import UIKit extension UIImage { public func blurHash(numberOfComponents components: (Int, Int)) -> String? { let pixelWidth = Int(round(size.width * scale)) let pixelHeight = Int(round(size.height * scale)) let context = CGContext( data: nil, width: pixelWidth, height: pixelHeight, bitsPerComponent: 8, bytesPerRow: pixelWidth * 4, space: CGColorSpace(name: CGColorSpace.sRGB)!, bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue )! context.scaleBy(x: scale, y: -scale) context.translateBy(x: 0, y: -size.height) UIGraphicsPushContext(context) draw(at: .zero) UIGraphicsPopContext() guard let cgImage = context.makeImage(), let dataProvider = cgImage.dataProvider, let data = dataProvider.data, let pixels = CFDataGetBytePtr(data) else { assertionFailure("Unexpected error!") return nil } let width = cgImage.width let height = cgImage.height let bytesPerRow = cgImage.bytesPerRow var factors: [(Float, Float, Float)] = [] for y in 0 ..< components.1 { for x in 0 ..< components.0 { let normalisation: Float = (x == 0 && y == 0) ? 1 : 2 let factor = multiplyBasisFunction(pixels: pixels, width: width, height: height, bytesPerRow: bytesPerRow, bytesPerPixel: cgImage.bitsPerPixel / 8, pixelOffset: 0) { normalisation * cos(Float.pi * Float(x) * $0 / Float(width)) as Float * cos(Float.pi * Float(y) * $1 / Float(height)) as Float } factors.append(factor) } } let dc = factors.first! let ac = factors.dropFirst() var hash = "" let sizeFlag = (components.0 - 1) + (components.1 - 1) * 9 hash += sizeFlag.encode83(length: 1) let maximumValue: Float if ac.count > 0 { let actualMaximumValue = ac.map({ max(abs($0.0), abs($0.1), abs($0.2)) }).max()! let quantisedMaximumValue = Int(max(0, min(82, floor(actualMaximumValue * 166 - 0.5)))) maximumValue = Float(quantisedMaximumValue + 1) / 166 hash += quantisedMaximumValue.encode83(length: 1) } else { maximumValue = 1 hash += 0.encode83(length: 1) } hash += encodeDC(dc).encode83(length: 4) for factor in ac { hash += encodeAC(factor, maximumValue: maximumValue).encode83(length: 2) } return hash } private func multiplyBasisFunction(pixels: UnsafePointer, width: Int, height: Int, bytesPerRow: Int, bytesPerPixel: Int, pixelOffset: Int, basisFunction: (Float, Float) -> Float) -> (Float, Float, Float) { var r: Float = 0 var g: Float = 0 var b: Float = 0 let buffer = UnsafeBufferPointer(start: pixels, count: height * bytesPerRow) for x in 0 ..< width { for y in 0 ..< height { let basis = basisFunction(Float(x), Float(y)) r += basis * sRGBToLinear(buffer[bytesPerPixel * x + pixelOffset + 0 + y * bytesPerRow]) g += basis * sRGBToLinear(buffer[bytesPerPixel * x + pixelOffset + 1 + y * bytesPerRow]) b += basis * sRGBToLinear(buffer[bytesPerPixel * x + pixelOffset + 2 + y * bytesPerRow]) } } let scale = 1 / Float(width * height) return (r * scale, g * scale, b * scale) } } private func encodeDC(_ value: (Float, Float, Float)) -> Int { let roundedR = linearTosRGB(value.0) let roundedG = linearTosRGB(value.1) let roundedB = linearTosRGB(value.2) return (roundedR << 16) + (roundedG << 8) + roundedB } private func encodeAC(_ value: (Float, Float, Float), maximumValue: Float) -> Int { let quantR = Int(max(0, min(18, floor(signPow(value.0 / maximumValue, 0.5) * 9 + 9.5)))) let quantG = Int(max(0, min(18, floor(signPow(value.1 / maximumValue, 0.5) * 9 + 9.5)))) let quantB = Int(max(0, min(18, floor(signPow(value.2 / maximumValue, 0.5) * 9 + 9.5)))) return quantR * 19 * 19 + quantG * 19 + quantB } private func signPow(_ value: Float, _ exp: Float) -> Float { return copysign(pow(abs(value), exp), value) } private func linearTosRGB(_ value: Float) -> Int { let v = max(0, min(1, value)) if v <= 0.0031308 { return Int(v * 12.92 * 255 + 0.5) } else { return Int((1.055 * pow(v, 1 / 2.4) - 0.055) * 255 + 0.5) } } private func sRGBToLinear(_ value: Type) -> Float { let v = Float(Int64(value)) / 255 if v <= 0.04045 { return v / 12.92 } else { return pow((v + 0.055) / 1.055, 2.4) } } private let encodeCharacters: [String] = { return "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz#$%*+,-.:;=?@[]^_{|}~".map { String($0) } }() extension BinaryInteger { func encode83(length: Int) -> String { var result = "" for i in 1 ... length { let digit = (Int(self) / pow(83, length - i)) % 83 result += encodeCharacters[Int(digit)] } return result } } private func pow(_ base: Int, _ exponent: Int) -> Int { return (0 ..< exponent).reduce(1) { value, _ in value * base } }