Restructure Win32 and Wince compiler support.

* src/builds/win32: Remove files for WinCE.
Move VC 2005 support to a separate directory.
Add directory for VC 2008 support.

* src/builds/wince: New directory hierarchy for WinCE compilers
(VC 2005 and VC 2008).
This commit is contained in:
Werner Lemberg 2009-03-10 11:54:51 +00:00
parent 21dab9112b
commit 31f5bbba44
16 changed files with 20908 additions and 15 deletions

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@ -1,3 +1,14 @@
2009-03-10 Vincent Richomme <richom.v@free.fr>
Restructure Win32 and Wince compiler support.
* src/builds/win32: Remove files for WinCE.
Move VC 2005 support to a separate directory.
Add directory for VC 2008 support.
* src/builds/wince: New directory hierarchy for WinCE compilers
(VC 2005 and VC 2008).
2009-03-09 Werner Lemberg <wl@gnu.org>
More preparations for 2.3.9 release.

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@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2005
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LIB Debug Singlethreaded|Win32 = LIB Debug Singlethreaded|Win32
LIB Debug|Win32 = LIB Debug|Win32
LIB Release Multithreaded|Win32 = LIB Release Multithreaded|Win32
LIB Release Singlethreaded|Win32 = LIB Release Singlethreaded|Win32
LIB Release|Win32 = LIB Release|Win32
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Win32.Build.0 = Release Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Win32.ActiveCfg = Release Singlethreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Win32.Build.0 = Release Singlethreaded|Win32
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EndGlobal

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@ -0,0 +1,636 @@
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<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\base\ftpfr.c">
</File>
<File RelativePath="..\..\..\src\base\ftsynth.c">
</File>
<File RelativePath="..\..\..\src\base\fttype1.c">
</File>
<File RelativePath="..\..\..\src\base\ftwinfnt.c">
</File>
<File RelativePath="..\..\..\src\pcf\pcf.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\pfr\pfr.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\psaux\psaux.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\pshinter\pshinter.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\psnames\psmodule.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\raster\raster.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\sfnt\sfnt.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\truetype\truetype.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\type1\type1.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\cid\type1cid.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\type42\type42.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
<File RelativePath="..\..\..\src\winfonts\winfnt.c">
<FileConfiguration Name="Release|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Release Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="2" AdditionalIncludeDirectories="" PreprocessorDefinitions="" />
</FileConfiguration>
<FileConfiguration Name="Debug|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Singlethreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
<FileConfiguration Name="Debug Multithreaded|Win32">
<Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="" PreprocessorDefinitions="" BasicRuntimeChecks="3" />
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter Name="Header Files" Filter="h;hpp;hxx;hm;inl">
<File RelativePath="..\..\..\include\ft2build.h">
</File>
<File RelativePath="..\..\..\include\freetype\config\ftconfig.h">
</File>
<File RelativePath="..\..\..\include\freetype\config\ftheader.h">
</File>
<File RelativePath="..\..\..\include\freetype\config\ftmodule.h">
</File>
<File RelativePath="..\..\..\include\freetype\config\ftoption.h">
</File>
<File RelativePath="..\..\..\include\freetype\config\ftstdlib.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,37 @@
<html>
<header>
<title>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2005
</title>
<body>
<h1>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2005
</h1>
<p>This directory contains project files for Visual C++, named
<tt>freetype.vcproj</tt>, and Visual Studio, called <tt>freetype.sln</tt>. It
compiles the following libraries from the FreeType 2.3.9 sources:</p>
<ul>
<pre>
freetype239.lib - release build; single threaded
freetype239_D.lib - debug build; single threaded
freetype239MT.lib - release build; multi-threaded
freetype239MT_D.lib - debug build; multi-threaded</pre>
</ul>
<p>Be sure to extract the files with the Windows (CR+LF) line endings. ZIP
archives are already stored this way, so no further action is required. If
you use some <tt>.tar.*z</tt> archives, be sure to configure your extracting
tool to convert the line endings. For example, with <a
href="http://www.winzip.com">WinZip</a>, you should activate the <it>TAR
file smart CR/LF Conversion</it> option. Alternatively, you may consider
using the <tt>unix2dos</tt> or <tt>u2d</tt> utilities that are floating
around, which specifically deal with this particular problem.
<p>Build directories are placed in the top-level <tt>objs</tt>
directory.</p>
</body>
</html>

View File

@ -0,0 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "freetype", "freetype.vcproj", "{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
LIB Debug Multithreaded|Win32 = LIB Debug Multithreaded|Win32
LIB Debug Singlethreaded|Win32 = LIB Debug Singlethreaded|Win32
LIB Debug|Win32 = LIB Debug|Win32
LIB Release Multithreaded|Win32 = LIB Release Multithreaded|Win32
LIB Release Singlethreaded|Win32 = LIB Release Singlethreaded|Win32
LIB Release|Win32 = LIB Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Win32.ActiveCfg = Debug Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Win32.Build.0 = Debug Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Win32.ActiveCfg = Debug Singlethreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Win32.Build.0 = Debug Singlethreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Win32.ActiveCfg = Debug|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Win32.Build.0 = Debug|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Win32.ActiveCfg = Release Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Win32.Build.0 = Release Multithreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Win32.ActiveCfg = Release Singlethreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Win32.Build.0 = Release Singlethreaded|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Win32.ActiveCfg = Release|Win32
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,37 @@
<html>
<header>
<title>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2008
</title>
<body>
<h1>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2008
</h1>
<p>This directory contains project files for Visual C++, named
<tt>freetype.vcproj</tt>, and Visual Studio, called <tt>freetype.sln</tt>. It
compiles the following libraries from the FreeType 2.3.9 sources:</p>
<ul>
<pre>
freetype239.lib - release build; single threaded
freetype239_D.lib - debug build; single threaded
freetype239MT.lib - release build; multi-threaded
freetype239MT_D.lib - debug build; multi-threaded</pre>
</ul>
<p>Be sure to extract the files with the Windows (CR+LF) line endings. ZIP
archives are already stored this way, so no further action is required. If
you use some <tt>.tar.*z</tt> archives, be sure to configure your extracting
tool to convert the line endings. For example, with <a
href="http://www.winzip.com">WinZip</a>, you should activate the <it>TAR
file smart CR/LF Conversion</it> option. Alternatively, you may consider
using the <tt>unix2dos</tt> or <tt>u2d</tt> utilities that are floating
around, which specifically deal with this particular problem.
<p>Build directories are placed in the top-level <tt>objs</tt>
directory.</p>
</body>
</html>

View File

@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Debug"
@ -78,7 +78,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238_D.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239_D.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Debug Multithreaded"
@ -102,8 +102,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"lib\freetype238_D.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238MT_D.lib"
# ADD BASE LIB32 /nologo /out:"lib\freetype239_D.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239MT_D.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Release Multithreaded"
@ -126,8 +126,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"lib\freetype238.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238MT.lib"
# ADD BASE LIB32 /nologo /out:"lib\freetype239.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239MT.lib"
!ELSEIF "$(CFG)" == "freetype - Win32 Release Singlethreaded"
@ -151,8 +151,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype238.lib"
# ADD LIB32 /out:"..\..\..\objs\freetype238ST.lib"
# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype239.lib"
# ADD LIB32 /out:"..\..\..\objs\freetype239ST.lib"
# SUBTRACT LIB32 /nologo
!ELSEIF "$(CFG)" == "freetype - Win32 Debug Singlethreaded"
@ -177,8 +177,8 @@ BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype238_D.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype238ST_D.lib"
# ADD BASE LIB32 /nologo /out:"..\..\..\objs\freetype239_D.lib"
# ADD LIB32 /nologo /out:"..\..\..\objs\freetype239ST_D.lib"
!ENDIF

View File

@ -11,14 +11,14 @@
<p>This directory contains project files for Visual C++, named
<tt>freetype.dsp</tt>, and Visual Studio, called <tt>freetype.sln</tt>. It
compiles the following libraries from the FreeType 2.3.8 sources:</p>
compiles the following libraries from the FreeType 2.3.9 sources:</p>
<ul>
<pre>
freetype238.lib - release build; single threaded
freetype238_D.lib - debug build; single threaded
freetype238MT.lib - release build; multi-threaded
freetype238MT_D.lib - debug build; multi-threaded</pre>
freetype239.lib - release build; single threaded
freetype239_D.lib - debug build; single threaded
freetype239MT.lib - release build; multi-threaded
freetype239MT_D.lib - debug build; multi-threaded</pre>
</ul>
<p>Be sure to extract the files with the Windows (CR+LF) line endings. ZIP

248
builds/wince/ftdebug.c Normal file
View File

@ -0,0 +1,248 @@
/***************************************************************************/
/* */
/* ftdebug.c */
/* */
/* Debugging and logging component for Win32 (body). */
/* */
/* Copyright 1996-2001, 2002, 2005, 2008 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This component contains various macros and functions used to ease the */
/* debugging of the FreeType engine. Its main purpose is in assertion */
/* checking, tracing, and error detection. */
/* */
/* There are now three debugging modes: */
/* */
/* - trace mode */
/* */
/* Error and trace messages are sent to the log file (which can be the */
/* standard error output). */
/* */
/* - error mode */
/* */
/* Only error messages are generated. */
/* */
/* - release mode: */
/* */
/* No error message is sent or generated. The code is free from any */
/* debugging parts. */
/* */
/*************************************************************************/
#include <ft2build.h>
#include FT_INTERNAL_DEBUG_H
#ifdef FT_DEBUG_LEVEL_ERROR
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <windows.h>
#ifdef _WIN32_WCE
void
OutputDebugStringEx( const char* str )
{
static WCHAR buf[8192];
int sz = MultiByteToWideChar( CP_ACP, 0, str, -1, buf,
sizeof ( buf ) / sizeof ( *buf ) );
if ( !sz )
lstrcpyW( buf, L"OutputDebugStringEx: MultiByteToWideChar failed" );
OutputDebugStringW( buf );
}
#else
#define OutputDebugStringEx OutputDebugStringA
#endif
FT_BASE_DEF( void )
FT_Message( const char* fmt, ... )
{
static char buf[8192];
va_list ap;
va_start( ap, fmt );
vprintf( fmt, ap );
/* send the string to the debugger as well */
vsprintf( buf, fmt, ap );
OutputDebugStringEx( buf );
va_end( ap );
}
FT_BASE_DEF( void )
FT_Panic( const char* fmt, ... )
{
static char buf[8192];
va_list ap;
va_start( ap, fmt );
vsprintf( buf, fmt, ap );
OutputDebugStringEx( buf );
va_end( ap );
exit( EXIT_FAILURE );
}
#ifdef FT_DEBUG_LEVEL_TRACE
/* array of trace levels, initialized to 0 */
int ft_trace_levels[trace_count];
/* define array of trace toggle names */
#define FT_TRACE_DEF( x ) #x ,
static const char* ft_trace_toggles[trace_count + 1] =
{
#include FT_INTERNAL_TRACE_H
NULL
};
#undef FT_TRACE_DEF
/*************************************************************************/
/* */
/* Initialize the tracing sub-system. This is done by retrieving the */
/* value of the "FT2_DEBUG" environment variable. It must be a list of */
/* toggles, separated by spaces, `;' or `,'. Example: */
/* */
/* "any:3 memory:6 stream:5" */
/* */
/* This will request that all levels be set to 3, except the trace level */
/* for the memory and stream components which are set to 6 and 5, */
/* respectively. */
/* */
/* See the file <freetype/internal/fttrace.h> for details of the */
/* available toggle names. */
/* */
/* The level must be between 0 and 6; 0 means quiet (except for serious */
/* runtime errors), and 6 means _very_ verbose. */
/* */
FT_BASE_DEF( void )
ft_debug_init( void )
{
#ifdef _WIN32_WCE
/* Windows Mobile doesn't have environment API: */
/* GetEnvironmentStrings, GetEnvironmentVariable, getenv. */
/* */
/* FIXME!!! How to set debug mode? */
const char* ft2_debug = 0;
#else
const char* ft2_debug = getenv( "FT2_DEBUG" );
#endif
if ( ft2_debug )
{
const char* p = ft2_debug;
const char* q;
for ( ; *p; p++ )
{
/* skip leading whitespace and separators */
if ( *p == ' ' || *p == '\t' || *p == ',' || *p == ';' || *p == '=' )
continue;
/* read toggle name, followed by ':' */
q = p;
while ( *p && *p != ':' )
p++;
if ( *p == ':' && p > q )
{
int n, i, len = p - q;
int level = -1, found = -1;
for ( n = 0; n < trace_count; n++ )
{
const char* toggle = ft_trace_toggles[n];
for ( i = 0; i < len; i++ )
{
if ( toggle[i] != q[i] )
break;
}
if ( i == len && toggle[i] == 0 )
{
found = n;
break;
}
}
/* read level */
p++;
if ( *p )
{
level = *p++ - '0';
if ( level < 0 || level > 7 )
level = -1;
}
if ( found >= 0 && level >= 0 )
{
if ( found == trace_any )
{
/* special case for "any" */
for ( n = 0; n < trace_count; n++ )
ft_trace_levels[n] = level;
}
else
ft_trace_levels[found] = level;
}
}
}
}
}
#else /* !FT_DEBUG_LEVEL_TRACE */
FT_BASE_DEF( void )
ft_debug_init( void )
{
/* nothing */
}
#endif /* !FT_DEBUG_LEVEL_TRACE */
#endif /* FT_DEBUG_LEVEL_ERROR */
/* END */

View File

@ -0,0 +1,158 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "freetype", "freetype.vcproj", "{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) = LIB Debug Multithreaded|Pocket PC 2003 (ARMV4)
LIB Debug Multithreaded|Smartphone 2003 (ARMV4) = LIB Debug Multithreaded|Smartphone 2003 (ARMV4)
LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4) = LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4)
LIB Debug Singlethreaded|Smartphone 2003 (ARMV4) = LIB Debug Singlethreaded|Smartphone 2003 (ARMV4)
LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Debug|Pocket PC 2003 (ARMV4) = LIB Debug|Pocket PC 2003 (ARMV4)
LIB Debug|Smartphone 2003 (ARMV4) = LIB Debug|Smartphone 2003 (ARMV4)
LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Release Multithreaded|Pocket PC 2003 (ARMV4) = LIB Release Multithreaded|Pocket PC 2003 (ARMV4)
LIB Release Multithreaded|Smartphone 2003 (ARMV4) = LIB Release Multithreaded|Smartphone 2003 (ARMV4)
LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Release Singlethreaded|Pocket PC 2003 (ARMV4) = LIB Release Singlethreaded|Pocket PC 2003 (ARMV4)
LIB Release Singlethreaded|Smartphone 2003 (ARMV4) = LIB Release Singlethreaded|Smartphone 2003 (ARMV4)
LIB Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Release|Pocket PC 2003 (ARMV4) = LIB Release|Pocket PC 2003 (ARMV4)
LIB Release|Smartphone 2003 (ARMV4) = LIB Release|Smartphone 2003 (ARMV4)
LIB Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Release|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Release|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Release|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Release|Windows Mobile 6 Standard SDK (ARMV4I)
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Pocket PC 2003 (ARMV4).ActiveCfg = Debug Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Pocket PC 2003 (ARMV4).Build.0 = Debug Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Pocket PC 2003 (ARMV4).Deploy.0 = Debug Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Smartphone 2003 (ARMV4).ActiveCfg = Debug Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Smartphone 2003 (ARMV4).Build.0 = Debug Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Smartphone 2003 (ARMV4).Deploy.0 = Debug Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4).ActiveCfg = Debug Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4).Build.0 = Debug Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4).Deploy.0 = Debug Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Smartphone 2003 (ARMV4).ActiveCfg = Debug Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Smartphone 2003 (ARMV4).Build.0 = Debug Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Smartphone 2003 (ARMV4).Deploy.0 = Debug Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Pocket PC 2003 (ARMV4).ActiveCfg = Debug|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Pocket PC 2003 (ARMV4).Build.0 = Debug|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Pocket PC 2003 (ARMV4).Deploy.0 = Debug|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Smartphone 2003 (ARMV4).ActiveCfg = Debug|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Smartphone 2003 (ARMV4).Build.0 = Debug|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Smartphone 2003 (ARMV4).Deploy.0 = Debug|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 6 Standard SDK (ARMV4I)
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Pocket PC 2003 (ARMV4).Build.0 = Release Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Pocket PC 2003 (ARMV4).Deploy.0 = Release Multithreaded|Pocket PC 2003 (ARMV4)
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Smartphone 2003 (ARMV4).Deploy.0 = Release Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Pocket PC 2003 (ARMV4).ActiveCfg = Release Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Pocket PC 2003 (ARMV4).Build.0 = Release Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Pocket PC 2003 (ARMV4).Deploy.0 = Release Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Smartphone 2003 (ARMV4).ActiveCfg = Release Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Smartphone 2003 (ARMV4).Build.0 = Release Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Smartphone 2003 (ARMV4).Deploy.0 = Release Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Pocket PC 2003 (ARMV4).ActiveCfg = Release|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Pocket PC 2003 (ARMV4).Build.0 = Release|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Pocket PC 2003 (ARMV4).Deploy.0 = Release|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Smartphone 2003 (ARMV4).ActiveCfg = Release|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Smartphone 2003 (ARMV4).Build.0 = Release|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Smartphone 2003 (ARMV4).Deploy.0 = Release|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Releaase|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Release|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 6 Standard SDK (ARMV4I)
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<html>
<header>
<title>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2005
(Pocket PC)
</title>
<body>
<h1>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2005
(Pocket PC)
</h1>
<p>This directory contains project files for Visual C++, named
<tt>freetype.vcproj</tt>, and Visual Studio, called <tt>freetype.sln</tt> for
the following targets:
<ul>
<li>PPC/SP 2003 (Pocket PC 2003)</li>
<li>PPC/SP WM5 (Windows Mobile 5)</li>
<li>PPC/SP WM6 (Windows Mobile 6)</li>
</ul>
It compiles the following libraries from the FreeType 2.3.9 sources:</p>
<ul>
<pre>
freetype239.lib - release build; single threaded
freetype239_D.lib - debug build; single threaded
freetype239MT.lib - release build; multi-threaded
freetype239MT_D.lib - debug build; multi-threaded</pre>
</ul>
<p>Be sure to extract the files with the Windows (CR+LF) line endings. ZIP
archives are already stored this way, so no further action is required. If
you use some <tt>.tar.*z</tt> archives, be sure to configure your extracting
tool to convert the line endings. For example, with <a
href="http://www.winzip.com">WinZip</a>, you should activate the <it>TAR
file smart CR/LF Conversion</it> option. Alternatively, you may consider
using the <tt>unix2dos</tt> or <tt>u2d</tt> utilities that are floating
around, which specifically deal with this particular problem.
<p>Build directories are placed in the top-level <tt>objs</tt>
directory.</p>
</body>
</html>

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@ -0,0 +1,158 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "freetype", "freetype.vcproj", "{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
LIB Debug Multithreaded|Pocket PC 2003 (ARMV4) = LIB Debug Multithreaded|Pocket PC 2003 (ARMV4)
LIB Debug Multithreaded|Smartphone 2003 (ARMV4) = LIB Debug Multithreaded|Smartphone 2003 (ARMV4)
LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4) = LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4)
LIB Debug Singlethreaded|Smartphone 2003 (ARMV4) = LIB Debug Singlethreaded|Smartphone 2003 (ARMV4)
LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Debug|Pocket PC 2003 (ARMV4) = LIB Debug|Pocket PC 2003 (ARMV4)
LIB Debug|Smartphone 2003 (ARMV4) = LIB Debug|Smartphone 2003 (ARMV4)
LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Release Multithreaded|Pocket PC 2003 (ARMV4) = LIB Release Multithreaded|Pocket PC 2003 (ARMV4)
LIB Release Multithreaded|Smartphone 2003 (ARMV4) = LIB Release Multithreaded|Smartphone 2003 (ARMV4)
LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Release Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Release Singlethreaded|Pocket PC 2003 (ARMV4) = LIB Release Singlethreaded|Pocket PC 2003 (ARMV4)
LIB Release Singlethreaded|Smartphone 2003 (ARMV4) = LIB Release Singlethreaded|Smartphone 2003 (ARMV4)
LIB Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Release Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
LIB Release|Pocket PC 2003 (ARMV4) = LIB Release|Pocket PC 2003 (ARMV4)
LIB Release|Smartphone 2003 (ARMV4) = LIB Release|Smartphone 2003 (ARMV4)
LIB Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I) = LIB Release|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
LIB Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I) = LIB Release|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
LIB Release|Windows Mobile 6 Professional SDK (ARMV4I) = LIB Release|Windows Mobile 6 Professional SDK (ARMV4I)
LIB Release|Windows Mobile 6 Standard SDK (ARMV4I) = LIB Release|Windows Mobile 6 Standard SDK (ARMV4I)
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Pocket PC 2003 (ARMV4).ActiveCfg = Debug Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Pocket PC 2003 (ARMV4).Build.0 = Debug Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Pocket PC 2003 (ARMV4).Deploy.0 = Debug Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Smartphone 2003 (ARMV4).ActiveCfg = Debug Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Smartphone 2003 (ARMV4).Build.0 = Debug Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Smartphone 2003 (ARMV4).Deploy.0 = Debug Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Debug Multithreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4).ActiveCfg = Debug Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4).Build.0 = Debug Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Pocket PC 2003 (ARMV4).Deploy.0 = Debug Singlethreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Smartphone 2003 (ARMV4).ActiveCfg = Debug Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Smartphone 2003 (ARMV4).Build.0 = Debug Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Smartphone 2003 (ARMV4).Deploy.0 = Debug Singlethreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Debug Singlethreaded|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Pocket PC 2003 (ARMV4).ActiveCfg = Debug|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Pocket PC 2003 (ARMV4).Build.0 = Debug|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Pocket PC 2003 (ARMV4).Deploy.0 = Debug|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Smartphone 2003 (ARMV4).ActiveCfg = Debug|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Smartphone 2003 (ARMV4).Build.0 = Debug|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Smartphone 2003 (ARMV4).Deploy.0 = Debug|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Build.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 5.0 Smartphone SDK (ARMV4I)
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{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I).Build.0 = Debug|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Debug|Windows Mobile 6 Standard SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 6 Standard SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Pocket PC 2003 (ARMV4).ActiveCfg = Release Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Pocket PC 2003 (ARMV4).Build.0 = Release Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Pocket PC 2003 (ARMV4).Deploy.0 = Release Multithreaded|Pocket PC 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Smartphone 2003 (ARMV4).ActiveCfg = Release Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Smartphone 2003 (ARMV4).Build.0 = Release Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Smartphone 2003 (ARMV4).Deploy.0 = Release Multithreaded|Smartphone 2003 (ARMV4)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).ActiveCfg = Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
{78B079BD-9FC7-4B9E-B4A6-96DA0F00248B}.LIB Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I).Build.0 = Release Multithreaded|Windows Mobile 5.0 Pocket PC SDK (ARMV4I)
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<html>
<header>
<title>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2008
(Pocket PC)
</title>
<body>
<h1>
FreeType&nbsp;2 Project Files for VS.NET&nbsp;2008
(Pocket PC)
</h1>
<p>This directory contains project files for Visual C++, named
<tt>freetype.dsp</tt>, and Visual Studio, called <tt>freetype.sln</tt> for
the following targets:
<ul>
<li>PPC/SP 2003 (Pocket PC 2003)</li>
<li>PPC/SP WM5 (Windows Mobile 5)</li>
<li>PPC/SP WM6 (Windows Mobile 6)</li>
</ul>
It compiles the following libraries from the FreeType 2.3.9 sources:</p>
<ul>
<pre>
freetype239.lib - release build; single threaded
freetype239_D.lib - debug build; single threaded
freetype239MT.lib - release build; multi-threaded
freetype239MT_D.lib - debug build; multi-threaded</pre>
</ul>
<p>Be sure to extract the files with the Windows (CR+LF) line endings. ZIP
archives are already stored this way, so no further action is required. If
you use some <tt>.tar.*z</tt> archives, be sure to configure your extracting
tool to convert the line endings. For example, with <a
href="http://www.winzip.com">WinZip</a>, you should activate the <it>TAR
file smart CR/LF Conversion</it> option. Alternatively, you may consider
using the <tt>unix2dos</tt> or <tt>u2d</tt> utilities that are floating
around, which specifically deal with this particular problem.
<p>Build directories are placed in the top-level <tt>objs</tt>
directory.</p>
</body>
</html>