forked from zelo72/mastodon-ios
111 lines
4.4 KiB
Swift
111 lines
4.4 KiB
Swift
//
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// HomeTimelineViewModel+LoadOldestState.swift
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// Mastodon
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//
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// Created by sxiaojian on 2021/2/5.
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//
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import os.log
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import Foundation
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import GameplayKit
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extension HomeTimelineViewModel {
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class LoadOldestState: GKState {
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weak var viewModel: HomeTimelineViewModel?
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init(viewModel: HomeTimelineViewModel) {
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self.viewModel = viewModel
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}
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override func didEnter(from previousState: GKState?) {
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os_log("%{public}s[%{public}ld], %{public}s: enter %s, previous: %s", ((#file as NSString).lastPathComponent), #line, #function, self.debugDescription, previousState.debugDescription)
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viewModel?.loadOldestStateMachinePublisher.send(self)
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}
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}
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}
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extension HomeTimelineViewModel.LoadOldestState {
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class Initial: HomeTimelineViewModel.LoadOldestState {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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guard let viewModel = viewModel else { return false }
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guard !(viewModel.fetchedResultsController.fetchedObjects ?? []).isEmpty else { return false }
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return stateClass == Loading.self
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}
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}
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class Loading: HomeTimelineViewModel.LoadOldestState {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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return stateClass == Fail.self || stateClass == Idle.self || stateClass == NoMore.self
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}
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override func didEnter(from previousState: GKState?) {
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super.didEnter(from: previousState)
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guard let viewModel = viewModel, let stateMachine = stateMachine else { return }
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guard let activeMastodonAuthenticationBox = viewModel.context.authenticationService.activeMastodonAuthenticationBox.value else {
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assertionFailure()
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stateMachine.enter(Fail.self)
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return
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}
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guard let last = viewModel.fetchedResultsController.fetchedObjects?.last else {
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stateMachine.enter(Idle.self)
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return
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}
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// TODO: only set large count when using Wi-Fi
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let maxID = last.toot.id
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viewModel.context.apiService.homeTimeline(domain: activeMastodonAuthenticationBox.domain, maxID: maxID, authorizationBox: activeMastodonAuthenticationBox)
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.delay(for: .seconds(1), scheduler: DispatchQueue.main)
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.receive(on: DispatchQueue.main)
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.sink { completion in
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switch completion {
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case .failure(let error):
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os_log("%{public}s[%{public}ld], %{public}s: fetch toots failed. %s", ((#file as NSString).lastPathComponent), #line, #function, error.localizedDescription)
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case .finished:
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// handle isFetchingLatestTimeline in fetch controller delegate
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break
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}
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} receiveValue: { response in
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let toots = response.value
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// enter no more state when no new toots
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if toots.isEmpty || (toots.count == 1 && toots[0].id == maxID) {
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stateMachine.enter(NoMore.self)
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} else {
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stateMachine.enter(Idle.self)
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}
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}
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.store(in: &viewModel.disposeBag)
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}
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}
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class Fail: HomeTimelineViewModel.LoadOldestState {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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return stateClass == Loading.self || stateClass == Idle.self
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}
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}
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class Idle: HomeTimelineViewModel.LoadOldestState {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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return stateClass == Loading.self
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}
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}
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class NoMore: HomeTimelineViewModel.LoadOldestState {
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override func isValidNextState(_ stateClass: AnyClass) -> Bool {
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// reset state if needs
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return stateClass == Idle.self
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}
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override func didEnter(from previousState: GKState?) {
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guard let viewModel = viewModel else { return }
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guard let diffableDataSource = viewModel.diffableDataSource else {
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assertionFailure()
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return
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}
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var snapshot = diffableDataSource.snapshot()
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snapshot.deleteItems([.bottomLoader])
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diffableDataSource.apply(snapshot)
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}
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}
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}
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