Warping documentation updates.
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@ -58,6 +58,8 @@ CHANGES BETWEEN 2.8 and 2.8.1
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Previously, they failed with an assertion error if there was an
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empty bitmap between non-empty ones.
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- Warping now works in `normal' hinting, replacing it.
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======================================================================
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@ -404,12 +404,12 @@ FT_BEGIN_HEADER
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* activate the warp hinting code in the auto-hinter, this property
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* switches warping on and off.
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*
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* Warping only works in `light' auto-hinting mode. The idea of the
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* code is to slightly scale and shift a glyph along the non-hinted
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* dimension (which is usually the horizontal axis) so that as much of
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* its segments are aligned (more or less) to the grid. To find out a
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* glyph's optimal scaling and shifting value, various parameter
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* combinations are tried and scored.
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* Warping only works in `normal' auto-hinting mode replacing it.
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* The idea of the code is to slightly scale and shift a glyph along
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* the non-hinted dimension (which is usually the horizontal axis) so
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* that as much of its segments are aligned (more or less) to the grid.
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* To find out a glyph's optimal scaling and shifting value, various
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* parameter combinations are tried and scored.
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*
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* By default, warping is off. The example below shows how to switch on
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* warping (omitting the error handling).
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@ -437,7 +437,7 @@ FT_BEGIN_HEADER
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*
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* Since warping is a global property of the auto-hinter it is best to
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* change its value before rendering any face. Otherwise, you should
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* reload all faces that get auto-hinted in `light' hinting mode.
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* reload all faces that get auto-hinted in `normal' hinting mode.
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*
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*/
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