forked from zelo72/mastodon-ios
177 lines
7.2 KiB
Swift
177 lines
7.2 KiB
Swift
//
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// SceneDelegate.swift
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// Mastodon
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//
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// Created by MainasuK Cirno on 2021/1/22.
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//
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import os.log
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import UIKit
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import Combine
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import CoreDataStack
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#if DEBUG
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import FPSIndicator
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#endif
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var disposeBag = Set<AnyCancellable>()
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var observations = Set<NSKeyValueObservation>()
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var window: UIWindow?
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var coordinator: SceneCoordinator?
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#if DEBUG
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var fpsIndicator: FPSIndicator?
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#endif
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var savedShortCutItem: UIApplicationShortcutItem?
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let logger = Logger(subsystem: "SceneDelegate", category: "logic")
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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guard let windowScene = scene as? UIWindowScene else { return }
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let window = UIWindow(windowScene: windowScene)
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self.window = window
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// set tint color
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window.tintColor = UIColor.label
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ThemeService.shared.currentTheme
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.receive(on: RunLoop.main)
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.dropFirst()
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.sink { [weak self] theme in
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guard let self = self else { return }
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guard let window = self.window else { return }
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window.subviews.forEach { view in
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view.removeFromSuperview()
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window.addSubview(view)
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}
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}
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.store(in: &disposeBag)
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let appContext = AppContext.shared
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let sceneCoordinator = SceneCoordinator(scene: scene, sceneDelegate: self, appContext: appContext)
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self.coordinator = sceneCoordinator
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sceneCoordinator.setup()
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sceneCoordinator.setupOnboardingIfNeeds(animated: false)
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window.makeKeyAndVisible()
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#if SNAPSHOT
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// speedup animation
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// window.layer.speed = 999
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// disable animation
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UIView.setAnimationsEnabled(false)
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#endif
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if let shortcutItem = connectionOptions.shortcutItem {
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// Save it off for later when we become active.
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savedShortCutItem = shortcutItem
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}
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UserDefaults.shared.observe(\.customUserInterfaceStyle, options: [.initial, .new]) { [weak self] defaults, _ in
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guard let self = self else { return }
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#if SNAPSHOT
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// toggle Dark Mode
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// https://stackoverflow.com/questions/32988241/how-to-access-launchenvironment-and-launcharguments-set-in-xcuiapplication-runn
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if ProcessInfo.processInfo.arguments.contains("UIUserInterfaceStyleForceDark") {
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self.window?.overrideUserInterfaceStyle = .dark
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}
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#else
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self.window?.overrideUserInterfaceStyle = defaults.customUserInterfaceStyle
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#endif
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}
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.store(in: &observations)
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#if DEBUG
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// fpsIndicator = FPSIndicator(windowScene: windowScene)
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#endif
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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// update application badge
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AppContext.shared.notificationService.applicationIconBadgeNeedsUpdate.send()
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// trigger status filter update
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AppContext.shared.statusFilterService.filterUpdatePublisher.send()
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if let shortcutItem = savedShortCutItem {
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_ = handler(shortcutItem: shortcutItem)
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savedShortCutItem = nil
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}
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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}
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}
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extension SceneDelegate {
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func windowScene(_ windowScene: UIWindowScene, performActionFor shortcutItem: UIApplicationShortcutItem, completionHandler: @escaping (Bool) -> Void) {
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completionHandler(handler(shortcutItem: shortcutItem))
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}
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private func handler(shortcutItem: UIApplicationShortcutItem) -> Bool {
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logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): \(shortcutItem.type)")
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switch shortcutItem.type {
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case "org.joinmastodon.app.new-post":
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if coordinator?.tabBarController.topMost is ComposeViewController {
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logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): composing…")
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} else {
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if let authenticationBox = AppContext.shared.authenticationService.activeMastodonAuthenticationBox.value {
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let composeViewModel = ComposeViewModel(
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context: AppContext.shared,
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composeKind: .post,
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authenticationBox: authenticationBox
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)
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coordinator?.present(scene: .compose(viewModel: composeViewModel), from: nil, transition: .modal(animated: true, completion: nil))
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logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): present compose scene")
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} else {
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logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): not authenticated")
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}
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}
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case "org.joinmastodon.app.search":
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coordinator?.switchToTabBar(tab: .search)
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logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): select search tab")
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if let searchViewController = coordinator?.tabBarController.topMost as? SearchViewController {
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searchViewController.searchBarTapPublisher.send()
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logger.debug("\((#file as NSString).lastPathComponent, privacy: .public)[\(#line, privacy: .public)], \(#function, privacy: .public): trigger search")
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}
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default:
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assertionFailure()
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break
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}
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return true
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}
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}
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