Sweden-Number/dlls/d3dx10_43/async.c

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/*
* Copyright 2016 Andrey Gusev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10_1.h"
#include "d3dx10.h"
#include "d3dx10core.h"
#include "d3dcompiler.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
ID3D10Blob **error_messages, HRESULT *hresult)
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
if (pump)
FIXME("Unimplemented ID3DX10ThreadPump handling.\n");
return D3DCompile(data, data_size, filename, defines, include, entry_point, target,
sflags, eflags, shader, error_messages);
}
HRESULT WINAPI D3DX10CreateEffectPoolFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
pump, effectpool, errors, hresult);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool, ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, device %p, "
"pump %p, effectpool %p, errors %p, hresult %p, stub!\n",
debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
pump, effectpool, errors, hresult);
return E_NOTIMPL;
}