// swiftlint:disable all // Generated using SwiftGen — https://github.com/SwiftGen/SwiftGen #if os(macOS) import AppKit #elseif os(iOS) import UIKit #elseif os(tvOS) || os(watchOS) import UIKit #endif // Deprecated typealiases @available(*, deprecated, renamed: "ColorAsset.Color", message: "This typealias will be removed in SwiftGen 7.0") internal typealias AssetColorTypeAlias = ColorAsset.Color @available(*, deprecated, renamed: "ImageAsset.Image", message: "This typealias will be removed in SwiftGen 7.0") internal typealias AssetImageTypeAlias = ImageAsset.Image // swiftlint:disable superfluous_disable_command file_length implicit_return // MARK: - Asset Catalogs // swiftlint:disable identifier_name line_length nesting type_body_length type_name internal enum Asset { internal static let accentColor = ColorAsset(name: "AccentColor") internal enum Asset { internal static let email = ImageAsset(name: "Asset/email") internal static let mastodonTextLogo = ImageAsset(name: "Asset/mastodon.text.logo") } internal enum Circles { internal static let plusCircleFill = ImageAsset(name: "Circles/plus.circle.fill") internal static let plusCircle = ImageAsset(name: "Circles/plus.circle") } internal enum Colors { internal enum Background { internal enum Poll { internal static let disabled = ColorAsset(name: "Colors/Background/Poll/disabled") } internal static let alertYellow = ColorAsset(name: "Colors/Background/alert.yellow") internal static let dangerBorder = ColorAsset(name: "Colors/Background/danger.border") internal static let danger = ColorAsset(name: "Colors/Background/danger") internal static let mediaTypeIndicotor = ColorAsset(name: "Colors/Background/media.type.indicotor") internal static let navigationBar = ColorAsset(name: "Colors/Background/navigationBar") internal static let onboardingBackground = ColorAsset(name: "Colors/Background/onboarding.background") internal static let secondaryGroupedSystemBackground = ColorAsset(name: "Colors/Background/secondary.grouped.system.background") internal static let secondarySystemBackground = ColorAsset(name: "Colors/Background/secondary.system.background") internal static let systemBackground = ColorAsset(name: "Colors/Background/system.background") internal static let systemElevatedBackground = ColorAsset(name: "Colors/Background/system.elevated.background") internal static let systemGroupedBackground = ColorAsset(name: "Colors/Background/system.grouped.background") internal static let tertiarySystemBackground = ColorAsset(name: "Colors/Background/tertiary.system.background") internal static let tertiarySystemGroupedBackground = ColorAsset(name: "Colors/Background/tertiary.system.grouped.background") } internal enum Border { internal static let notification = ColorAsset(name: "Colors/Border/notification") internal static let searchCard = ColorAsset(name: "Colors/Border/searchCard") } internal enum Button { internal static let actionToolbar = ColorAsset(name: "Colors/Button/action.toolbar") internal static let disabled = ColorAsset(name: "Colors/Button/disabled") internal static let inactive = ColorAsset(name: "Colors/Button/inactive") } internal enum Icon { internal static let plus = ColorAsset(name: "Colors/Icon/plus") } internal enum Label { internal static let primary = ColorAsset(name: "Colors/Label/primary") internal static let secondary = ColorAsset(name: "Colors/Label/secondary") internal static let tertiary = ColorAsset(name: "Colors/Label/tertiary") } internal enum Notification { internal static let favourite = ColorAsset(name: "Colors/Notification/favourite") internal static let mention = ColorAsset(name: "Colors/Notification/mention") internal static let reblog = ColorAsset(name: "Colors/Notification/reblog") } internal enum Shadow { internal static let searchCard = ColorAsset(name: "Colors/Shadow/SearchCard") } internal enum Slider { internal static let track = ColorAsset(name: "Colors/Slider/track") } internal enum TextField { internal static let background = ColorAsset(name: "Colors/TextField/background") internal static let invalid = ColorAsset(name: "Colors/TextField/invalid") internal static let valid = ColorAsset(name: "Colors/TextField/valid") } internal static let battleshipGrey = ColorAsset(name: "Colors/battleshipGrey") internal static let brandBlue = ColorAsset(name: "Colors/brand.blue") internal static let brandBlueDarken20 = ColorAsset(name: "Colors/brand.blue.darken.20") internal static let danger = ColorAsset(name: "Colors/danger") internal static let disabled = ColorAsset(name: "Colors/disabled") internal static let inactive = ColorAsset(name: "Colors/inactive") internal static let successGreen = ColorAsset(name: "Colors/success.green") internal static let systemOrange = ColorAsset(name: "Colors/system.orange") } internal enum Connectivity { internal static let photoFillSplit = ImageAsset(name: "Connectivity/photo.fill.split") } internal enum Human { internal static let faceSmilingAdaptive = ImageAsset(name: "Human/face.smiling.adaptive") } internal enum Scene { internal enum Compose { internal static let background = ColorAsset(name: "Scene/Compose/background") internal static let toolbarBackground = ColorAsset(name: "Scene/Compose/toolbar.background") } internal enum Profile { internal enum Banner { internal static let bioEditBackgroundGray = ColorAsset(name: "Scene/Profile/Banner/bio.edit.background.gray") internal static let nameEditBackgroundGray = ColorAsset(name: "Scene/Profile/Banner/name.edit.background.gray") internal static let usernameGray = ColorAsset(name: "Scene/Profile/Banner/username.gray") } } internal enum Welcome { internal enum Illustration { internal static let backgroundCyan = ColorAsset(name: "Scene/Welcome/illustration/background.cyan") internal static let cloudBase = ImageAsset(name: "Scene/Welcome/illustration/cloud.base") internal static let elephantOnAirplaneWithContrail = ImageAsset(name: "Scene/Welcome/illustration/elephant.on.airplane.with.contrail") internal static let elephantThreeOnGrass = ImageAsset(name: "Scene/Welcome/illustration/elephant.three.on.grass") internal static let elephantThreeOnGrassWithTreeThree = ImageAsset(name: "Scene/Welcome/illustration/elephant.three.on.grass.with.tree.three") internal static let elephantThreeOnGrassWithTreeTwo = ImageAsset(name: "Scene/Welcome/illustration/elephant.three.on.grass.with.tree.two") } internal static let mastodonLogoBlack = ImageAsset(name: "Scene/Welcome/mastodon.logo.black") internal static let mastodonLogoBlackLarge = ImageAsset(name: "Scene/Welcome/mastodon.logo.black.large") internal static let mastodonLogo = ImageAsset(name: "Scene/Welcome/mastodon.logo") internal static let mastodonLogoLarge = ImageAsset(name: "Scene/Welcome/mastodon.logo.large") } } internal enum Settings { internal static let appearanceAutomatic = ImageAsset(name: "Settings/appearance.automatic") internal static let appearanceDark = ImageAsset(name: "Settings/appearance.dark") internal static let appearanceLight = ImageAsset(name: "Settings/appearance.light") } } // swiftlint:enable identifier_name line_length nesting type_body_length type_name // MARK: - Implementation Details internal final class ColorAsset { internal fileprivate(set) var name: String #if os(macOS) internal typealias Color = NSColor #elseif os(iOS) || os(tvOS) || os(watchOS) internal typealias Color = UIColor #endif @available(iOS 11.0, tvOS 11.0, watchOS 4.0, macOS 10.13, *) internal private(set) lazy var color: Color = { guard let color = Color(asset: self) else { fatalError("Unable to load color asset named \(name).") } return color }() fileprivate init(name: String) { self.name = name } } internal extension ColorAsset.Color { @available(iOS 11.0, tvOS 11.0, watchOS 4.0, macOS 10.13, *) convenience init?(asset: ColorAsset) { let bundle = BundleToken.bundle #if os(iOS) || os(tvOS) self.init(named: asset.name, in: bundle, compatibleWith: nil) #elseif os(macOS) self.init(named: NSColor.Name(asset.name), bundle: bundle) #elseif os(watchOS) self.init(named: asset.name) #endif } } internal struct ImageAsset { internal fileprivate(set) var name: String #if os(macOS) internal typealias Image = NSImage #elseif os(iOS) || os(tvOS) || os(watchOS) internal typealias Image = UIImage #endif internal var image: Image { let bundle = BundleToken.bundle #if os(iOS) || os(tvOS) let image = Image(named: name, in: bundle, compatibleWith: nil) #elseif os(macOS) let name = NSImage.Name(self.name) let image = (bundle == .main) ? NSImage(named: name) : bundle.image(forResource: name) #elseif os(watchOS) let image = Image(named: name) #endif guard let result = image else { fatalError("Unable to load image asset named \(name).") } return result } } internal extension ImageAsset.Image { @available(macOS, deprecated, message: "This initializer is unsafe on macOS, please use the ImageAsset.image property") convenience init?(asset: ImageAsset) { #if os(iOS) || os(tvOS) let bundle = BundleToken.bundle self.init(named: asset.name, in: bundle, compatibleWith: nil) #elseif os(macOS) self.init(named: NSImage.Name(asset.name)) #elseif os(watchOS) self.init(named: asset.name) #endif } } // swiftlint:disable convenience_type private final class BundleToken { static let bundle: Bundle = { #if SWIFT_PACKAGE return Bundle.module #else return Bundle(for: BundleToken.self) #endif }() } // swiftlint:enable convenience_type