Al-Qurtas-Islamic-bank-The-.../tests/make_png
Kushal K S V S 97bee81339 Add another Effect and put both effects in one function 2018-03-18 20:40:44 +05:30
..
hashes Changes to makefile to use compiled version of freetype 2018-03-18 20:40:44 +05:30
images Changes to makefile to use compiled version of freetype 2018-03-18 20:40:44 +05:30
README Changes to makefile to use compiled version of freetype 2018-03-18 20:40:44 +05:30
bitmap.c Add another Effect and put both effects in one function 2018-03-18 20:40:44 +05:30
bitmap.h Add another Effect and put both effects in one function 2018-03-18 20:40:44 +05:30
hash_to_file.c cleaning 2018-03-18 20:40:44 +05:30
make_png.c Remove dependency between Make_PNG and Generate_PNG 2018-03-18 20:40:44 +05:30
makefile Changes to makefile to use compiled version of freetype 2018-03-18 20:40:44 +05:30
murmur3.c new code for generating hashes 2018-03-18 20:40:44 +05:30
murmur3.h new code for generating hashes 2018-03-18 20:40:44 +05:30

README

NOTE: First make freetype library (in the ../../ directory)
  make devel
  make


To generate hashes and store it in the ./hashes folder,

1)  make hash
	(set resoluton in DPI by passing argument
	example: sudo make DPI=100, if not specified,default is 72)

2) Usage   ./hash <font_file> <pt_size> <render_mode>
	
    Hashes will be saved in a file named 
    $(font)_$(pt_size)_$(render_mode).hash 

    By default, hashes of 256-level gray bitmaps will be generated

    Values for render_mode    0 - monochrome
                              1 - anti-aliased
                              2 - lcd horizontal
                              3 - lcd vertical

To generate 32-bit RGBA PNG(s) of all glyphs in a font\n
  
1)  make png
	(set resoluton in DPI by passing argument
  	example: sudo make DPI=100, if not specified,default is 72)

2) Usage   ./<exe> <font_file> <pt_size> <render_mode>

    Images will be saved in a file named 
    $(font)_$(pt_size)_$(render_mode)_$(glyph_index).png

    By default, hashes of 256-level gray bitmaps will be generated

    Values for render_mode    0 - monochrome
                              1 - anti-aliased
                              2 - lcd horizontal-RGB
                              3 - lcd horizontal-BGR
                              4 - lcd vertical-RGB
                              5 - lcd vertical-BGR