* src/sdf/ftbsdf.c (ED): s/near/prox/.

This works around the Watcom C definition of `near` as restricted
__near.
This commit is contained in:
Alexei Podtelezhnikov 2022-01-14 21:54:17 -05:00
parent 7f7bf6f0f0
commit ba5d661f34
1 changed files with 9 additions and 9 deletions

View File

@ -177,11 +177,11 @@
*
* @Fields:
* dist ::
* Vector length of the `near` parameter. Can be squared or absolute
* Vector length of the `prox` parameter. Can be squared or absolute
* depending on the `USE_SQUARED_DISTANCES` macro defined in file
* `ftsdfcommon.h`.
*
* near ::
* prox ::
* Vector to the nearest edge. Can also be interpreted as shortest
* distance of a point.
*
@ -194,7 +194,7 @@
typedef struct ED_
{
FT_16D16 dist;
FT_16D16_Vec near;
FT_16D16_Vec prox;
FT_Byte alpha;
} ED;
@ -595,18 +595,18 @@
worker->rows ) )
{
/* approximate the edge distance for edge pixels */
ed[index].near = compute_edge_distance( ed + index,
ed[index].prox = compute_edge_distance( ed + index,
i, j,
worker->width,
worker->rows );
ed[index].dist = VECTOR_LENGTH_16D16( ed[index].near );
ed[index].dist = VECTOR_LENGTH_16D16( ed[index].prox );
}
else
{
/* for non-edge pixels assign far away distances */
ed[index].dist = 400 * ONE;
ed[index].near.x = 200 * ONE;
ed[index].near.y = 200 * ONE;
ed[index].prox.x = 200 * ONE;
ed[index].prox.y = 200 * ONE;
}
}
}
@ -871,7 +871,7 @@
if ( dist < current->dist )
{
dist_vec = to_check->near;
dist_vec = to_check->prox;
dist_vec.x += x_offset * ONE;
dist_vec.y += y_offset * ONE;
@ -880,7 +880,7 @@
if ( dist < current->dist )
{
current->dist = dist;
current->near = dist_vec;
current->prox = dist_vec;
}
}
}