789 lines
31 KiB
HTML
789 lines
31 KiB
HTML
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="Author" content="David Turner">
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<meta name="GENERATOR" content="Mozilla/4.5 [fr] (Win98; I) [Netscape]">
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<title>FreeType 2 Internals</title>
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</head>
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<body>
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<body text="#000000"
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bgcolor="#FFFFFF"
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link="#0000EF"
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vlink="#51188E"
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alink="#FF0000">
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<center>
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<h1>
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FreeType 2.0 Internals</h1></center>
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<center>
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<h2>
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Version 1.0</h2></center>
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<center>
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<h3>
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© 1999 David Turner (<a href="fichier :///david@freetype.org">david@freetype.org</a>)<br>
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© 1999 The FreeType Development Team (<a href="fichier :///devel@freetype.org">devel@freetype.org</a>)</h3></center>
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<p><br>
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<hr WIDTH="100%">
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<br>
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<h2>
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Introduction:</h2>
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<blockquote>This document describes in great details the internals of the
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FreeType 2.0 library. It is a must read for porters and developers alike.
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Its purpose is to present the engine's objects, their roles and interactions.
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It is assumed that the <b><i>FreeType Glyph Conventions</i></b> document
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has been read.
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<p>We advise porters to also read the <b><i>FreeType Porting Guide</i></b>
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after this document. Would-be hackers and maintainers are of course encouraged
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to read the <b><i>FreeType Coding Conventions</i></b> document too. The
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development of a new driver is described in more details in the <b><i>FreeType
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Driver HowTo</i></b> document.</blockquote>
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<p><br>
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<hr WIDTH="100%">
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<h2>
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I. Overview :</h2>
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<blockquote>
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<h3>
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1. Features (and what's new) :</h3>
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<blockquote>FreeType 2.0 has a number of important new features that were
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not found in the 1.x releases :
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<br>
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<blockquote><b>font-format independent API</b>
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<br>FreeType 2.0 is able to support any kind of font format, be it fixed
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or scalable, through the use of pluggable "font drivers". These drivers
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can be added or replaced at run time, while applications use a new font
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format-independent API.
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<p><b>advanced stream caching</b>
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<br>2.0 is able to control the number of concurrently opened streams when
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using fonts. It is thus possible to open dozens or hundreds of font faces
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without running out of system resources.
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<p><b>real reentrancy support</b>
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<br>It is now possible to use FreeType as a shared library with no static
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data in a multi-threaded environment. The synchronization model has also
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been simplified in order to make font driver writing easier. Of course,
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you can build FreeType with no thread support to get a smaller library.
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<p><b>support for cubic beziers and 17-levels anti-aliasing</b>
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<br>The FreeType scan-line converter (a.k.a. raster) now supports cubic
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bezier arcs seamlessly. It also provides a new anti-aliasing mode which
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uses a palette of 17 levels of grays.
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<br> </blockquote>
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It also features the following :
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<blockquote><b>performance improvements :</b>
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<br>The FreeType raster has been optimized, and the generation of anti-aliased
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pixmaps is now 60% faster than in the 1.x release. Moreover, the TrueType
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bytecode interpreter has been profiled and greatly optimised.
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<p><b>easier portability</b>
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<br>Porting and configuring FreeType is now much easier. A single file
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must be provided for system-specific operations (like memory, i/o, thread
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management), and a single configuration header is used to select the build
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you need.
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<br> </blockquote>
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</blockquote>
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<h3>
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2. Architecture :</h3>
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<blockquote>The engine is now split in several parts, which are :
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<h4>
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a. The base layer :</h4>
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<blockquote>This part contains all the font-format independent features
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of the engine which are :
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<ul>
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<li>
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computations/scaling</li>
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<li>
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list processing</li>
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<li>
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outline processing</li>
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<li>
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scan-line converter</li>
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<li>
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stream manager</li>
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<li>
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base object classes</li>
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<li>
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debugging & traces</li>
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<li>
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high-level API functions</li>
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<li>
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low-level system object (memory, i/o, threads)</li>
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</ul>
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</blockquote>
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<h4>
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b. The font drivers :</h4>
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<blockquote>Each font format is managed with the use of a single font driver
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object. The base layer is able to manage several drivers, and these can
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be easily added, removed or upgraded at runtime. Each driver has the following
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features and functions :
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<ul>
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<li>
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auto-check font format when opening a font resource (i.e. file)</li>
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<li>
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access, load and/or extract all tables and data from the font file</li>
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<li>
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grid-fit/hint the glyph outlines (in the case of scalable formats like
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TrueType or Type1)</li>
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<li>
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provide extensions to access font format-specific data and tables from
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the font file</li>
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</ul>
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Note that FreeType 2.0 is a font service. Its purpose is to provide a unified
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API for all kinds of fonts and extract individual glyph images and metrics.
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However, it does not render text itself, as this operation is left to the
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developer, or to higher-level libraries built on top of FreeType. Here
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are a few features that are thus not implemented :
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<blockquote>1) Text string rendering
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<br>2) Glyph bitmap/outline caching for improved performance
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<br>3) Synthetic fonts (i.e. italicising, emboldening, underlining)
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<br>4) Contextual glyph substitution and other advanced layout processes</blockquote>
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Note that features 1 through 3 should be provided by the SemTex library,
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which may soon become part of the standard FreeType distribution.</blockquote>
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</blockquote>
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</blockquote>
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<p><br>
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<hr WIDTH="100%">
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<h2>
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II. Design :</h2>
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<blockquote>
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<h3>
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1. Objects :</h3>
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<blockquote>They are several kinds of objects in FreeType, which can be
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described as follows :
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<blockquote><b>Base objects</b>
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<br>These objects do not relate directly to font data, but to the way it
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is organised and managed. It is the basic core and provides functions that
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are heavily used by each font driver. Examples are the resource objects,
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used to describe font files, the system object used to manage low-level
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system operations, or the raster object, used to convert vector outlines
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into bitmaps or anti-aliased pixmaps. Most of the base objects are not
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directly visible for client applications of FreeType.
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<p><b>Font objects</b>
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<br>The font objects directly model the data as it is found in font files.
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The root classes implemented in the base layer like <tt>FT_Face</tt>, <tt>FT_Size</tt>,
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<tt>FT_GlyphSlot</tt>,
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must be derived in each font driver.</blockquote>
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Objects are defined in the files "<tt>base/freetype.h</tt>" and "<tt>base/ftobjs.h</tt>".
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The former contains all the public object definitions usable by client
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applications. The latter contains private definitions used by the rest
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of the base layer and each font driver.</blockquote>
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<h3>
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2. List management</h3>
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<blockquote>The "<tt>base/ftlist.c</tt>" component a very simple doubly-linked
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list facility which is used by the rest of the engine to create and process
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lists, including iteration and finalisation. The definition of the list
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node and functions are placed in the "<tt>base/freetype.h</tt>" to let
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client applications access listed objects as they like.
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<p>The base list type is <tt>FT_List</tt>, which links nodes of type <tt>FT_ListNode</tt>
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together.
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<br> </blockquote>
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<h3>
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3. Limited encapsulation</h3>
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<blockquote>Unlike what happened in the 1.x releases, the <tt>FT_Face</tt>,
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<tt>FT_Size</tt>,
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<tt>FT_GlyphSlot</tt> and <tt>FT_CharMap</tt> types are no longer blind
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pointers to opaque types. Rather, the corresponding structures are now
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public (and defined in "<tt>base/freetype.h</tt>", see <tt>FT_FaceRec</tt>,
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<tt>FT_SizeRec</tt>,
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etc..) in order to let client applications read directly the various object
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attributes they're interested in.
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<p>This breaks encapsulation of implementation, famed by OOP, but was chosen
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because:
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<br>
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<ul>
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<li>
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it simplifies a lot the work of client applications and libraries which
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don't need to perform a function call everytime they want to read one important
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object attribute (nor does it force them to cache these attributes in their
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own structures).</li>
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</ul>
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<ul>
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<li>
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It reduces greatly the API, as many <tt>FT_Get_XXX</tt> functions are avoided.</li>
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</ul>
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<ul>
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<li>
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Higher-level libraries are able to access data directly. When it
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is used frequently, they don't need to cache it in their own structures.</li>
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</ul>
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<ul>
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<li>
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It is possible to tightly link FreeType objects with higher-level ones,
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in a clearer and more efficient way. This is very important when one wants
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to write a C++ wrapper or a text rendering library on top of FreeType (actually,
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both projects were performed in an earlier version of FreeType 2.0 which
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featured classic encapsulation through get/set methods. The resulting code
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was ugly and slow. Moving to a limited encapsulation approach simplified
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so many things that the compiled code size was reduced by a factor of two
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!).</li>
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</ul>
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<ul>
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<li>
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Finally, the API and font object structures were designed after the creation
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of two scalable font drivers and one bitmap font driver. They are now very
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stable and the public (visible) attributes are not going to change.</li>
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</ul>
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</blockquote>
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</blockquote>
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<p><br>
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<hr WIDTH="100%">
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<h2>
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III. Base objects :</h2>
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<blockquote>This section describes the FreeType base object classes :
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<br>
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<h3>
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1. System objects :</h3>
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<blockquote>The system class is in charge of managing all low-level and
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system-specific operations. This means simply memory management, i/o access
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and thread synchronisation. It is implemented by the "<tt>ftsys.c</tt>"
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component, whose source must be located in the configuration directory
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when building FreeType. (e.g. "<tt>lib/arch/ansi/ftsys.c</tt>" for an ANSI
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build, "<tt>lib/arch/unix/ftsys.c</tt>" for a Unix one, etc..).
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<p>Porting FreeType 2.0 really means providing a new implementation of
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<tt>ftsys</tt>
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(along with a few configuration file changes). Note however that its interface
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is common to all ports, and located in "<tt>base/ftsys.h</tt>".</blockquote>
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<h3>
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2. Resources and Streams:</h3>
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<blockquote>The concepts of files as storages, and files as streams has
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been separated for FreeType 2.0. The "<b><i>resource</i></b>" concept was
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introduced while the "<b><i>stream</i></b>" one has been redefined. Here
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is how they work together :
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<ul>
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<li>
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a "<b>resource</b>" is an object which models a file, seen as a storage.
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There are several classes of resources, which differ usually in two ways
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: the way their data is accessed by applications, and the way they're named
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within the system.</li>
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</ul>
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<ul>For example, when parsing files with the ANSI C library, data has to
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be read (through fseek/fread) into intermediate buffers before it can be
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decoded. This scheme is highly portable, but rather inefficient; when using
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it, we'll describe the file as a disk-based resource.
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<p>As most modern operating systems now provide memory-mapped files, which
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allow direct access while improving performance and reducing memory usage.
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Because data can be read directly in memory, we'll speak of a memory-based
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resource in this case. For embedded systems (like printers, PDAs, etc..),
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ROM-fonts fit into this category as well.
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<p>Regarding naming, most systems use a string to name files in their storage
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hierarchy. Though a typical pathname is an ASCII string (<tt>'c:\windows\fonts\times.ttf'</tt>
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on Windows, <tt>'/home/fonts/times.ttf'</tt> on Unix), some OSes use different
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schemes, varying from Unicode character strings to file i-node numbers.
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These details are platform-specific and must be hidden to the rest of the
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library in resource objects.
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<p>A resource encapsulates the lowest details regarding a file, though
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it should have NO STATE. Note that the nature or type of a resource (i.e.
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disk or memory based) is important to the "stream" component only. The
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rest of the library and font drivers work transparently from their implementation.
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<p>Note also that it is perfectly possible to mix resources of distinct
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natures in a single build</ul>
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<ul>
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<li>
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a "<b>stream</b>" is an object which is used to extract bytes from a resource.
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Only resource objects can create streams, through its <i><tt>Open_Stream()</tt></i>
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method. A stream has state, which typically consist of a file "cursor",
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some intermediate buffers, a "current frame" and, of course, methods used
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to extract the data from streams, resolving endianess and alignement issues.</li>
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</ul>
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Data can be extracted from streams through direct reads, or through the
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use of <b>frames</b>. A frame models <i>a run of contiguous bytes</i> starting
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from the current stream position, and of liberal size.
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<p>Methods exist to extract successive integers of any sizes, while resolving
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endianess and alignement issues. Rather than a long rethorical explanation,
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here's how frames are typically used :
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<blockquote><tt>{</tt>
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<br><tt> <20></tt>
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<br><tt> FT_Error error;</tt>
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<p><tt> error = FT_Access_Frame( stream, 14 );</tt>
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<br><tt> if (error) goto Fail;</tt>
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<p><tt> val1 = FT_Get_Short(stream);</tt>
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<br><tt> val2 = FT_Get_Long(stream);</tt>
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<br><tt> val3 = FT_Get_Long(stream);</tt>
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<br><tt> val4 = FT_Get_Long(stream);</tt>
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<p><tt> FT_Forget_Frame(stream);</tt>
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<br><tt> <20></tt>
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<br><tt>}</tt></blockquote>
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This code does the following :
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<blockquote>
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<ol>
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<li>
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first, it "loads" the next 14 bytes from the current cursor position
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into the stream's frame, using the <tt>FT_Access_Frame</tt> API. An error
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is returned if, for example, less than 14 bytes are left in the stream
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when the call occurs..</li>
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</ol>
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<ol>
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<li>
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it extract four integers (one 16-bit short, three 32-bit longs) from
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the frame using <tt>FT_Get_Short</tt> and <tt>FT_Get_Long</tt>. These function
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increment the frame's cursor finally, it "releases" the stream's frame.</li>
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</ol>
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<ol>
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<li>
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Each stream has its own frame which can be accessed independently,
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however, nested frame accesses are not allowed. Note also that the bytes
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are effectively read from the stream on the call to <tt>FT_Access_Frame</tt>.
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Any subsequent read will occur after these 14 bytes, even if less are extracted
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through <tt>FT_Get_xxxx</tt> functions.</li>
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</ol>
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</blockquote>
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The implementation of the resource class is located in the system component
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(i.e. "<tt>arch/<i><system></i>/ftsys.c</tt>") and can thus be tailored
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for a specific port of the engine.
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<p>A resource can be created through the <tt>FT_New_Resource</tt> API;
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however this function only accepts an 8-bit pathname to name the target
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font file, which may be inappropriate for systems using a different naming
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scheme (e.g. UTF-16 pathname, i-node number, etc..). It's up to the porter
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then to provide its own resource creation function (like. <tt>FT_New_UTF16_Resource</tt>,
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for example) in its version of "<tt>ftsys.c</tt>".
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<p>Note that <tt>FT_New_Resource</tt> will fail and return an error code
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if the font file cannot be found, or when its font format isn't recognized
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by one of the drivers installed in the library. The list or resources created
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for a given library instance is thus the list of "installed font files".
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<br> </blockquote>
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<h3>
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3. Stream Manager :</h3>
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<blockquote>As said before, resources do not bear states, while streams
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do. Stream creation is also a very lengthy process, depending on the target
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operating system (e.g. "<tt>fopen</tt>" is usually very slow).
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||
<p>Because a typical font driver will want to use a new stream on each
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access to individual glyphs, being able to cache the most recently used
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streams is a requirement in order to avoid considerable performance penalties.
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<p>Stream caching is thus implemented in the "<tt>ftstream</tt>" component.
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It maintains a simple LRU list of the least recently used streams. Each
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stream in the cache is still opened and available for immediate processing.
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When a resource is destroyed, the stream cache is parsed to remove all
|
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related cached streams.
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||
<p>Stream caching can also be disabled with a configuration macro when
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using only ROM based resources (where stream opening is really quick).
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It is implemented through a Stream Manager object (see <tt>ftstream.c</tt>).
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<br> </blockquote>
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<h3>
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4. Raster :</h3>
|
||
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<blockquote>The raster is the component is charge of generating bitmaps
|
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and anti-aliased pixmaps from vectorial outline definitions. It is also
|
||
sometimes called the scan-line converter. It has been completely rewritten
|
||
for FreeType 2.0 in order to support third-order bezier arcs, 17-levels
|
||
anti-aliasing (through 4x4 sub-sampling), improved performance, as well
|
||
as stand-alone compilation (in order to include it in other graphics package
|
||
without requiring the rest of the FreeType engine).
|
||
<p>Because it was designed for easy re-use and embedded systems, the raster
|
||
is a rtaher 'unusual' piece of code, because it doesn't perform a single
|
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memory allocation, nor contain any static or global variable. Rather, it
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||
is up to client applications to allocate a raster object in their own heap
|
||
or memory space.
|
||
<p>Each raster object also needs a rather large block of memory called
|
||
its render pool. The pool is used during rendering (and only during it)
|
||
in order to perform the scan-line conversion. Because it accesses and manages
|
||
data directly within the pool, the raster yelds impressive performance
|
||
as well as bounded memory consumption. It can also automatically decompose
|
||
large requests into smaller individual sub-tasks.
|
||
<p>Finally, it never creates bitmaps or pixmaps, but simply renders into
|
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them (providing clipping too). These must be described to the raster with
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the help of a <tt>FT_Raster_Map</tt> structure (a very simple bitmap/pixmap
|
||
descriptor).
|
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<p>Note that when rendering anti-aliased pixmaps, the raster doesn't use
|
||
an intermediate bitmap buffer, as filtering is part of the scan-line conversion
|
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process.
|
||
<br> </blockquote>
|
||
|
||
<h3>
|
||
5. Library objects :</h3>
|
||
|
||
<blockquote>A library object models a single instance of the FreeType engine.
|
||
This is useful when FreeType is compiled as a shared object (DLL), as it
|
||
can then be used by several applications, each with its own resources and
|
||
objects.
|
||
<p>The <tt>FT_Library</tt> type is an opaque handle to a library object.
|
||
Such an object is created through a call to <tt>FT_Init_FreeType</tt>.
|
||
Once you don't need it anymore, one can destroy a library object through
|
||
<tt>FT_Done_FreeType</tt>.
|
||
<p>Note that in reentrant builds, several threads can access a single library
|
||
object concurrently. Such a build can be chosen by switching one configuration
|
||
macro in the file '<tt>arch/<i><system></i>/ftconfig.h</tt>'</blockquote>
|
||
|
||
<h3>
|
||
6. Driver objects :</h3>
|
||
|
||
<blockquote>A driver object models an instance of a given font driver,
|
||
i.e. an element of FreeType code in charge of handling a given font format,
|
||
like TrueType, Type1, FNT, PCF, etc..
|
||
<p>Each library object contains a given set of driver objects when it is
|
||
created through FT_Init_FreeType, this set being determined at compile
|
||
time (see the file 'base/ftapi.c'). However, removing or adding drivers
|
||
is possible at run-time, in order to make upgrades easy.</blockquote>
|
||
|
||
<h3>
|
||
7. Diagram</h3>
|
||
|
||
<blockquote>This diagram show the object relationships for the sole base
|
||
layer. The library object is the root of the object graph :
|
||
<center>
|
||
<p><img SRC="objects_diagram.png" height=300 width=562></center>
|
||
|
||
<p>It can be read as follows :
|
||
<br>
|
||
<ul>
|
||
<li>
|
||
Each library object has one system, one raster and one stream manager objects.
|
||
These objects can only belong to one given library.</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
Each library contains one list of 0 or more resources, as well as one list
|
||
of 0 or more driver objects.</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
Each stream manager holds a bounded list ("0..n" where 'n' is the stream
|
||
cache's size) of stream objects. Each stream is related to one given resource
|
||
object. Each resource may be related to zero or one stream.</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
Each resource is related to one driver object. A driver is related to 0
|
||
or more resources.</li>
|
||
</ul>
|
||
</blockquote>
|
||
</blockquote>
|
||
|
||
<p><br>
|
||
<hr WIDTH="100%">
|
||
<h2>
|
||
IV. Font objects :</h2>
|
||
|
||
<blockquote>Font objects are used to directly map the information found
|
||
in font files into several categories :
|
||
<br>
|
||
<h3>
|
||
1. Face objects :</h3>
|
||
|
||
<blockquote>Face objects are used to model individual font faces. They
|
||
encapsulate data which isn't related to a specific character size, or a
|
||
specific glyph or glyph set. Usually, this means :
|
||
<ul>
|
||
<li>
|
||
the font face's family and style names (e.g. "Palatino" + "Regular")</li>
|
||
|
||
<li>
|
||
some flags indicating which kind of font this is (scalable or fixed ? fixed-width
|
||
or proportional ? horizontal or vertical ? etc<74>)</li>
|
||
|
||
<li>
|
||
the number of glyphs, charmaps and eventually fixed character sizes (for
|
||
bitmap formats) found in the font face.</li>
|
||
|
||
<li>
|
||
for scalable formats, some important metrics like the ascender, descender,
|
||
global font bounding box, maximum advance width, etc.. expressed in notional
|
||
font/grid units (as well as the number of units on the EM grid).</li>
|
||
</ul>
|
||
A face is created from a resource object, with the <tt>FT_New_Face</tt>
|
||
API. Each driver contains a list of opened face objects for the resources
|
||
it manages. When a driver is removed or destroyed, all its child faces
|
||
are discarded automatically with it.</blockquote>
|
||
|
||
<h3>
|
||
2. Size objects :</h3>
|
||
|
||
<blockquote>Size objects are used to model a given character dimension
|
||
for a given device resolution (which really means a given character pixel
|
||
dimensions).
|
||
<p>Each size object is created from a parent face object. The object can
|
||
be reset to new dimensions at any time. Each face object holds a list of
|
||
all its child sizes, these are destroyed automatically when the face object
|
||
is discarded.
|
||
<p>The metrics contains metrics, expressed in pixels, for the ascender,
|
||
descender, maximum advance width, etc..
|
||
<br> </blockquote>
|
||
|
||
<h3>
|
||
3. Glyph Slot objects :</h3>
|
||
|
||
<blockquote>A glyph slot is a container where one can load individual glyphs,
|
||
be they in vector of bitmap format. Each slot also contains metrics for
|
||
the glyph it contains.
|
||
<p>Each face object contains one or more glyph slot object : the first
|
||
glyph slot is created automatically with its parent face, and it is possible
|
||
to add new glyph slots (this is rarely used outside of debugging purposes).
|
||
<br> </blockquote>
|
||
|
||
<h3>
|
||
4. CharMap objects :</h3>
|
||
|
||
<blockquote>A charmap object is a sort of dictionary whose task is to translate
|
||
character codes in a given character encoding (like ShiftJIS, Unicode,
|
||
ANSI, etc..) into glyph indexes in a given font face.
|
||
<p>A face object contains one or more charmap objects. All charmap objects
|
||
are created when the parent face is created, though they're not directly
|
||
visible to client applications (rather, they can be enumerated through
|
||
FT_Get_First_CharMap and FT_Get_Next_CharMap, or more simply picked adequately
|
||
with FT_Find_CharMap for a set of given encodings).
|
||
<br> </blockquote>
|
||
|
||
<h3>
|
||
5. Diagram</h3>
|
||
|
||
<blockquote>The following diagram illustrates the relationships between
|
||
font objects :
|
||
<center>
|
||
<p><img SRC="objects_diagram2.png" height=327 width=561></center>
|
||
|
||
<p>Which can be read as :
|
||
<br>
|
||
<ul>
|
||
<li>
|
||
each resource may have zero or more child face objects "opened" for it.
|
||
The number of faces is bounded by the number of font faces within the font
|
||
resource.</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
each driver holds a list of all the faces opened for the resources it manages.
|
||
When the driver is removed, its child faces are discarded automatically.</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
each face object has one single parent resource, and one single driver.</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
each face has one or more charmaps, and one or more glyph slots</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
each face holds a list of zero or more child size objects</li>
|
||
</ul>
|
||
|
||
<ul>
|
||
<li>
|
||
each charmap, glyph slot and size is related to one given parent face.
|
||
These objects are destroyed automatically when the parent face is discarded.</li>
|
||
</ul>
|
||
</blockquote>
|
||
</blockquote>
|
||
|
||
<p><br>
|
||
<hr WIDTH="100%">
|
||
<h2>
|
||
V. Driver Interface :</h2>
|
||
|
||
<blockquote>A font driver is added to a given library object through the
|
||
<tt>FT_Add_Driver</tt>
|
||
API. This function receives a structure known as a <tt>FT_DriverInterface</tt>,
|
||
which describes the driver's basic properties.
|
||
<p>The <tt>FT_DriverInterface</tt> contains a set of function pointers
|
||
used for the base FreeType functionalities. However, each driver can also
|
||
provide a font-format-specific extended interface to allow client applications
|
||
to use more advanced features.
|
||
<br>
|
||
<h3>
|
||
1. Common Interface</h3>
|
||
|
||
<blockquote>The structure of <tt>FT_DriverInterface</tt> is rather simple,
|
||
and defined in "<tt>base/ftdriver.h</tt>". It must be well known by any
|
||
developer who wants to write a new driver for the engine. We advise reading
|
||
the <b><i>FreeType Driver HowTo</i></b> as well as the source code of existing
|
||
drivers. Source comments.</blockquote>
|
||
|
||
<h3>
|
||
2. Driver-specific extensions</h3>
|
||
|
||
<blockquote>The field of the <tt>FT_DriverInterface</tt> structure is a
|
||
typeless pointer to a format-specific interface. This extended interface
|
||
is usually a structure containing function pointers as well as other kind
|
||
of information related to the driver.
|
||
<p>It is assumed that client applications that wish to use the driver-specific
|
||
extensions are able to <tt>#include</tt> the relevant header files to understand
|
||
the format-specific interface structure.</blockquote>
|
||
</blockquote>
|
||
|
||
<hr WIDTH="100%">
|
||
<h2>
|
||
VI. Configuration:</h2>
|
||
|
||
<blockquote>This section relates to the configuration of the FreeType library.
|
||
By configuration, we mean selection of build options as well as the choice
|
||
of font drivers to be used for each new library object.
|
||
<br>
|
||
<h3>
|
||
1. Configuration files :</h3>
|
||
|
||
<blockquote>A single file is used to configure the FreeType base engine.
|
||
As it is considered system-specific, it is located in the architecture
|
||
directories of the library, under the name "arch/<system>/ftconfig.h".
|
||
Note that the same directory should also contain a platform-specific implementation
|
||
of "ftsys.c".
|
||
<p>The configuration files is a simple C header which is included by the
|
||
engine's sources during compilation. It is not included in "freetype.h",
|
||
and hence doesn't need to be copied when installing the FreeType headers
|
||
on your system.
|
||
<p>It is made of a series of #define or #undef statements, which are used
|
||
to select or turn off a specific option. Each option is documented with
|
||
heavy comments, and some of them are explained below.</blockquote>
|
||
|
||
<h3>
|
||
2. Building and Makefiles :</h3>
|
||
|
||
<blockquote>FreeType 2.0 is more complex than its 1.x release. In order
|
||
to facilitate maintenance, as well as ease considerably the writing of
|
||
new font drivers, <b><i>only GNU Make is supported with FreeType 2.0</i></b>.
|
||
However, it is possible to use any compiler, as well as any object or library
|
||
prefix (<tt>.o, .obj, .a, .lib</tt> etc..) with them.
|
||
<p>To build FreeType 2.0, one has to be in the library directory, then
|
||
invoke its platform-specific makefile. For a Unix system, this would be
|
||
:
|
||
<blockquote>
|
||
<blockquote><tt>% cd freetype2/lib</tt>
|
||
<br><tt>% make -f arch/unix/Makefile</tt>
|
||
<p>where '<tt>make</tt>' is really GNU Make !</blockquote>
|
||
</blockquote>
|
||
The system-specific <tt>Makefile</tt> located in '<tt>arch/<i><system></i></tt>'
|
||
is a tiny file used to define several variables. It then includes the file
|
||
<tt>freetype2/lib/Makefile.lib</tt>,
|
||
which contains all the gory details about library compilation. The system-specific
|
||
<tt>Makefile</tt> can be very easily modified to accomodate a new compiler/platform
|
||
(see the comments within one of these files).
|
||
<p>Each font driver is located in a directory like "<tt>freetype2/lib/drivers/<i><formatdir></i></tt>".
|
||
For example, the TrueType driver is located in "<tt>drivers/truetype</tt>".
|
||
Each driver directory must contain a <tt>Makefile</tt> which will be included
|
||
by <tt>Makefile.lib</tt>. The former is used to define and build driver
|
||
object files.
|
||
<br>
|
||
<p><br>
|
||
<center>
|
||
<p><img SRC="build_diagram.png" height=284 width=559></center>
|
||
</blockquote>
|
||
|
||
<h3>
|
||
3. Make options :</h3>
|
||
|
||
<blockquote>The base layer, as well as each font driver, are made up of
|
||
several C sources. Traditionally, one compiles each source (i.e. '<tt>.c</tt>'
|
||
file) into an object ('<tt>.o</tt>' or '<tt>.obj</tt>') file, and all of
|
||
them are grouped into a library file (i.e. '<tt>.a</tt>' or '<tt>.lib</tt>').
|
||
<p>By default, FreeType takes a slightly different approach when it comes
|
||
to compiling each part of the engine. Usually, a single tiny source is
|
||
compiled, which includes all other component sources. This results in a
|
||
single object files, with the benefits or reduced code size, usually better
|
||
compilation as well as a drastic reduction of the number of symbols exported
|
||
by the library. Of course, it is made possible through the use of specific
|
||
declaration macros in the FreeType source (see the definition of <tt>LOCAL_DEF</tt>
|
||
and <tt>LOCAL_FUNC</tt> in <tt>ftconfig.h</tt> for details).
|
||
<p>For a concrete example, see the source code in "<tt>base/ftbase.c</tt>"
|
||
which generates the whole base layer in a single object file. The same
|
||
build process is applied to font drivers, in order to generate one single
|
||
object file per given font format (e.g. <tt>truetype.o</tt>, <tt>type1.o</tt>,
|
||
etc..).
|
||
<p>Compiling the library and drivers in "normal" mode is possible, through
|
||
the use of the '<tt>multi</tt>' target (which really means « multiple
|
||
objects »). For example, calling :
|
||
<blockquote><tt>% make -f arch/ansi/Makefile multi</tt></blockquote>
|
||
Will build the FreeType library by compiling each source file to an individual
|
||
object, then linking them together. You'll notice that the library is significantly
|
||
bigger in this case. Creating a shared dll from a 'multi' build is certainly
|
||
a very poor idea, as this will export a huge quantity of symbols that aren't
|
||
useful to any client application.</blockquote>
|
||
|
||
<h3>
|
||
4. Adding a driver at compile time</h3>
|
||
|
||
<blockquote>A driver can be included very easily in the build process by
|
||
including its <tt>Makefile</tt> in <tt>Makefile.lib</tt>. For example,
|
||
the TrueType driver is simply included with the following lines (see <tt>Makefile.lib</tt>):
|
||
<blockquote><tt># TrueType driver rules</tt>
|
||
<br><tt>#</tt>
|
||
<br><tt>include $(DRIVERS_DIR)/truetype/Makefile</tt></blockquote>
|
||
|
||
<p><br>Where <tt>DRIVERS_DIR</tt> really is "<tt>freetype2/lib/drivers</tt>",
|
||
though this can be redefined. You can, of course specify a different path
|
||
if you want to place your driver sources in another location.
|
||
<p>Note that this only adds the driver's object files to the generated
|
||
library file. A few more steps are needed to make your <tt>FT_Library</tt>
|
||
objects use the driver. They consist in modifying the file "<tt>base/ftinit.c</tt>",
|
||
whose sole purpose is to define the set of driver objects that are to be
|
||
created with each new library object.
|
||
<br> </blockquote>
|
||
|
||
<h3>
|
||
5. Adding a driver at run time</h3>
|
||
|
||
<blockquote>New driver objects can be added at run-time through the <tt>FT_Add_Driver</tt>
|
||
API. This function takes a handle to an existing library object, as well
|
||
as a pointer to a given driver interface. This interface is used to create
|
||
a new driver object and register it within the library.
|
||
<p>Similarly, a single driver can be removed from a library anytime through
|
||
<tt>FT_Remove_Driver</tt>.
|
||
This will automatically discard the resources and face objects managed
|
||
by the driver.</blockquote>
|
||
|
||
<h3>
|
||
6. Custom library objects :</h3>
|
||
|
||
<blockquote>Finally, it is possible to build custom library objects. You
|
||
need to pass a handle to a valid <tt>FT_System</tt> object to the <tt>FT_Build_Library</tt>
|
||
API. The function will return a handle to the new fresh library object.
|
||
Note that the library has no registered drivers after the call, developers
|
||
have to add them by hand with <tt>FT_Add_Driver</tt>.
|
||
<p>It is thus possible to create two distinct library objects with distinct
|
||
<tt>FT_System</tt>
|
||
implementations in the same session, which can be useful for debugging
|
||
purpose.</blockquote>
|
||
|
||
<br> </blockquote>
|
||
|
||
</body>
|
||
</html>
|