_RAW
| WINED3D_VIEW_BUFFER_APPEND | WINED3D_VIEW_BUFFER_COUNTER);
if (d3d11_flags != wined3d_flags)
FIXME("Unhandled flags %#x.\n", d3d11_flags & ~wined3d_flags);
return wined3d_flags;
}
static HRESULT wined3d_unordered_access_view_desc_from_d3d11(struct wined3d_unordered_access_view_desc *wined3d_desc,
const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc)
{
wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
wined3d_desc->flags = 0;
switch (desc->ViewDimension)
{
case D3D11_UAV_DIMENSION_BUFFER:
wined3d_desc->flags = wined3d_view_flags_from_d3d11_buffer_uav_flags(desc->u.Buffer.Flags);
wined3d_desc->u.buffer.start_idx = desc->u.Buffer.FirstElement;
wined3d_desc->u.buffer.count = desc->u.Buffer.NumElements;
break;
case D3D11_UAV_DIMENSION_TEXTURE1D:
wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY;
wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE2D:
wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
wined3d_desc->u.texture.layer_idx = 0;
wined3d_desc->u.texture.layer_count = 1;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
wined3d_desc->flags = WINED3D_VIEW_TEXTURE_ARRAY;
wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
wined3d_desc->u.texture.level_idx = desc->u.Texture3D.MipSlice;
wined3d_desc->u.texture.layer_idx = desc->u.Texture3D.FirstWSlice;
wined3d_desc->u.texture.layer_count = desc->u.Texture3D.WSize;
break;
default:
WARN("Unrecognized view dimension %#x.\n", desc->ViewDimension);
return E_FAIL;
}
return S_OK;
}
static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_view *view,
struct d3d_device *device, ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc)
{
struct wined3d_unordered_access_view_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D11UnorderedAccessView_iface.lpVtbl = &d3d11_unordered_access_view_vtbl;
view->refcount = 1;
if (!desc)
{
hr = set_uav_desc_from_resource(&view->desc, resource);
}
else
{
view->desc = *desc;
hr = normalize_uav_desc(&view->desc, resource);
}
if (FAILED(hr))
return hr;
if (FAILED(hr = wined3d_unordered_access_view_desc_from_d3d11(&wined3d_desc, &view->desc)))
return hr;
wined3d_mutex_lock();
if (!(wined3d_resource = wined3d_resource_from_d3d11_resource(resource)))
{
wined3d_mutex_unlock();
ERR("Failed to get wined3d resource for d3d11 resource %p.\n", resource);
return E_FAIL;
}
if (FAILED(hr = wined3d_unordered_access_view_create(&wined3d_desc, wined3d_resource,
view, &d3d_null_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
WARN("Failed to create wined3d unordered access view, hr %#x.\n", hr);
return hr;
}
wined3d_private_store_init(&view->private_store);
wined3d_mutex_unlock();
ID3D11Resource_AddRef(view->resource = resource);
ID3D11Device_AddRef(view->device = &device->ID3D11Device_iface);
return S_OK;
}
HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view)
{
struct d3d11_unordered_access_view *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d11_unordered_access_view_init(object, device, resource, desc)))
{
WARN("Failed to initialize unordered access view, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created unordered access view %p.\n", object);
*view = object;
return S_OK;
}